Player Matchup

Discordia
Discordia
Silver II
Le-mot-dis
Discordia
Silver II
Level 47
God Stats
3W - 4L
1,547 SR
Queue Stats
13W - 26L
1,198 MMR
Party 1
Neith
Neith
Silver II
NeoAntics
Neith
Silver II
Level 87
God Stats
1W - 4L
1,629 SR
Queue Stats
37W - 69L
949 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
Zepodanslebendo
Baron Samedi
Silver II
Level 126
God Stats
7W - 15L
1,455 SR
Queue Stats
179W - 278L
1,066 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 87
1,544 SR
1,071 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,437 SR
1,143 MMR
Cthulhu
Cthulhu
Silver IV
Mil20_67
Cthulhu
Silver IV
Level 121
God Stats
2W - 9L
1,328 SR
Queue Stats
59W - 89L
936 MMR
Solo
Zeus
Zeus
Bronze I
getok122
Zeus
Bronze I
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,132 MMR
Solo
Chiron
Chiron
Gold V
musiccaster
Chiron
Gold V
Level 120
God Stats
52W - 66L
1,484 SR
Queue Stats
335W - 430L
1,359 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Le-mot-dis
Discordia
20
8 / 6 / 12
19,342
604
34,486
33,696
14,291
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
NeoAntics
Neith
19
4 / 7 / 15
18,508
578
35,789
28,015
10,993
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Zepodanslebendo
Baron Samedi
20
12 / 2 / 11
21,994
687
30,759
40,544
67,608
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
AthenaGilgameshMorgan Le FayThothBacchus

VS

Bans
OdinChaacCu ChulainnGuan YuAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mil20_67
Cthulhu
19
4 / 4 / 11
17,867
558
30,375
58,309
88,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
18
2 / 13 / 8
17,091
534
25,729
24,212
9,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
20
9 / 7 / 5
18,728
585
34,230
32,864
13,989
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
39
24
Kills
15
15
Deaths
24
38
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Discordia
Le-mot-dis
Discordia
8
6
12
2.33
L
Cthulhu
Mil20_67
Cthulhu
4
4
11
2.38
W
Neith
NeoAntics
Neith
4
7
15
1.64
W
Baron Samedi
Zepodanslebendo
Baron Samedi
12
2
11
8.75
L
Zeus
2
13
8
0.46
L
Chiron
9
7
5
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,034
Damage
90,334
102,255
Taken
115,385
92,892
Mitigated
111,500
44,428
Healing
33,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Le-mot-dis
Discordia
34,486
4,558
1,961
13,015
33,696
14,291
614
17,784
14,784
105,826
0
L
Cthulhu
Mil20_67
Cthulhu
30,375
1,937
228
20,070
58,309
88,178
21
26,117
32,192
69,300
0
W
Neith
NeoAntics
Neith
35,789
18,211
0
7,689
28,015
10,993
2,171
16,151
10,973
2
98,020
W
Baron Samedi
Zepodanslebendo
Baron Samedi
30,759
3,309
3,296
18,467
40,544
67,608
185
19,574
19,252
76,601
0
L
Zeus
25,729
1,794
1,495
2,127
24,212
9,333
42
17,054
7,158
85,556
0
L
Chiron
34,230
9,174
1,779
7,549
32,864
13,989
701
22,525
10,339
0
95,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,844
Gold Earned
53,686
293
Minions Killed
327
11
Camps Cleared
10
1,710,022
Distance Traveled
1,476,368
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
19,342
604
119
4
3
557,573
8
L
Cthulhu
17,867
558
66
2
1
537,310
3
W
Neith
18,508
578
98
3
7
548,933
2
W
Baron Samedi
21,994
687
76
2
1
603,516
11
L
Zeus
17,091
534
126
4
7
428,636
4
L
Chiron
18,728
585
135
4
2
510,422
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role