Player Matchup

Sun Wukong
Sun Wukong
TT-Testo
Sun Wukong
Level 15
God Stats
2W - 8L
1,134 SR
Queue Stats
8W - 16L
1,123 Elo+
Party 1
Ares
Ares
Tensa_Zangettsu
Ares
Level 15
God Stats
2W - 5L
1,862 SR
Queue Stats
107W - 167L
1,507 Elo+
Party 3
Olorun
Olorun
ThatBoiSepia
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 156L
1,500 Elo+
Party 3
Anhur
Anhur
xbaxtekx_47
Anhur
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 41L
1,197 Elo+
Party 1
Arachne
Arachne
zAuerce---
Arachne
Level 65
God Stats
4W - 7L
1,419 SR
Queue Stats
166W - 192L
1,425 Elo+
Party 1
Team Averages
Level 22
1,483 SR
1,350 Elo+

VS

Team Averages
Level 21
1,391 SR
1,361 Elo+
Nemesis
Nemesis
BD-Swifty
Nemesis
Level 24
God Stats
54W - 50L
1,337 SR
Queue Stats
150W - 166L
1,213 Elo+
Party 2
Charybdis
Charybdis
NoRole_DNG
Charybdis
Level 25
God Stats
7W - 6L
1,484 SR
Queue Stats
228W - 184L
1,617 Elo+
Solo
Cthulhu
Cthulhu
bloodgodzxd
Cthulhu
Level 12
God Stats
4W - 5L
1,400 SR
Queue Stats
5W - 9L
1,182 Elo+
Party 2
Odin
Odin
coolmanveit
Odin
Level 17
God Stats
4W - 12L
1,202 SR
Queue Stats
34W - 57L
1,115 Elo+
Party 2
Janus
Janus
q--H3LP--p
Janus
Level 27
God Stats
4W - 1L
1,531 SR
Queue Stats
151W - 76L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TT-Testo
Sun Wukong
16
2 / 8 / 5
11,503
426
8,140
21,606
24,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
0 / 4 / 3
10,016
371
1,482
14,082
9,190
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
16
0 / 12 / 1
10,544
391
5,665
20,397
7,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
0 / 8 / 4
10,221
379
4,175
17,981
4,687
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
zAuerce---
Arachne
20
21 / 4 / 2
16,200
600
26,012
29,578
13,599
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BD-Swifty
Nemesis
17
1 / 5 / 1
11,183
414
2,571
17,721
6,512
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
NoRole_DNG
Charybdis
20
10 / 6 / 3
14,965
554
22,246
20,116
8,933
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
bloodgodzxd
Cthulhu
16
0 / 3 / 2
10,296
381
1,847
12,689
7,894
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 4 / 2
11,338
420
6,727
14,216
5,836
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Janus
20
21 / 5 / 1
18,467
684
33,219
19,877
9,017
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
45
23
Kills
36
36
Deaths
23
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BD-Swifty
Nemesis
1
5
1
0.3
W
Charybdis
NoRole_DNG
Charybdis
10
6
3
1.92
L
Sun Wukong
TT-Testo
Sun Wukong
2
8
5
0.56
L
0
4
3
0.38
L
Olorun
0
12
1
0.04
W
Cthulhu
bloodgodzxd
Cthulhu
0
3
2
0.33
W
4
4
2
1.25
W
Janus
21
5
1
4.3
L
0
8
4
0.25
L
Arachne
zAuerce---
Arachne
21
4
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,474
Damage
66,610
103,644
Taken
84,619
58,678
Mitigated
38,192
19,891
Healing
27,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BD-Swifty
Nemesis
2,571
993
0
6,974
17,721
6,512
0
82
17,388
0
87,262
W
Charybdis
NoRole_DNG
Charybdis
22,246
9,307
0
6,591
20,116
8,933
4,945
1,881
18,185
0
126,545
L
Sun Wukong
TT-Testo
Sun Wukong
8,140
2,775
0
1,623
21,606
24,094
382
1,823
19,779
0
53,821
L
1,482
129
0
0
14,082
9,190
256
3,513
10,549
36,658
0
L
Olorun
5,665
2,141
0
3,831
20,397
7,108
3,156
15,079
4,988
39,714
0
W
Cthulhu
bloodgodzxd
Cthulhu
1,847
0
0
2,888
12,689
7,894
0
57
12,632
40,022
0
W
6,727
3,450
0
4,766
14,216
5,836
265
195
13,167
119
39,186
W
Janus
33,219
3,103
170
6,468
19,877
9,017
1,332
5,101
14,737
166,644
0
L
4,175
1,583
0
1,776
17,981
4,687
0
4,706
13,251
0
61,223
L
Arachne
zAuerce---
Arachne
26,012
18,088
0
12,661
29,578
13,599
475
9,417
19,935
0
151,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,484
Gold Earned
66,249
435
Minions Killed
702
0
Camps Cleared
0
2,372,551
Distance Traveled
2,490,225
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,183
414
121
4
0
509,049
3
W
Charybdis
14,965
554
191
7
0
436,115
2
L
Sun Wukong
11,503
426
66
2
0
480,533
0
L
Ares
10,016
371
45
2
0
538,781
0
L
Olorun
10,544
391
81
3
0
370,863
1
W
Cthulhu
10,296
381
47
2
0
524,052
5
W
Odin
11,338
420
74
3
0
465,912
2
W
Janus
18,467
684
269
10
0
555,097
5
L
Anhur
10,221
379
83
3
0
418,989
1
L
Arachne
16,200
600
160
6
0
563,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role