Player Matchup

Raijin
Raijin
NGT Solutions
Raijin
Level 29
God Stats
1W - 2L
1,797 SR
Queue Stats
55W - 53L
1,437 Elo+
Party 3
Skadi
Skadi
Stanimal54
Skadi
Level 62
God Stats
0W - 3L
1,560 SR
Queue Stats
102W - 117L
1,461 Elo+
Party 3
Bastet
Bastet
ayeyocory
Bastet
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 41L
1,490 Elo+
Party 3
Gilgamesh
Gilgamesh
kaevyn
Gilgamesh
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,595 Elo+
Party 3
Cthulhu
Cthulhu
ultimate nugnug
Cthulhu
Level 72
God Stats
0W - 4L
1,553 SR
Queue Stats
75W - 68L
1,456 Elo+
Party 3
Team Averages
Level 50
1,582 SR
1,488 Elo+

VS

Team Averages
Level 64
1,594 SR
1,540 Elo+
Hachiman
Hachiman
Checksterr
Hachiman
Level 109
God Stats
13W - 17L
1,525 SR
Queue Stats
487W - 432L
1,609 Elo+
Party 1
Ra
Ra
Cleb2ponto0
Ra
Level 16
God Stats
3W - 0L
1,752 SR
Queue Stats
20W - 25L
1,436 Elo+
Party 2
Chaac
Chaac
Hodgiey
Chaac
Level 79
God Stats
40W - 24L
1,686 SR
Queue Stats
323W - 281L
1,568 Elo+
Party 1
Ymir
Ymir
Kill Gudda
Ymir
Level 48
God Stats
34W - 44L
1,506 SR
Queue Stats
251W - 219L
1,602 Elo+
Party 1
Susano
Susano
Whiskeyy7w7
Susano
Level 69
God Stats
18W - 19L
1,503 SR
Queue Stats
416W - 476L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 4
5,700
438
3,974
6,600
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
8
0 / 4 / 0
5,208
401
2,503
5,258
1,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
ayeyocory
Bastet
12
4 / 1 / 1
7,309
562
6,228
6,690
1,842
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
kaevyn
Gilgamesh
10
0 / 6 / 1
6,010
462
1,864
6,695
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 5 / 1
6,242
480
3,753
10,966
7,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Checksterr
Hachiman
13
6 / 0 / 4
7,900
608
6,699
7,798
2,630
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 4 / 4
7,505
577
3,459
6,925
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Hodgiey
Chaac
13
8 / 1 / 4
8,283
637
7,324
7,889
7,299
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 0 / 6
6,899
531
3,634
7,701
6,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
14
6 / 1 / 3
8,115
624
4,757
7,754
2,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
6
Kills
22
22
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Checksterr
Hachiman
6
0
4
8
W
1
4
4
0.75
W
Chaac
Hodgiey
Chaac
8
1
4
10
W
1
0
6
4
L
0
6
4
0.33
L
Skadi
0
4
0
0
W
Susano
6
1
3
7.5
L
Bastet
ayeyocory
Bastet
4
1
1
4.5
L
Gilgamesh
kaevyn
Gilgamesh
0
6
1
0.08
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,322
Damage
25,873
36,209
Taken
38,067
15,531
Mitigated
21,356
3,977
Healing
16,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Checksterr
Hachiman
6,699
3,705
0
5,290
7,798
2,630
1,811
798
7,000
0
57,432
W
3,459
41
158
2,101
6,925
2,390
88
3,108
3,393
45,153
0
W
Chaac
Hodgiey
Chaac
7,324
1,270
0
3,047
7,889
7,299
696
525
7,306
0
42,861
W
3,634
332
0
1,643
7,701
6,207
319
1,745
5,912
22,406
0
L
3,974
287
0
500
6,600
1,929
0
1,792
4,808
25,119
0
L
Skadi
2,503
579
0
167
5,258
1,152
0
1,126
4,132
0
22,210
W
Susano
4,757
673
0
3,920
7,754
2,830
0
1,141
6,579
0
53,718
L
Bastet
ayeyocory
Bastet
6,228
1,406
0
1,518
6,690
1,842
0
910
5,780
0
36,838
L
Gilgamesh
kaevyn
Gilgamesh
1,864
670
0
84
6,695
3,171
752
0
6,695
0
21,315
L
3,753
212
46
1,662
10,966
7,437
0
3,265
7,701
16,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,469
Gold Earned
38,702
247
Minions Killed
432
0
Camps Cleared
0
1,135,940
Distance Traveled
1,291,324
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,900
608
97
7
0
235,634
6
W
Ra
7,505
577
93
7
0
239,455
1
W
Chaac
8,283
637
98
8
0
263,745
3
W
Ymir
6,899
531
32
2
0
249,973
4
L
Raijin
5,700
438
47
4
0
211,171
4
L
Skadi
5,208
401
56
4
0
208,723
4
W
Susano
8,115
624
112
9
0
302,517
2
L
Bastet
7,309
562
64
5
0
280,248
0
L
Gilgamesh
6,010
462
55
4
0
210,942
0
L
Cthulhu
6,242
480
25
2
0
224,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role