Player Matchup

Ra
Ra
BCKOHNtalkey
Ra
Level 27
God Stats
1W - 2L
1,571 SR
Queue Stats
13W - 12L
1,477 Elo+
Solo
Izanami
Izanami
Starchyld
Izanami
Level 104
God Stats
8W - 10L
1,565 SR
Queue Stats
137W - 137L
1,453 Elo+
Party 2
Cthulhu
Cthulhu
xMachina2867
Cthulhu
Level 26
God Stats
10W - 15L
1,329 SR
Queue Stats
97W - 95L
1,409 Elo+
Party 2
Team Averages
Level 52
1,488 SR
1,447 Elo+

VS

Team Averages
Level 108
1,654 SR
1,643 Elo+
Horus
Horus
FailLot
Horus
Level 28
God Stats
3W - 2L
1,729 SR
Queue Stats
12W - 11L
1,545 Elo+
Party 1
Hou Yi
Hou Yi
GucciGoatskin
Hou Yi
Level 144
God Stats
8W - 0L
1,669 SR
Queue Stats
93W - 42L
1,757 Elo+
Party 1
Ra
Ra
SkínWalker
Ra
Level 152
God Stats
4W - 1L
1,564 SR
Queue Stats
70W - 57L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 8 / 5
8,004
800
5,853
10,879
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Starchyld
Izanami
11
6 / 9 / 3
8,666
867
8,292
11,941
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
xMachina2867
Cthulhu
10
2 / 11 / 7
7,570
757
8,357
18,703
6,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
FailLot
Horus
11
4 / 5 / 20
8,886
889
7,724
14,008
8,288
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
16 / 3 / 10
10,076
1,008
18,100
11,073
4,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
8 / 3 / 16
9,768
977
12,345
8,304
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
74
11
Kills
28
28
Deaths
11
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
3
8
5
0.69
W
Horus
FailLot
Horus
4
5
20
2.8
W
16
3
10
7
W
8
3
16
5.33
L
Izanami
Starchyld
Izanami
6
9
3
0.83
L
Cthulhu
xMachina2867
Cthulhu
2
11
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,502
Damage
38,169
41,523
Taken
33,385
12,204
Mitigated
16,549
4,535
Healing
12,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,853
660
476
1,108
10,879
2,435
150
2,717
7,986
16,019
0
W
Horus
FailLot
Horus
7,724
2,263
766
3,028
14,008
8,288
262
4,507
8,965
0
12,128
W
18,100
9,759
0
2,104
11,073
4,898
816
4,295
6,272
0
38,022
W
12,345
1,348
2,731
3,957
8,304
3,363
1,820
4,517
3,283
37,604
0
L
Izanami
Starchyld
Izanami
8,292
5,218
36
792
11,941
3,702
67
3,804
8,029
0
16,337
L
Cthulhu
xMachina2867
Cthulhu
8,357
662
207
1,916
18,703
6,067
0
5,342
13,038
15,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,240
Gold Earned
28,730
69
Minions Killed
115
1
Camps Cleared
6
450,738
Distance Traveled
505,771
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,004
800
29
3
1
143,130
2
W
Horus
8,886
889
6
1
0
164,051
0
W
Hou Yi
10,076
1,008
40
4
5
162,635
1
W
Ra
9,768
977
69
7
1
179,085
0
L
Izanami
8,666
867
19
2
0
145,009
3
L
Cthulhu
7,570
757
21
2
0
162,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role