Player Matchup

Tiamat
Tiamat
Gold I
 
Tiamat
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum IV
Cdubbs1
Geb
Platinum IV
Level 142
God Stats
7W - 4L
1,652 SR
Queue Stats
438W - 444L
1,704 MMR
Solo
Loki
Loki
Gold II
KingMook23
Loki
Gold II
Level 127
God Stats
12W - 8L
1,569 SR
Queue Stats
133W - 124L
1,613 MMR
Party 1
Skadi
Skadi
Gold I
slpryxwnxwet
Skadi
Gold I
Level 106
God Stats
6W - 8L
1,354 SR
Queue Stats
124W - 113L
1,706 MMR
Party 1
Cerberus
Cerberus
Gold I
xXRikuSpardaXx
Cerberus
Gold I
Level 156
God Stats
18W - 12L
1,629 SR
Queue Stats
296W - 301L
1,695 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,541 SR
1,644 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,583 SR
1,667 MMR
Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Platinum IV
BobbyXXkingXX504
Kali
Platinum IV
Level 157
God Stats
141W - 111L
1,640 SR
Queue Stats
724W - 736L
1,767 MMR
Solo
Ne Zha
Ne Zha
Silver I
GR_Kagami11
Ne Zha
Silver I
Level 119
God Stats
2W - 2L
1,655 SR
Queue Stats
19W - 22L
1,688 MMR
Solo
Ares
Ares
Gold II
HandsomeBeast1
Ares
Gold II
Level 157
God Stats
193W - 206L
1,616 SR
Queue Stats
1,284W - 1,294L
1,617 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
Liliggxz
Zhong Kui
Platinum III
Level 158
God Stats
42W - 44L
1,502 SR
Queue Stats
786W - 806L
1,764 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
5
0 / 0 / 0
3,268
654
959
1,295
433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
4
0 / 0 / 1
2,989
598
771
2,810
765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 0 / 0
3,726
745
747
1,504
335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 0
3,509
702
1,336
1,261
296
Short Bow

Short Bow

+15%
Attack Speed

Cerberus
6
1 / 0 / 1
3,882
776
1,259
2,674
1,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bans
Morgan Le FayPersephoneBastetGilgameshArtio

VS

Bans
AthenaCthulhuKhepriVamanaMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
1
0 / 0 / 0
2,485
497
0
198
61
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 0 / 0
3,222
644
452
2,329
751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ne Zha
5
0 / 2 / 0
3,290
658
1,250
2,721
600
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
0 / 1 / 0
3,218
644
102
2,889
1,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Liliggxz
Zhong Kui
5
0 / 0 / 0
3,159
632
1,113
2,307
964
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
0
0
L
Medusa
 
Medusa
0
0
0
0
L
0
0
0
0
W
Geb
0
0
1
0.5
L
Ne Zha
0
2
0
0
L
0
1
0
0
W
1
0
0
1
L
Zhong Kui
Liliggxz
Zhong Kui
0
0
0
0
W
1
0
0
1
W
Cerberus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,072
Damage
2,917
9,544
Taken
10,444
3,413
Mitigated
3,831
4,607
Healing
3,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
959
30
0
516
1,295
433
87
95
1,200
12,255
0
L
Medusa
 
Medusa
0
0
0
0
198
61
0
178
20
0
0
L
452
184
0
747
2,329
751
0
620
1,639
0
12,828
W
Geb
771
362
183
885
2,810
765
0
911
1,899
4,567
0
L
Ne Zha
1,250
472
0
263
2,721
600
0
1,259
1,462
0
11,464
L
102
0
0
1,150
2,889
1,455
0
280
2,609
9,945
0
W
747
84
0
1,245
1,504
335
0
67
1,437
0
15,248
L
Zhong Kui
Liliggxz
Zhong Kui
1,113
125
0
1,489
2,307
964
0
508
1,725
11,536
0
W
1,336
787
0
527
1,261
296
0
142
1,119
0
15,756
W
Cerberus
1,259
227
0
1,251
2,674
1,584
0
0
2,674
12,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,374
Gold Earned
15,374
138
Minions Killed
106
0
Camps Cleared
0
460,180
Distance Traveled
368,800
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
3,268
654
26
5
0
92,712
2
L
Medusa
2,485
497
0
0
0
13,241
0
L
Kali
3,222
644
35
7
0
86,077
2
W
Geb
2,989
598
8
2
0
87,973
2
L
Ne Zha
3,290
658
25
5
0
99,660
0
L
Ares
3,218
644
16
3
0
82,374
1
W
Loki
3,726
745
40
8
0
107,304
2
L
Zhong Kui
3,159
632
30
6
0
87,448
0
W
Skadi
3,509
702
31
6
0
82,924
1
W
Cerberus
3,882
776
33
7
0
89,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role