Player Matchup

Sylvanus
Sylvanus
ReachForMySkill
Sylvanus
Level 70
God Stats
3W - 4L
1,287 SR
Queue Stats
200W - 189L
1,453 Elo+
Solo
Chronos
Chronos
TonTon CoCa66
Chronos
Level 147
God Stats
11W - 3L
1,708 SR
Queue Stats
271W - 192L
1,535 Elo+
Party 1
Mercury
Mercury
xX Rodiimen66 X
Mercury
Level 149
God Stats
2W - 1L
1,496 SR
Queue Stats
168W - 124L
1,540 Elo+
Party 1
Team Averages
Level 122
1,497 SR
1,509 Elo+

VS

Team Averages
Level 68
1,523 SR
1,442 Elo+
Merlin
Merlin
Misry III
Merlin
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 71L
1,423 Elo+
Solo
Susano
Susano
riquelme10117
Susano
Level 65
God Stats
0W - 4L
1,570 SR
Queue Stats
9W - 21L
1,403 Elo+
Solo
Ymir
Ymir
xjulii
Ymir
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
4 / 1 / 10
7,551
755
7,546
7,036
5,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
12
5 / 0 / 10
7,948
795
6,736
4,568
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
6 / 0 / 7
7,730
773
5,775
7,071
4,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Misry III
Merlin
9
0 / 7 / 1
5,950
595
4,250
8,131
2,359
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 5 / 0
5,692
569
3,413
8,507
2,792
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
xjulii
Ymir
9
1 / 3 / 0
6,027
603
3,536
8,299
6,095
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
15
Kills
1
1
Deaths
15
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
Misry III
Merlin
0
7
1
0.07
W
Sylvanus
4
1
10
9
W
Chronos
5
0
10
10
L
0
5
0
0
W
6
0
7
9.5
L
Ymir
xjulii
Ymir
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,057
Damage
11,199
18,675
Taken
24,937
12,248
Mitigated
11,246
8,203
Healing
1,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Misry III
Merlin
4,250
125
0
30
8,131
2,359
0
4,393
3,522
21,177
0
W
Sylvanus
7,546
2,454
1,299
2,712
7,036
5,974
311
4,204
2,832
16,784
3,209
W
Chronos
6,736
1,222
0
2,014
4,568
1,527
118
997
3,571
27,364
0
L
3,413
440
0
1,340
8,507
2,792
0
4,907
3,398
0
12,824
W
5,775
3,189
0
2,178
7,071
4,747
483
3,178
3,893
0
19,795
L
Ymir
xjulii
Ymir
3,536
927
0
460
8,299
6,095
0
4,445
3,650
10,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,229
Gold Earned
17,669
125
Minions Killed
90
6
Camps Cleared
3
565,831
Distance Traveled
466,535
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,950
595
48
5
0
160,449
2
W
Sylvanus
7,551
755
35
4
1
156,531
0
W
Chronos
7,948
795
56
6
1
205,021
5
L
Susano
5,692
569
25
3
3
151,773
1
W
Mercury
7,730
773
34
3
4
204,279
1
L
Ymir
6,027
603
17
2
0
154,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role