Player Matchup

Chiron
Chiron
 
Chiron
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
 
Heimdallr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Kossz
Merlin
Level 49
God Stats
3W - 1L
1,602 SR
Queue Stats
9W - 9L
1,470 Elo+
Party 2
Geb
Geb
NadieImportante
Geb
Level 27
God Stats
75W - 17L
1,756 SR
Queue Stats
106W - 35L
1,586 Elo+
Party 3
Bakasura
Bakasura
PRET0R
Bakasura
Level 40
God Stats
2W - 1L
1,566 SR
Queue Stats
8W - 8L
1,471 Elo+
Party 2
Team Averages
Level 73
1,585 SR
1,505 Elo+

VS

Team Averages
Level 90
1,496 SR
1,458 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
DreadHOTDOG
Ra
Level 47
God Stats
1W - 1L
1,515 SR
Queue Stats
13W - 25L
1,476 Elo+
Solo
Nemesis
Nemesis
LaLocaTony
Nemesis
Level 17
God Stats
1W - 1L
1,586 SR
Queue Stats
21W - 31L
1,404 Elo+
Party 1
Neith
Neith
YerbaCachamate
Neith
Level 148
God Stats
0W - 4L
1,381 SR
Queue Stats
198W - 206L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
10 / 2 / 2
8,831
679
11,327
10,880
3,851
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
 
Heimdallr
12
3 / 0 / 8
6,896
530
8,457
6,407
2,400
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Kossz
Merlin
14
4 / 1 / 2
7,997
615
5,416
4,708
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
3 / 0 / 8
7,066
544
4,562
5,240
4,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
PRET0R
Bakasura
13
4 / 2 / 7
7,660
589
6,042
10,163
4,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 3 / 1
7,155
550
5,214
8,114
4,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
 
Kuzenbo
7
0 / 4 / 1
5,256
404
3,781
12,906
8,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 7 / 2
6,886
530
4,832
8,876
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
LaLocaTony
Nemesis
10
3 / 5 / 0
6,576
506
3,423
8,701
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 5 / 0
5,388
414
4,218
7,944
2,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
24
Kills
5
5
Deaths
24
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
10
2
2
5.5
W
Heimdallr
 
Heimdallr
3
0
8
7
L
Sylvanus
 
Sylvanus
1
3
1
0.5
L
Kuzenbo
 
Kuzenbo
0
4
1
0.13
L
1
7
2
0.29
W
Merlin
Kossz
Merlin
4
1
2
5
L
Nemesis
LaLocaTony
Nemesis
3
5
0
0.6
W
3
0
8
7
W
Bakasura
PRET0R
Bakasura
4
2
7
3.75
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,804
Damage
21,468
37,398
Taken
46,541
17,405
Mitigated
21,692
15,349
Healing
8,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,327
5,765
124
6,633
10,880
3,851
720
5,215
5,348
0
57,935
W
Heimdallr
 
Heimdallr
8,457
4,940
0
2,746
6,407
2,400
655
1,462
4,905
0
49,758
L
Sylvanus
 
Sylvanus
5,214
1,184
0
2,701
8,114
4,201
0
2,584
5,505
41,879
9,670
L
Kuzenbo
 
Kuzenbo
3,781
1,593
0
1,476
12,906
8,561
0
3,631
8,842
13,640
0
L
4,832
747
94
1,470
8,876
2,752
399
855
7,811
36,591
0
W
Merlin
Kossz
Merlin
5,416
136
0
811
4,708
1,535
1,418
2,706
1,791
50,025
0
L
Nemesis
LaLocaTony
Nemesis
3,423
1,455
0
1,255
8,701
3,305
0
2,130
6,481
0
29,050
W
4,562
351
0
998
5,240
4,952
156
1,057
4,143
17,242
0
W
Bakasura
PRET0R
Bakasura
6,042
4,355
0
4,037
10,163
4,667
1,389
2,304
7,823
0
35,848
L
4,218
1,566
0
1,756
7,944
2,873
0
778
7,085
0
25,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,450
Gold Earned
31,261
410
Minions Killed
307
0
Camps Cleared
0
1,284,781
Distance Traveled
1,237,037
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,831
679
99
8
0
235,248
5
W
Heimdallr
6,896
530
84
6
0
251,518
2
L
Sylvanus
7,155
550
106
8
0
229,009
5
L
Kuzenbo
5,256
404
19
1
0
215,784
1
L
Ra
6,886
530
77
6
0
241,090
4
W
Merlin
7,997
615
113
9
0
239,363
0
L
Nemesis
6,576
506
50
4
0
285,957
0
W
Geb
7,066
544
27
2
0
272,460
0
W
Bakasura
7,660
589
87
7
0
286,192
1
L
Neith
5,388
414
55
4
0
265,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role