Player Matchup

Ra
Ra
Bangfo_buck
Ra
Level 144
God Stats
13W - 3L
1,724 SR
Queue Stats
133W - 130L
1,566 Elo+
Party 1
Fafnir
Fafnir
Exitium-Ant
Fafnir
Level 149
God Stats
2W - 0L
1,674 SR
Queue Stats
81W - 70L
1,577 Elo+
Party 1
Fenrir
Fenrir
LordHeatman
Fenrir
Level 156
God Stats
3W - 0L
1,584 SR
Queue Stats
25W - 12L
1,645 Elo+
Party 1
Team Averages
Level 150
1,661 SR
1,596 Elo+

VS

Team Averages
Level 87
1,499 SR
1,468 Elo+
Thoth
Thoth
Darifing1
Thoth
Level 147
God Stats
0W - 2L
1,304 SR
Queue Stats
181W - 121L
1,583 Elo+
Party 2
Chaac
Chaac
Kokos5534
Chaac
Level 25
God Stats
27W - 31L
1,436 SR
Queue Stats
33W - 37L
1,328 Elo+
Solo
Geb
Geb
bigfootpony
Geb
Level 90
God Stats
5W - 3L
1,758 SR
Queue Stats
179W - 173L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 6
11,304
754
15,993
9,426
3,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
16
7 / 0 / 10
11,672
778
12,836
15,474
20,212
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
14
5 / 6 / 9
11,058
737
11,953
18,866
13,307
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Darifing1
Thoth
13
2 / 10 / 4
9,888
659
7,547
12,903
4,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Kokos5534
Chaac
11
1 / 5 / 3
8,535
569
11,947
16,187
13,083
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
5 / 3 / 3
10,906
727
12,705
18,831
19,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
18
Kills
8
8
Deaths
18
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
2
6
4.5
L
Thoth
Darifing1
Thoth
2
10
4
0.4
W
Fafnir
7
0
10
12
L
Chaac
Kokos5534
Chaac
1
5
3
0.5
W
Fenrir
5
6
9
1.58
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,782
Damage
32,199
43,766
Taken
47,921
37,273
Mitigated
37,672
18,400
Healing
7,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,993
1,996
4,031
4,802
9,426
3,754
834
4,509
4,917
71,780
0
L
Thoth
Darifing1
Thoth
7,547
89
0
182
12,903
4,737
0
6,193
6,538
42,912
0
W
Fafnir
12,836
3,680
885
6,146
15,474
20,212
340
7,102
8,372
32,684
0
L
Chaac
Kokos5534
Chaac
11,947
1,194
0
3,505
16,187
13,083
0
10,256
5,524
0
21,662
W
Fenrir
11,953
3,003
536
2,000
18,866
13,307
300
9,072
9,794
0
23,807
L
12,705
2,567
555
2,893
18,831
19,852
0
11,838
6,630
30,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,034
Gold Earned
29,329
184
Minions Killed
153
10
Camps Cleared
4
893,406
Distance Traveled
798,468
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,304
754
124
8
7
294,853
2
L
Thoth
9,888
659
114
8
4
243,608
3
W
Fafnir
11,672
778
33
2
2
297,396
4
L
Chaac
8,535
569
28
2
0
269,512
8
W
Fenrir
11,058
737
27
2
1
301,157
2
L
Geb
10,906
727
11
1
0
285,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role