Player Matchup

Sun Wukong
Sun Wukong
Gold IV
Clearwater 313
Sun Wukong
Gold IV
Level 125
God Stats
76W - 77L
1,581 SR
Queue Stats
78W - 78L
1,689 MMR
Party 1
Vulcan
Vulcan
Gold V
GB ToneLoc419
Vulcan
Gold V
Level 108
God Stats
25W - 23L
1,539 SR
Queue Stats
44W - 47L
1,352 MMR
Party 1
Ganesha
Ganesha
Gold V
snipethegumby
Ganesha
Gold V
Level 83
God Stats
0W - 3L
1,497 SR
Queue Stats
13W - 15L
1,536 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,539 SR
1,526 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,524 SR
1,540 MMR
Horus
Horus
Gold IV
JayJDub
Horus
Gold IV
Level 122
God Stats
1W - 0L
1,356 SR
Queue Stats
109W - 134L
1,334 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver I
nleclerc408
Morgan Le Fay
Silver I
Level 102
God Stats
3W - 2L
1,513 SR
Queue Stats
18W - 27L
1,460 MMR
Solo
Fenrir
Fenrir
Platinum III
ronin498
Fenrir
Platinum III
Level 100
God Stats
30W - 17L
1,702 SR
Queue Stats
308W - 319L
1,827 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Clearwater 313
Sun Wukong
12
2 / 8 / 0
9,882
581
13,401
20,475
12,746
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 9 / 2
10,047
591
17,195
14,659
5,985
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
13
0 / 8 / 4
10,435
614
6,138
21,934
24,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
KumbhakarnaTiamatGilgameshAthenaAphrodite

VS

Bans
ChronosSylvanusSolBacchusAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JayJDub
Horus
16
8 / 2 / 14
11,922
701
14,920
23,291
23,145
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
nleclerc408
Morgan Le Fay
16
9 / 0 / 14
12,574
740
22,318
17,349
8,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
ronin498
Fenrir
15
8 / 3 / 13
11,910
701
15,772
19,490
19,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
66
4
Kills
25
25
Deaths
5
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Clearwater 313
Sun Wukong
2
8
0
0.25
L
2
9
2
0.33
W
Horus
JayJDub
Horus
8
2
14
7.5
W
Morgan Le Fay
nleclerc408
Morgan Le Fay
9
0
14
16
W
Fenrir
ronin498
Fenrir
8
3
13
4.83
L
Ganesha
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,734
Damage
53,010
57,068
Taken
60,130
43,374
Mitigated
50,885
6,108
Healing
26,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Clearwater 313
Sun Wukong
13,401
3,706
510
3,102
20,475
12,746
0
7,642
12,307
0
31,477
L
17,195
7,360
355
948
14,659
5,985
0
3,744
10,608
46,170
0
W
Horus
JayJDub
Horus
14,920
6,739
4,046
7,138
23,291
23,145
284
8,833
14,458
0
29,522
W
Morgan Le Fay
nleclerc408
Morgan Le Fay
22,318
1,133
1,043
6,985
17,349
8,122
1,589
7,446
9,903
70,017
0
W
Fenrir
ronin498
Fenrir
15,772
3,952
2,015
5,373
19,490
19,618
614
7,651
11,839
0
41,215
L
Ganesha
6,138
685
0
1,193
21,934
24,643
0
11,204
10,240
21,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,364
Gold Earned
36,406
144
Minions Killed
189
3
Camps Cleared
10
910,936
Distance Traveled
967,960
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,882
581
57
3
2
300,708
4
L
Vulcan
10,047
591
79
5
1
312,367
5
W
Horus
11,922
701
33
2
1
307,726
0
W
Morgan Le Fay
12,574
740
105
6
3
336,403
0
W
Fenrir
11,910
701
51
3
6
323,831
4
L
Ganesha
10,435
614
8
0
0
297,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role