Player Matchup

Sun Wukong
Sun Wukong
AfterShock6711
Sun Wukong
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 14L
1,228 Elo+
Solo
Nu Wa
Nu Wa
CaroMiauline
Nu Wa
Level 29
God Stats
98W - 84L
1,472 SR
Queue Stats
154W - 153L
1,400 Elo+
Solo
Horus
Horus
PromptedTuba32
Horus
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 19L
1,319 Elo+
Solo
Loki
Loki
WambliEnaji
Loki
Level 8
God Stats
5W - 3L
1,571 SR
Queue Stats
10W - 13L
1,301 Elo+
Solo
Sol
Sol
ezybucket214
Sol
Level 29
God Stats
12W - 7L
1,723 SR
Queue Stats
101W - 107L
1,480 Elo+
Solo
Team Averages
Level 17
1,553 SR
1,346 Elo+

VS

Team Averages
Level 20
1,481 SR
1,372 Elo+
Sol
Sol
ExplodingPenBomb
Sol
Level 29
God Stats
17W - 21L
1,468 SR
Queue Stats
81W - 113L
1,373 Elo+
Solo
Xing Tian
Xing Tian
Pookymester
Xing Tian
Level 29
God Stats
7W - 6L
1,533 SR
Queue Stats
159W - 154L
1,472 Elo+
Solo
He Bo
He Bo
akaBossRocky
He Bo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,285 Elo+
Solo
Fafnir
Fafnir
skylander35
Fafnir
Level 23
God Stats
3W - 5L
1,311 SR
Queue Stats
50W - 53L
1,363 Elo+
Solo
Izanami
Izanami
stiffs0ck
Izanami
Level 15
God Stats
9W - 10L
1,595 SR
Queue Stats
66W - 86L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AfterShock6711
Sun Wukong
15
1 / 1 / 5
8,648
961
9,076
8,046
4,247
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 1 / 5
8,119
902
7,588
4,309
1,594
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 2 / 5
8,634
959
3,581
12,768
10,870
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
1 / 1 / 6
8,486
943
7,478
5,953
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
4 / 0 / 2
9,237
1,026
11,741
7,660
2,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

300

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 4
8,865
985
9,525
9,797
3,576
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Pookymester
Xing Tian
15
2 / 2 / 3
9,535
1,059
9,615
13,898
15,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
0 / 2 / 0
7,148
794
50
1,825
465
Fafnir
14
1 / 1 / 1
8,510
946
2,864
10,223
11,426
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Izanami
stiffs0ck
Izanami
14
1 / 0 / 2
8,238
915
8,921
7,807
2,901
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
8
Kills
5
5
Deaths
8
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AfterShock6711
Sun Wukong
1
1
5
3.5
W
0
1
5
2.5
L
1
3
4
1
L
Xing Tian
Pookymester
Xing Tian
2
2
3
1.75
W
2
2
5
2.25
W
1
1
6
4
L
0
2
0
0
W
4
0
2
5
L
Fafnir
1
1
1
1.5
L
Izanami
stiffs0ck
Izanami
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,464
Damage
30,975
38,736
Taken
43,550
21,643
Mitigated
33,491
9,819
Healing
5,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AfterShock6711
Sun Wukong
9,076
1,392
135
483
8,046
4,247
0
5,051
2,995
0
28,812
W
7,588
2,022
695
1,202
4,309
1,594
0
2,589
1,720
18,775
0
L
9,525
1,812
0
2,214
9,797
3,576
0
4,557
5,240
37,464
0
L
Xing Tian
Pookymester
Xing Tian
9,615
1,280
0
1,299
13,898
15,123
0
5,039
8,859
21,314
0
W
3,581
1,696
1,607
2,320
12,768
10,870
0
6,143
5,311
0
7,091
W
7,478
1,705
0
202
5,953
2,002
0
2,675
3,147
0
17,076
L
50
0
0
0
1,825
465
0
601
1,224
393
0
W
11,741
2,615
0
3,175
7,660
2,930
0
5,432
2,228
32,226
2,015
L
Fafnir
2,864
1,495
172
1,375
10,223
11,426
0
4,115
6,108
9,962
0
L
Izanami
stiffs0ck
Izanami
8,921
5,939
0
146
7,807
2,901
0
4,190
3,617
0
34,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,124
Gold Earned
42,296
151
Minions Killed
170
7
Camps Cleared
3
868,739
Distance Traveled
689,797
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,648
961
30
3
0
182,649
0
W
Nu Wa
8,119
902
28
3
1
169,186
2
L
Sol
8,865
985
68
8
1
162,273
1
L
Xing Tian
9,535
1,059
23
3
1
182,455
1
W
Horus
8,634
959
7
1
0
171,608
0
W
Loki
8,486
943
25
3
3
164,329
0
L
He Bo
7,148
794
2
0
0
22,983
0
W
Sol
9,237
1,026
61
7
3
180,967
0
L
Fafnir
8,510
946
12
1
0
167,238
0
L
Izanami
8,238
915
65
7
1
154,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role