Player Matchup

Set
Set
Gold II
 
Set
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold I
Anaka1n
Tyr
Gold I
Level 109
God Stats
157W - 168L
1,570 SR
Queue Stats
671W - 690L
1,436 MMR
Solo
Ra
Ra
Silver III
CAGNOR
Ra
Silver III
Level 146
God Stats
12W - 20L
1,389 SR
Queue Stats
446W - 469L
891 MMR
Solo
Nemesis
Nemesis
Silver II
client_relache
Nemesis
Silver II
Level 36
God Stats
0W - 1L
1,267 SR
Queue Stats
9W - 10L
1,437 MMR
Solo
Neith
Neith
Silver III
veruchii
Neith
Silver III
Level 154
God Stats
0W - 1L
1,231 SR
Queue Stats
5W - 10L
1,317 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,391 SR
1,316 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,499 SR
1,473 MMR
Anhur
Anhur
Silver IV
 
Anhur
Silver IV
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Bark4what
Sylvanus
Bronze III
Level 66
God Stats
1W - 1L
1,156 SR
Queue Stats
2W - 3L
1,382 MMR
Solo
Achilles
Achilles
Silver II
KQ
Achilles
Silver II
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,473 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
Killergillan
Gilgamesh
Silver I
Level 50
God Stats
1W - 1L
1,493 SR
Queue Stats
15W - 13L
1,470 MMR
Solo
Chang'e
Chang'e
Silver I
evotioNN
Chang'e
Silver I
Level 158
God Stats
1W - 0L
1,848 SR
Queue Stats
16W - 5L
1,539 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
20
9 / 9 / 5
16,705
597
23,967
36,314
23,316
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tyr
20
3 / 8 / 7
14,540
519
21,359
37,815
49,952
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ra
19
1 / 17 / 3
13,250
473
10,416
24,943
11,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 6 / 5
11,432
408
8,896
31,285
42,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
veruchii
Neith
16
6 / 11 / 2
11,871
424
13,092
22,212
5,388
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AresTiamatCerberusMorgan Le FayGeb

VS

Bans
ArtioAphroditeYmirHeraYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
2 / 8 / 8
15,040
537
10,713
19,888
8,404
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Bark4what
Sylvanus
19
1 / 3 / 18
13,279
474
15,097
20,679
35,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
KQ
Achilles
20
26 / 4 / 10
19,099
682
45,152
31,667
20,551
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Killergillan
Gilgamesh
20
3 / 2 / 10
15,627
558
16,920
25,067
33,528
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
evotioNN
Chang'e
20
19 / 3 / 15
18,359
656
34,168
28,113
14,434
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
112
20
Kills
51
51
Deaths
20
22
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
9
9
5
1.28
W
Anhur
 
Anhur
2
8
8
0.75
L
Tyr
3
8
7
0.81
W
Sylvanus
Bark4what
Sylvanus
1
3
18
3.33
L
Ra
1
17
3
0.15
W
Achilles
KQ
Achilles
26
4
10
7.75
W
Gilgamesh
Killergillan
Gilgamesh
3
2
10
4
L
1
6
5
0.58
W
Chang'e
evotioNN
Chang'e
19
3
15
8.83
L
Neith
veruchii
Neith
6
11
2
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,730
Damage
122,050
152,569
Taken
125,414
132,092
Mitigated
112,489
28,400
Healing
61,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
23,967
15,684
0
1,575
36,314
23,316
1,582
10,803
25,283
0
132,401
W
Anhur
 
Anhur
10,713
5,636
0
4,321
19,888
8,404
8,442
382
19,506
0
123,997
L
Tyr
21,359
2,953
0
10,873
37,815
49,952
0
10,849
26,842
0
109,390
W
Sylvanus
Bark4what
Sylvanus
15,097
3,694
7,238
7,126
20,679
35,572
1,134
2,945
17,734
44,521
14,845
L
Ra
10,416
468
1,460
3,110
24,943
11,436
1,100
13,597
10,972
97,182
0
W
Achilles
KQ
Achilles
45,152
19,051
0
9,096
31,667
20,551
1,912
2,552
29,115
0
166,500
W
Gilgamesh
Killergillan
Gilgamesh
16,920
3,248
0
8,092
25,067
33,528
1,729
1,629
23,438
21,496
87,761
L
8,896
1,690
0
7,119
31,285
42,000
60
9,057
22,171
0
39,499
W
Chang'e
evotioNN
Chang'e
34,168
1,456
10,224
15,710
28,113
14,434
2,212
3,467
24,646
135,586
0
L
Neith
veruchii
Neith
13,092
2,803
0
4,263
22,212
5,388
434
5,684
16,446
0
74,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,798
Gold Earned
81,404
717
Minions Killed
831
0
Camps Cleared
0
2,416,427
Distance Traveled
2,662,899
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
16,705
597
180
6
0
486,207
0
W
Anhur
15,040
537
183
7
0
472,847
0
L
Tyr
14,540
519
184
7
0
565,164
3
W
Sylvanus
13,279
474
63
2
0
516,288
9
L
Ra
13,250
473
171
6
0
413,989
9
W
Achilles
19,099
682
189
7
0
609,918
2
W
Gilgamesh
15,627
558
165
6
0
536,625
4
L
Nemesis
11,432
408
51
2
0
519,706
3
W
Chang'e
18,359
656
231
8
0
527,221
1
L
Neith
11,871
424
131
5
0
431,361
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role