Player Matchup

Medusa
Medusa
 
Medusa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
FireDarkAngell
Nu Wa
Level 112
God Stats
1W - 4L
1,300 SR
Queue Stats
88W - 106L
1,468 Elo+
Party 2
Sol
Sol
NandinGrichD
Sol
Level 108
God Stats
4W - 8L
1,425 SR
Queue Stats
404W - 426L
1,463 Elo+
Solo
Fenrir
Fenrir
kirkits12012
Fenrir
Level 100
God Stats
1W - 2L
1,423 SR
Queue Stats
93W - 118L
1,452 Elo+
Party 2
Thanatos
Thanatos
temor_remetido
Thanatos
Level 149
God Stats
4W - 10L
1,355 SR
Queue Stats
1,170W - 1,244L
1,523 Elo+
Solo
Team Averages
Level 122
1,401 SR
1,481 Elo+

VS

Team Averages
Level 77
1,580 SR
1,502 Elo+
Osiris
Osiris
 
Osiris
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
BardeAgus
Cernunnos
Level 49
God Stats
9W - 3L
1,656 SR
Queue Stats
183W - 147L
1,549 Elo+
Party 1
Anubis
Anubis
El_Antifeminista
Anubis
Level 49
God Stats
49W - 37L
1,595 SR
Queue Stats
565W - 586L
1,479 Elo+
Solo
Erlang Shen
Erlang Shen
Shadowgalacty
Erlang Shen
Level 67
God Stats
3W - 4L
1,582 SR
Queue Stats
60W - 58L
1,500 Elo+
Solo
Tiamat
Tiamat
cabgame6054
Tiamat
Level 106
God Stats
197W - 172L
1,568 SR
Queue Stats
632W - 626L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 1 / 2
6,339
488
3,757
8,258
1,354
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 4 / 6
6,086
468
7,934
7,238
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 4 / 2
6,142
472
6,765
7,835
2,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
12
6 / 7 / 3
7,600
585
6,129
11,752
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thanatos
13
2 / 1 / 0
7,110
547
5,859
9,294
5,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
4 / 1 / 6
7,952
612
5,500
9,411
6,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
BardeAgus
Cernunnos
13
2 / 3 / 1
7,816
601
6,180
8,211
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 3 / 4
7,868
605
6,636
10,458
4,715
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
Shadowgalacty
Erlang Shen
14
3 / 2 / 2
8,270
636
5,564
10,596
5,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
13
4 / 1 / 4
7,243
557
6,504
7,511
3,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
10
Kills
16
17
Deaths
10
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
2
1
W
Osiris
 
Osiris
4
1
6
7
W
Cernunnos
BardeAgus
Cernunnos
2
3
1
0.83
W
3
3
4
1.67
L
1
4
6
1
L
1
4
2
0.5
W
Erlang Shen
Shadowgalacty
Erlang Shen
3
2
2
2
W
Tiamat
4
1
4
6
L
Fenrir
6
7
3
1.07
L
Thanatos
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,444
Damage
30,384
44,377
Taken
46,187
14,206
Mitigated
22,564
15,789
Healing
20,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,757
1,578
0
2,818
8,258
1,354
0
105
8,153
0
42,143
W
Osiris
 
Osiris
5,500
1,767
1,112
1,887
9,411
6,732
0
3,656
5,755
0
29,536
W
Cernunnos
BardeAgus
Cernunnos
6,180
2,118
0
2,629
8,211
2,711
0
1,018
7,193
0
52,500
W
6,636
185
0
5,603
10,458
4,715
831
5,702
4,756
54,205
0
L
7,934
2,501
0
1,247
7,238
1,620
62
2,847
4,391
24,311
0
L
6,765
1,757
221
1,730
7,835
2,173
0
4,423
3,412
35,888
2,861
W
Erlang Shen
Shadowgalacty
Erlang Shen
5,564
2,261
0
5,304
10,596
5,162
741
955
8,887
0
46,898
W
Tiamat
6,504
556
0
4,281
7,511
3,244
93
2,773
4,738
33,831
0
L
Fenrir
6,129
1,151
0
1,592
11,752
3,433
0
5,187
6,565
0
27,194
L
Thanatos
5,859
1,701
0
8,181
9,294
5,626
0
578
8,716
0
42,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,277
Gold Earned
39,149
331
Minions Killed
422
0
Camps Cleared
0
1,222,528
Distance Traveled
1,286,880
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,339
488
77
6
0
250,972
4
W
Osiris
7,952
612
37
3
0
287,107
8
W
Cernunnos
7,816
601
110
8
0
228,139
2
W
Anubis
7,868
605
110
8
0
219,175
0
L
Nu Wa
6,086
468
34
3
0
234,406
4
L
Sol
6,142
472
81
6
0
228,974
3
W
Erlang Shen
8,270
636
111
9
0
268,477
3
W
Tiamat
7,243
557
54
4
0
283,982
1
L
Fenrir
7,600
585
49
4
0
264,489
0
L
Thanatos
7,110
547
90
7
0
243,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role