Player Matchup

Terra
Terra
ClubSoda98
Terra
Level 124
God Stats
6W - 4L
1,572 SR
Queue Stats
255W - 236L
1,530 Elo+
Party 1
Medusa
Medusa
Dayeless
Medusa
Level 39
God Stats
12W - 9L
1,565 SR
Queue Stats
66W - 45L
1,532 Elo+
Party 1
Chaac
Chaac
Drummerboy-25_
Chaac
Level 24
God Stats
10W - 5L
1,514 SR
Queue Stats
11W - 6L
1,545 Elo+
Party 1
Mercury
Mercury
Rickandsnorty705
Mercury
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,518 Elo+
Party 1
Sylvanus
Sylvanus
jarekhampelPL
Sylvanus
Level 41
God Stats
6W - 2L
1,757 SR
Queue Stats
345W - 345L
1,393 Elo+
Solo
Team Averages
Level 51
1,582 SR
1,504 Elo+

VS

Team Averages
Level 56
1,481 SR
1,439 Elo+
Ullr
Ullr
Fabians97
Ullr
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
378W - 375L
1,473 Elo+
Party 2
Scylla
Scylla
MassiveClingOn
Scylla
Level 37
God Stats
19W - 5L
1,806 SR
Queue Stats
136W - 128L
1,374 Elo+
Solo
Fafnir
Fafnir
SaltireCruizers
Fafnir
Level 108
God Stats
0W - 4L
1,191 SR
Queue Stats
467W - 454L
1,490 Elo+
Solo
Kukulkan
Kukulkan
dadofederik
Kukulkan
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,426 Elo+
Party 2
Tsukuyomi
Tsukuyomi
iN_SaiD
Tsukuyomi
Level 29
God Stats
9W - 15L
1,406 SR
Queue Stats
266W - 284L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
17
7 / 0 / 6
10,581
588
9,161
15,929
8,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Dayeless
Medusa
15
10 / 1 / 4
9,625
535
11,912
8,291
3,056
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 3 / 2
9,048
503
5,420
14,201
11,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
6 / 1 / 10
10,549
586
11,124
11,092
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
jarekhampelPL
Sylvanus
15
0 / 2 / 8
8,375
465
4,730
9,743
5,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
2 / 6 / 1
8,219
457
6,432
10,083
2,886
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 5 / 1
7,580
421
6,775
11,315
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 4 / 0
6,742
375
3,946
13,345
13,978
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
dadofederik
Kukulkan
15
0 / 4 / 4
8,956
498
3,248
9,245
3,360
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
iN_SaiD
Tsukuyomi
13
4 / 6 / 1
8,353
464
9,304
14,664
4,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
25
Kills
6
7
Deaths
25
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Terra
7
0
6
10
W
Medusa
Dayeless
Medusa
10
1
4
12
W
2
3
2
1
L
Ullr
2
6
1
0.42
L
0
5
1
0.1
W
6
1
10
11
L
0
4
0
0
L
Kukulkan
dadofederik
Kukulkan
0
4
4
0.5
L
Tsukuyomi
iN_SaiD
Tsukuyomi
4
6
1
0.75
W
Sylvanus
jarekhampelPL
Sylvanus
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,347
Damage
29,705
59,256
Taken
58,652
33,328
Mitigated
27,574
26,219
Healing
9,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
9,161
995
861
7,238
15,929
8,682
0
5,502
10,107
51,664
7,262
W
Medusa
Dayeless
Medusa
11,912
5,701
0
2,129
8,291
3,056
454
1,057
7,230
0
60,368
W
5,420
260
0
6,868
14,201
11,695
1,053
4,024
10,133
0
42,624
L
Ullr
6,432
1,772
0
750
10,083
2,886
0
1,354
8,729
0
43,831
L
6,775
1,049
0
1,205
11,315
2,935
0
3,567
7,748
43,749
0
W
11,124
4,081
0
4,420
11,092
4,237
64
1,069
9,930
0
74,458
L
3,946
957
200
3,382
13,345
13,978
0
3,453
9,759
23,433
0
L
Kukulkan
dadofederik
Kukulkan
3,248
422
0
1,590
9,245
3,360
320
1,072
7,635
53,077
0
L
Tsukuyomi
iN_SaiD
Tsukuyomi
9,304
2,462
0
2,187
14,664
4,415
0
3,637
10,909
0
50,143
W
Sylvanus
jarekhampelPL
Sylvanus
4,730
1,291
1,230
3,473
9,743
5,658
262
1,834
7,887
37,764
11,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,178
Gold Earned
39,850
477
Minions Killed
390
0
Camps Cleared
0
1,862,477
Distance Traveled
1,700,122
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,581
588
110
6
0
378,811
3
W
Medusa
9,625
535
88
5
0
378,770
2
W
Chaac
9,048
503
77
4
0
299,773
0
L
Ullr
8,219
457
73
4
0
335,580
2
L
Scylla
7,580
421
76
4
0
320,995
0
W
Mercury
10,549
586
120
7
0
457,231
2
L
Fafnir
6,742
375
31
2
0
364,756
3
L
Kukulkan
8,956
498
121
7
0
324,433
0
L
Tsukuyomi
8,353
464
89
5
0
354,358
1
W
Sylvanus
8,375
465
82
5
0
347,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role