Player Matchup

Olorun
Olorun
Eselqa
Olorun
Level 29
God Stats
2W - 3L
1,264 SR
Queue Stats
55W - 58L
1,414 Elo+
Solo
Bastet
Bastet
Rookshank3265
Bastet
Level 27
God Stats
22W - 16L
1,500 SR
Queue Stats
325W - 331L
1,426 Elo+
Solo
Yemoja
Yemoja
abdulazizalali
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,233 Elo+
Solo
Anhur
Anhur
bowlbreak123
Anhur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 59L
1,385 Elo+
Solo
Bellona
Bellona
o BJRiley o
Bellona
Level 29
God Stats
58W - 50L
1,817 SR
Queue Stats
227W - 220L
1,449 Elo+
Solo
Team Averages
Level 19
1,516 SR
1,381 Elo+

VS

Team Averages
Level 18
1,608 SR
1,382 Elo+
Gilgamesh
Gilgamesh
AbsoluteFire1990
Gilgamesh
Level 24
God Stats
3W - 4L
1,495 SR
Queue Stats
48W - 43L
1,455 Elo+
Solo
Neith
Neith
GhostTranche
Neith
Level 16
God Stats
8W - 5L
1,759 SR
Queue Stats
23W - 25L
1,448 Elo+
Solo
Ymir
Ymir
PlowHerBooty
Ymir
Level 28
God Stats
36W - 44L
1,491 SR
Queue Stats
153W - 195L
1,398 Elo+
Solo
Fenrir
Fenrir
Reyquel12
Fenrir
Level 17
God Stats
0W - 1L
1,794 SR
Queue Stats
15W - 13L
1,445 Elo+
Solo
Xbalanque
Xbalanque
bluehouse622
Xbalanque
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Eselqa
Olorun
19
11 / 7 / 3
13,105
624
12,858
22,977
8,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
10 / 6 / 5
12,638
602
12,430
17,023
5,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 8 / 5
9,974
475
4,358
15,801
14,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 6 / 1
11,303
538
8,372
13,961
4,488
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
o BJRiley o
Bellona
18
3 / 4 / 5
11,327
539
11,343
14,317
11,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
15
2 / 7 / 1
9,488
452
6,028
15,521
5,949
12
1 / 6 / 4
8,162
389
4,136
11,686
2,887
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
4 / 1 / 3
9,682
461
4,778
8,447
7,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Reyquel12
Fenrir
19
16 / 6 / 5
12,245
583
26,199
20,969
11,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
bluehouse622
Xbalanque
15
8 / 12 / 1
10,608
505
14,447
18,430
6,429
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
45
31
Kills
31
31
Deaths
32
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
2
7
1
0.36
W
Olorun
Eselqa
Olorun
11
7
3
1.79
L
1
6
4
0.5
L
4
1
3
5.5
L
Fenrir
Reyquel12
Fenrir
16
6
5
3.08
W
10
6
5
2.08
W
1
8
5
0.44
L
Xbalanque
bluehouse622
Xbalanque
8
12
1
0.71
W
6
6
1
1.08
W
Bellona
o BJRiley o
Bellona
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,361
Damage
55,588
84,079
Taken
75,053
44,241
Mitigated
34,343
26,145
Healing
13,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
6,028
1,144
0
1,668
15,521
5,949
0
877
14,644
0
48,931
W
Olorun
Eselqa
Olorun
12,858
8,431
0
12,759
22,977
8,476
4,022
833
22,144
71,916
0
L
4,136
1,491
240
3,987
11,686
2,887
690
1,482
10,204
0
37,075
L
4,778
1,467
0
524
8,447
7,617
0
2,920
5,527
28,499
0
L
Fenrir
Reyquel12
Fenrir
26,199
10,158
0
2,986
20,969
11,461
32
4,874
16,095
0
70,157
W
12,430
3,334
0
5,189
17,023
5,706
295
345
16,678
0
69,880
W
4,358
2,120
1,085
668
15,801
14,057
740
2,205
13,596
25,855
0
L
Xbalanque
bluehouse622
Xbalanque
14,447
11,172
0
4,233
18,430
6,429
1,574
7,063
11,367
0
62,564
W
8,372
3,880
0
2,457
13,961
4,488
4,438
1,502
12,459
0
73,845
W
Bellona
o BJRiley o
Bellona
11,343
5,552
0
3,987
14,317
11,514
1,740
0
14,317
0
84,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,347
Gold Earned
50,185
574
Minions Killed
384
0
Camps Cleared
0
1,702,926
Distance Traveled
1,503,920
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,488
452
96
5
0
235,762
0
W
Olorun
13,105
624
129
6
0
340,291
0
L
Neith
8,162
389
66
3
0
254,197
8
L
Ymir
9,682
461
36
2
0
341,598
1
L
Fenrir
12,245
583
86
4
0
363,215
1
W
Bastet
12,638
602
109
5
0
393,258
1
W
Yemoja
9,974
475
48
2
0
283,898
0
L
Xbalanque
10,608
505
100
5
0
309,148
0
W
Anhur
11,303
538
135
6
0
320,373
1
W
Bellona
11,327
539
153
7
0
365,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role