Player Matchup

Discordia
Discordia
Frimplad
Discordia
Level 18
God Stats
1W - 3L
1,410 SR
Queue Stats
6W - 15L
1,259 Elo+
Party 1
Serqet
Serqet
ImNotSharp
Serqet
Level 23
God Stats
11W - 11L
1,598 SR
Queue Stats
97W - 80L
1,496 Elo+
Solo
Cthulhu
Cthulhu
KrazeyOne
Cthulhu
Level 14
God Stats
2W - 5L
1,344 SR
Queue Stats
8W - 16L
1,314 Elo+
Party 1
Team Averages
Level 18
1,450 SR
1,356 Elo+

VS

Team Averages
Level 15
1,500 SR
1,091 Elo+
Cernunnos
Cernunnos
BonesMalon3
Cernunnos
Level 17
God Stats
1W - 2L
1,537 SR
Queue Stats
3W - 15L
1,142 Elo+
Party 2
Guan Yu
Guan Yu
Lumagesi
Guan Yu
Level 14
God Stats
6W - 3L
1,671 SR
Queue Stats
21W - 37L
1,197 Elo+
Solo
Ra
Ra
dylanneo98
Ra
Level 15
God Stats
1W - 5L
1,293 SR
Queue Stats
1W - 10L
933 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Frimplad
Discordia
19
5 / 6 / 5
15,551
598
22,595
17,653
6,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
ImNotSharp
Serqet
18
8 / 10 / 4
15,882
611
20,426
33,029
22,047
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
KrazeyOne
Cthulhu
17
2 / 10 / 10
14,730
567
19,098
35,236
47,788
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BonesMalon3
Cernunnos
19
11 / 9 / 10
16,932
651
41,173
27,033
10,799
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
Lumagesi
Guan Yu
19
5 / 1 / 18
16,362
629
13,648
27,086
36,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
10 / 6 / 11
17,033
655
22,349
23,907
9,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
65
15
Kills
26
26
Deaths
16
19
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BonesMalon3
Cernunnos
11
9
10
1.78
L
Discordia
Frimplad
Discordia
5
6
5
1.25
L
Serqet
ImNotSharp
Serqet
8
10
4
1
L
Cthulhu
KrazeyOne
Cthulhu
2
10
10
0.7
W
Guan Yu
Lumagesi
Guan Yu
5
1
18
14
W
10
6
11
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,119
Damage
77,170
85,918
Taken
78,026
76,696
Mitigated
56,589
11,927
Healing
34,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BonesMalon3
Cernunnos
41,173
23,972
1,328
5,130
27,033
10,799
2,042
16,260
10,018
0
78,840
L
Discordia
Frimplad
Discordia
22,595
1,312
321
4,718
17,653
6,861
0
6,448
10,835
71,504
0
L
Serqet
ImNotSharp
Serqet
20,426
4,281
0
2,786
33,029
22,047
735
6,730
25,917
0
39,894
L
Cthulhu
KrazeyOne
Cthulhu
19,098
400
1,075
3,027
35,236
47,788
359
9,046
25,521
53,925
0
W
Guan Yu
Lumagesi
Guan Yu
13,648
2,743
6,384
11,870
27,086
36,025
340
13,185
12,230
678
40,468
W
22,349
2,072
4,440
5,423
23,907
9,765
262
12,902
10,202
78,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,163
Gold Earned
50,327
241
Minions Killed
262
7
Camps Cleared
8
1,268,685
Distance Traveled
1,388,386
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
16,932
651
68
3
2
401,904
3
L
Discordia
15,551
598
118
5
3
416,053
11
L
Serqet
15,882
611
50
2
3
439,739
2
L
Cthulhu
14,730
567
73
3
1
412,893
1
W
Guan Yu
16,362
629
51
2
3
547,980
4
W
Ra
17,033
655
143
6
3
438,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role