Player Matchup

Sol
Sol
GabyWab
Sol
Level 29
God Stats
23W - 27L
1,491 SR
Queue Stats
52W - 60L
1,247 Elo+
Solo
Nemesis
Nemesis
Jayden6175
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Horus
Horus
KaroTier
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,266 Elo+
Solo
Amaterasu
Amaterasu
SlickCLAN9957
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
TheFedexxTruck
Neith
Level 26
God Stats
12W - 17L
1,343 SR
Queue Stats
111W - 154L
1,349 Elo+
Solo
Team Averages
Level 16
1,467 SR
1,373 Elo+

VS

Team Averages
Level 25
1,458 SR
1,309 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
NaughtyGAMER686
Thanatos
Level 18
God Stats
20W - 34L
1,340 SR
Queue Stats
33W - 58L
1,247 Elo+
Solo
Set
Set
Z_RyuShadow_z
Set
Level 29
God Stats
2W - 1L
1,390 SR
Queue Stats
7W - 7L
1,234 Elo+
Solo
Charybdis
Charybdis
betofrito13
Charybdis
Level 24
God Stats
36W - 33L
1,559 SR
Queue Stats
187W - 204L
1,277 Elo+
Party 1
Jormungandr
Jormungandr
davidassasin55
Jormungandr
Level 27
God Stats
23W - 20L
1,500 SR
Queue Stats
233W - 251L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
1 / 3 / 2
5,930
395
7,368
9,267
3,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Jayden6175
Nemesis
3
1 / 7 / 0
4,934
329
938
5,172
1,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Horus
KaroTier
Horus
10
1 / 2 / 4
6,131
409
3,321
11,543
6,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
SlickCLAN9957
Amaterasu
2
0 / 4 / 0
4,364
291
219
3,837
964
12
4 / 2 / 3
7,463
498
6,661
8,887
2,575
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
2 / 4 / 0
7,447
496
2,842
6,786
1,774
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
12
2 / 3 / 0
7,529
502
3,793
5,969
2,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

13
0 / 1 / 0
7,552
503
527
6,571
2,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
betofrito13
Charybdis
12
6 / 2 / 5
7,651
510
8,743
12,913
4,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
davidassasin55
Jormungandr
12
4 / 0 / 6
8,256
550
7,443
8,737
7,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
7
Kills
14
18
Deaths
10
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
2
4
0
0.5
L
Sol
1
3
2
0.67
L
Nemesis
Jayden6175
Nemesis
1
7
0
0.14
L
Horus
KaroTier
Horus
1
2
4
1.5
W
Thanatos
2
3
0
0.67
L
Amaterasu
SlickCLAN9957
Amaterasu
0
4
0
0
L
4
2
3
2.75
W
0
1
0
0
W
Charybdis
betofrito13
Charybdis
6
2
5
4.25
W
Jormungandr
davidassasin55
Jormungandr
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,507
Damage
23,348
38,706
Taken
40,976
15,166
Mitigated
19,379
8,159
Healing
14,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
2,842
454
0
1,044
6,786
1,774
1,953
0
6,786
38,276
0
L
Sol
7,368
1,989
0
2,483
9,267
3,269
609
3,245
6,022
31,786
2,742
L
Nemesis
Jayden6175
Nemesis
938
401
0
235
5,172
1,578
12
542
4,630
0
6,489
L
Horus
KaroTier
Horus
3,321
1,763
92
1,781
11,543
6,780
0
3,876
7,667
0
12,261
W
Thanatos
3,793
663
0
3,879
5,969
2,321
1,502
201
5,768
0
31,776
L
Amaterasu
SlickCLAN9957
Amaterasu
219
145
0
174
3,837
964
8
399
3,438
0
3,481
L
6,661
3,804
0
3,394
8,887
2,575
210
2,223
6,664
0
33,967
W
527
110
0
2,166
6,571
2,852
499
162
6,409
0
45,067
W
Charybdis
betofrito13
Charybdis
8,743
6,345
0
6,943
12,913
4,714
648
2,575
10,338
0
42,544
W
Jormungandr
davidassasin55
Jormungandr
7,443
3,554
0
780
8,737
7,718
70
3,870
4,867
33,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,822
Gold Earned
38,435
133
Minions Killed
326
0
Camps Cleared
0
1,111,650
Distance Traveled
1,178,984
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,447
496
70
5
0
222,965
4
L
Sol
5,930
395
40
3
0
222,634
0
L
Nemesis
4,934
329
13
1
0
183,367
0
L
Horus
6,131
409
19
1
0
301,573
0
W
Thanatos
7,529
502
71
5
0
265,628
1
L
Amaterasu
4,364
291
6
0
0
159,783
0
L
Neith
7,463
498
55
4
0
244,293
1
W
Set
7,552
503
88
6
0
254,389
0
W
Charybdis
7,651
510
56
4
0
211,484
0
W
Jormungandr
8,256
550
41
3
0
224,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role