Player Matchup

Charybdis
Charybdis
Candy_Striper_21
Charybdis
Level 28
God Stats
23W - 28L
1,409 SR
Queue Stats
176W - 191L
1,284 Elo+
Solo
Jing Wei
Jing Wei
Ratatouillee___
Jing Wei
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
72W - 84L
1,263 Elo+
Solo
He Bo
He Bo
Reyquel12
He Bo
Level 17
God Stats
1W - 0L
1,549 SR
Queue Stats
15W - 13L
1,409 Elo+
Solo
Ymir
Ymir
YousefAltaher
Ymir
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
545W - 574L
1,309 Elo+
Solo
Heimdallr
Heimdallr
poison_firey447
Heimdallr
Level 16
God Stats
9W - 8L
1,397 SR
Queue Stats
33W - 45L
1,328 Elo+
Solo
Team Averages
Level 22
1,471 SR
1,319 Elo+

VS

Team Averages
Level 17
1,450 SR
1,385 Elo+
Xing Tian
Xing Tian
Andres_Lagarza
Xing Tian
Level 28
God Stats
0W - 1L
1,467 SR
Queue Stats
59W - 64L
1,343 Elo+
Solo
Olorun
Olorun
FrankyONIFC
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Artemis
Artemis
Radialpulse
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Neith
Neith
SilkAnt6191
Neith
Level 8
God Stats
5W - 14L
1,390 SR
Queue Stats
189W - 231L
1,265 Elo+
Solo
Gilgamesh
Gilgamesh
sizzleking87
Gilgamesh
Level 29
God Stats
7W - 10L
1,393 SR
Queue Stats
186W - 223L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
14
2 / 2 / 8
9,266
515
7,517
10,267
3,361
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
15
11 / 3 / 1
10,809
601
8,892
12,515
4,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Reyquel12
He Bo
18
8 / 1 / 8
11,742
652
18,865
10,457
3,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 7 / 4
8,753
486
2,651
15,844
12,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
poison_firey447
Heimdallr
15
5 / 5 / 3
10,319
573
8,249
13,606
9,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Andres_Lagarza
Xing Tian
13
3 / 5 / 6
8,582
477
5,158
15,228
16,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Olorun
5
0 / 4 / 0
5,657
314
1,580
5,579
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
Radialpulse
Artemis
12
1 / 14 / 5
7,547
419
6,927
14,121
4,250
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 5 / 3
7,518
418
10,495
10,734
3,285
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
sizzleking87
Gilgamesh
17
10 / 2 / 2
10,920
607
17,260
17,252
7,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
33
28
Kills
17
18
Deaths
30
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Andres_Lagarza
Xing Tian
3
5
6
1.2
W
Charybdis
2
2
8
3
L
Olorun
0
4
0
0
L
Artemis
Radialpulse
Artemis
1
14
5
0.25
W
Jing Wei
11
3
1
3.83
W
He Bo
Reyquel12
He Bo
8
1
8
12
L
3
5
3
0.9
W
2
7
4
0.57
W
Heimdallr
poison_firey447
Heimdallr
5
5
3
1.3
L
Gilgamesh
sizzleking87
Gilgamesh
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,174
Damage
41,420
62,689
Taken
62,914
32,534
Mitigated
33,447
14,133
Healing
12,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Andres_Lagarza
Xing Tian
5,158
525
334
1,707
15,228
16,838
102
3,827
11,401
18,396
0
W
Charybdis
7,517
3,127
0
4,200
10,267
3,361
3,810
1,929
8,338
0
48,623
L
Olorun
1,580
609
0
2,139
5,579
1,563
0
2,268
3,311
11,731
0
L
Artemis
Radialpulse
Artemis
6,927
3,341
0
1,007
14,121
4,250
273
3,863
10,258
0
30,557
W
Jing Wei
8,892
6,995
0
4,149
12,515
4,337
4,582
205
12,310
0
39,922
W
He Bo
Reyquel12
He Bo
18,865
1,750
470
1,593
10,457
3,674
1,265
585
9,872
87,874
0
L
10,495
5,890
0
2,492
10,734
3,285
280
4,196
6,538
0
35,668
W
2,651
796
263
2,284
15,844
12,046
528
2,357
13,487
16,950
0
W
Heimdallr
poison_firey447
Heimdallr
8,249
4,553
0
1,174
13,606
9,116
4,257
1,662
11,944
0
53,447
L
Gilgamesh
sizzleking87
Gilgamesh
17,260
6,703
0
4,960
17,252
7,511
0
7,362
9,890
0
78,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,889
Gold Earned
40,224
429
Minions Killed
278
0
Camps Cleared
0
1,622,592
Distance Traveled
1,414,249
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,582
477
22
1
0
346,003
1
W
Charybdis
9,266
515
91
5
0
290,647
0
L
Olorun
5,657
314
18
1
0
149,889
2
L
Artemis
7,547
419
50
3
0
247,605
2
W
Jing Wei
10,809
601
74
4
0
374,206
1
W
He Bo
11,742
652
131
7
0
365,508
4
L
Neith
7,518
418
61
3
0
270,972
3
W
Ymir
8,753
486
29
2
0
282,705
0
W
Heimdallr
10,319
573
104
6
0
309,526
4
L
Gilgamesh
10,920
607
127
7
0
399,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role