Player Matchup

Artemis
Artemis
Silver IV
 
Artemis
Silver IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver IV
AmaTerasu_EnVy
Thanatos
Silver IV
Level 94
God Stats
58W - 40L
1,492 SR
Queue Stats
254W - 258L
808 MMR
Solo
Erlang Shen
Erlang Shen
Silver IV
GAMERGOLFYT
Erlang Shen
Silver IV
Level 80
God Stats
7W - 1L
1,772 SR
Queue Stats
143W - 157L
734 MMR
Solo
Artio
Artio
Silver V
IPASHOKPRIMETIME
Artio
Silver V
Level 145
God Stats
7W - 3L
1,332 SR
Queue Stats
928W - 987L
515 MMR
Solo
Chang'e
Chang'e
Silver III
Mochi plum
Chang'e
Silver III
Level 123
God Stats
26W - 30L
1,523 SR
Queue Stats
184W - 206L
785 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,524 SR
868 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,534 SR
702 MMR
Sylvanus
Sylvanus
Silver IV
BIGG_JASON
Sylvanus
Silver IV
Level 158
God Stats
217W - 186L
1,524 SR
Queue Stats
1,654W - 1,720L
717 MMR
Solo
Skadi
Skadi
Bronze I
Franjatovi
Skadi
Bronze I
Level 40
God Stats
3W - 4L
1,472 SR
Queue Stats
48W - 75L
515 MMR
Solo
Sol
Sol
Silver IV
Lakai93
Sol
Silver IV
Level 155
God Stats
8W - 8L
1,429 SR
Queue Stats
426W - 446L
774 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
TheLordoftheWell
Sun Wukong
Silver III
Level 121
God Stats
1W - 1L
1,717 SR
Queue Stats
71W - 86L
721 MMR
Solo
Nemesis
Nemesis
Silver IV
dyin_breed3
Nemesis
Silver IV
Level 118
God Stats
11W - 7L
1,526 SR
Queue Stats
94W - 111L
781 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
3 / 0 / 4
5,991
545
4,587
4,960
1,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
10
3 / 0 / 7
6,197
563
8,120
8,762
3,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
GAMERGOLFYT
Erlang Shen
11
5 / 2 / 2
6,965
633
6,257
9,021
4,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

9
3 / 1 / 4
5,401
491
2,097
9,843
4,445
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Mochi plum
Chang'e
11
3 / 1 / 2
6,315
574
3,761
4,803
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AthenaKaliMorgan Le FayHeraBakasura

VS

Bans
KumbhakarnaAnubisGilgameshKing ArthurCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BIGG_JASON
Sylvanus
9
0 / 0 / 2
5,390
490
5,712
7,569
3,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Skadi
8
1 / 5 / 2
5,287
481
4,276
7,102
1,329
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
9
2 / 3 / 1
5,832
530
3,458
5,514
1,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
TheLordoftheWell
Sun Wukong
8
1 / 5 / 0
5,251
477
4,069
9,536
6,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nemesis
dyin_breed3
Nemesis
8
0 / 4 / 2
5,051
459
2,280
7,197
2,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
17
Kills
4
4
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
0
4
5
W
Thanatos
3
0
7
6.5
L
Sylvanus
BIGG_JASON
Sylvanus
0
0
2
1
L
Skadi
1
5
2
0.4
W
Erlang Shen
GAMERGOLFYT
Erlang Shen
5
2
2
3
W
3
1
4
5
L
Sol
2
3
1
0.83
W
Chang'e
Mochi plum
Chang'e
3
1
2
4
L
Sun Wukong
TheLordoftheWell
Sun Wukong
1
5
0
0.2
L
Nemesis
dyin_breed3
Nemesis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,822
Damage
19,795
37,389
Taken
36,918
15,076
Mitigated
14,629
22,189
Healing
12,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,587
2,242
0
2,086
4,960
1,388
0
1,600
3,274
0
27,467
W
Thanatos
8,120
2,770
0
8,263
8,762
3,345
0
2,026
6,693
0
38,942
L
Sylvanus
BIGG_JASON
Sylvanus
5,712
1,419
1,545
4,676
7,569
3,299
0
1,306
6,195
21,564
0
L
Skadi
4,276
1,907
0
436
7,102
1,329
0
1,081
5,975
0
22,814
W
Erlang Shen
GAMERGOLFYT
Erlang Shen
6,257
2,856
0
4,087
9,021
4,584
462
777
7,753
0
31,129
W
2,097
992
260
3,282
9,843
4,445
0
3,055
6,659
8,279
0
L
Sol
3,458
1,014
0
2,036
5,514
1,572
0
1,658
3,682
21,905
3,337
W
Chang'e
Mochi plum
Chang'e
3,761
304
988
3,223
4,803
1,314
766
1,379
3,424
27,429
0
L
Sun Wukong
TheLordoftheWell
Sun Wukong
4,069
779
0
2,494
9,536
6,034
63
672
8,824
0
19,554
L
Nemesis
dyin_breed3
Nemesis
2,280
630
0
1,140
7,197
2,395
0
733
6,384
0
24,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,869
Gold Earned
26,811
253
Minions Killed
218
0
Camps Cleared
0
1,105,646
Distance Traveled
994,142
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,991
545
53
5
0
186,850
3
W
Thanatos
6,197
563
57
5
0
255,412
3
L
Sylvanus
5,390
490
45
4
0
185,828
2
L
Skadi
5,287
481
38
3
0
177,873
0
W
Erlang Shen
6,965
633
67
6
0
214,907
3
W
Artio
5,401
491
15
1
0
236,947
3
L
Sol
5,832
530
52
5
0
196,068
3
W
Chang'e
6,315
574
61
6
0
211,530
5
L
Sun Wukong
5,251
477
30
3
0
190,503
2
L
Nemesis
5,051
459
53
5
0
243,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role