Player Matchup

Cthulhu
Cthulhu
BrockLeaser
Cthulhu
Level 55
God Stats
11W - 3L
1,690 SR
Queue Stats
98W - 69L
1,543 Elo+
Party 1
Poseidon
Poseidon
DarknessAlsyum
Poseidon
Level 14
God Stats
9W - 8L
1,611 SR
Queue Stats
29W - 24L
1,573 Elo+
Party 1
Thor
Thor
Hakanergul
Thor
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,502 Elo+
Party 1
Anhur
Anhur
emitkcabnrut
Anhur
Level 17
God Stats
5W - 3L
1,997 SR
Queue Stats
66W - 48L
1,571 Elo+
Solo
Gilgamesh
Gilgamesh
zaaaa
Gilgamesh
Level 33
God Stats
8W - 4L
1,627 SR
Queue Stats
58W - 61L
1,544 Elo+
Party 1
Team Averages
Level 27
1,685 SR
1,547 Elo+

VS

Team Averages
Level 29
1,475 SR
1,515 Elo+
Chronos
Chronos
ErikRedsun
Chronos
Level 29
God Stats
0W - 2L
1,349 SR
Queue Stats
4W - 6L
1,434 Elo+
Party 2
Thor
Thor
JonUruky
Thor
Level 27
God Stats
0W - 2L
1,431 SR
Queue Stats
13W - 12L
1,549 Elo+
Party 2
Ravana
Ravana
Kioraga
Ravana
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,548 Elo+
Party 2
Discordia
Discordia
Worashi
Discordia
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,509 Elo+
Party 2
Ymir
Ymir
sergio1723
Ymir
Level 47
God Stats
1W - 1L
1,597 SR
Queue Stats
20W - 20L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrockLeaser
Cthulhu
19
4 / 4 / 27
12,248
1,113
12,679
13,423
15,421
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Poseidon
18
7 / 5 / 20
11,850
1,077
13,218
8,570
2,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
8 / 7 / 16
11,586
1,053
9,190
11,848
4,000
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
12 / 3 / 16
13,350
1,214
23,033
12,467
4,315
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gilgamesh
zaaaa
Gilgamesh
19
5 / 1 / 29
11,920
1,084
16,904
16,119
16,297
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Team 1 Tickets

178

VS

Team 2 Tickets

83

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ErikRedsun
Chronos
17
5 / 7 / 6
11,072
1,007
11,861
14,921
4,876
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thor
17
6 / 8 / 11
11,974
1,089
7,425
15,442
5,121
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
Kioraga
Ravana
17
3 / 8 / 10
10,663
969
9,765
16,411
5,998
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Worashi
Discordia
17
5 / 5 / 10
11,393
1,036
18,205
12,356
3,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 8 / 13
10,985
999
10,297
19,593
21,712
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
70
36
Kills
20
20
Deaths
36
108
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BrockLeaser
Cthulhu
4
4
27
4.38
W
Poseidon
7
5
20
3.4
L
Chronos
ErikRedsun
Chronos
5
7
6
1.14
W
8
7
16
2.29
L
Thor
6
8
11
1.44
L
Ravana
Kioraga
Ravana
3
8
10
1
L
Discordia
Worashi
Discordia
5
5
10
2
W
12
3
16
6.67
L
1
8
13
0.94
W
Gilgamesh
zaaaa
Gilgamesh
5
1
29
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,024
Damage
57,553
62,427
Taken
78,723
42,717
Mitigated
40,830
6,466
Healing
2,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BrockLeaser
Cthulhu
12,679
1,072
1,478
272
13,423
15,421
0
7,628
5,795
46,105
0
W
Poseidon
13,218
1,822
0
582
8,570
2,684
0
6,217
2,353
26,407
0
L
Chronos
ErikRedsun
Chronos
11,861
5,114
92
1,607
14,921
4,876
0
6,098
8,823
32,806
0
W
9,190
1,441
0
80
11,848
4,000
0
8,239
3,609
0
12,763
L
Thor
7,425
280
0
0
15,442
5,121
0
7,244
8,198
0
22,881
L
Ravana
Kioraga
Ravana
9,765
2,351
0
107
16,411
5,998
0
6,459
9,952
0
18,596
L
Discordia
Worashi
Discordia
18,205
918
0
404
12,356
3,123
0
4,962
7,394
37,641
0
W
23,033
12,505
0
2,062
12,467
4,315
0
7,255
5,212
0
47,120
L
10,297
528
0
0
19,593
21,712
0
5,609
13,984
40,734
0
W
Gilgamesh
zaaaa
Gilgamesh
16,904
3,152
840
1,152
16,119
16,297
0
11,024
5,095
10,388
19,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,954
Gold Earned
56,087
191
Minions Killed
200
9
Camps Cleared
9
1,013,178
Distance Traveled
1,020,659
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,248
1,113
62
6
1
229,267
1
W
Poseidon
11,850
1,077
38
3
0
188,582
0
L
Chronos
11,072
1,007
47
4
0
193,916
0
W
Thor
11,586
1,053
11
1
1
155,846
0
L
Thor
11,974
1,089
44
4
2
210,455
0
L
Ravana
10,663
969
13
1
0
216,962
0
L
Discordia
11,393
1,036
36
3
1
209,490
1
W
Anhur
13,350
1,214
52
5
7
208,834
2
L
Ymir
10,985
999
60
5
6
189,836
2
W
Gilgamesh
11,920
1,084
28
3
0
230,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role