Player Matchup

Fenrir
Fenrir
CoBrA_SLO_89
Fenrir
Level 86
God Stats
6W - 2L
1,735 SR
Queue Stats
120W - 108L
1,526 Elo+
Solo
Izanami
Izanami
Zero2uAreMyWaifu
Izanami
Level 52
God Stats
37W - 28L
1,566 SR
Queue Stats
380W - 353L
1,467 Elo+
Solo
Anubis
Anubis
darkspas37
Anubis
Level 68
God Stats
17W - 13L
1,562 SR
Queue Stats
164W - 183L
1,354 Elo+
Solo
Yemoja
Yemoja
lukyanenka
Yemoja
Level 107
God Stats
45W - 56L
1,486 SR
Queue Stats
323W - 352L
1,404 Elo+
Solo
Erlang Shen
Erlang Shen
ooMARICAoo
Erlang Shen
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 88L
1,427 Elo+
Solo
Team Averages
Level 72
1,570 SR
1,436 Elo+

VS

Team Averages
Level 82
1,409 SR
1,401 Elo+
Hou Yi
Hou Yi
CallMyNxw
Hou Yi
Level 43
God Stats
25W - 23L
1,504 SR
Queue Stats
214W - 213L
1,443 Elo+
Solo
Gilgamesh
Gilgamesh
Dead-_-alpha_07
Gilgamesh
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
392W - 339L
1,457 Elo+
Solo
Mercury
Mercury
Malikun
Mercury
Level 131
God Stats
0W - 2L
1,156 SR
Queue Stats
281W - 281L
1,434 Elo+
Solo
Anubis
Anubis
Stavrialena
Anubis
Level 91
God Stats
4W - 6L
1,506 SR
Queue Stats
180W - 243L
1,356 Elo+
Solo
Tiamat
Tiamat
salum1980
Tiamat
Level 68
God Stats
0W - 2L
1,377 SR
Queue Stats
19W - 29L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
6 / 0 / 4
6,335
634
4,228
5,922
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 0 / 2
5,574
557
3,167
4,948
1,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
darkspas37
Anubis
10
4 / 2 / 5
6,295
630
5,163
4,720
1,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
lukyanenka
Yemoja
7
0 / 2 / 5
4,947
495
2,298
7,425
2,453
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
ooMARICAoo
Erlang Shen
11
4 / 0 / 0
6,213
621
5,278
5,383
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CallMyNxw
Hou Yi
8
0 / 1 / 0
4,911
491
2,651
4,394
991
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Dead-_-alpha_07
Gilgamesh
8
0 / 4 / 0
4,773
477
4,206
7,053
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Malikun
Mercury
9
0 / 1 / 2
5,005
501
2,613
5,893
1,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
9
3 / 5 / 1
5,565
557
6,205
7,835
2,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
salum1980
Tiamat
8
1 / 6 / 2
4,672
467
2,563
6,651
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
17
Kills
4
4
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
CallMyNxw
Hou Yi
0
1
0
0
W
Fenrir
6
0
4
8
L
Gilgamesh
Dead-_-alpha_07
Gilgamesh
0
4
0
0
L
Mercury
Malikun
Mercury
0
1
2
1
L
Anubis
3
5
1
0.7
W
3
0
2
4
W
Anubis
darkspas37
Anubis
4
2
5
3.25
W
Yemoja
lukyanenka
Yemoja
0
2
5
1.25
W
Erlang Shen
ooMARICAoo
Erlang Shen
4
0
0
4
L
Tiamat
salum1980
Tiamat
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,134
Damage
18,238
28,398
Taken
31,826
9,717
Mitigated
9,647
11,222
Healing
7,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
CallMyNxw
Hou Yi
2,651
1,349
0
1,178
4,394
991
106
290
4,104
0
26,552
W
Fenrir
4,228
718
0
2,308
5,922
1,678
0
1,372
4,472
0
20,600
L
Gilgamesh
Dead-_-alpha_07
Gilgamesh
4,206
1,422
0
676
7,053
2,606
41
0
7,053
0
25,192
L
Mercury
Malikun
Mercury
2,613
1,069
0
2,158
5,893
1,445
0
747
5,146
0
24,097
L
Anubis
6,205
631
0
2,319
7,835
2,778
0
4,079
3,756
22,686
0
W
3,167
2,074
0
1,673
4,948
1,160
719
533
4,301
0
34,753
W
Anubis
darkspas37
Anubis
5,163
204
0
1,505
4,720
1,720
0
3,148
1,538
29,044
0
W
Yemoja
lukyanenka
Yemoja
2,298
241
1,279
1,685
7,425
2,453
217
3,203
3,936
9,287
0
W
Erlang Shen
ooMARICAoo
Erlang Shen
5,278
2,121
0
2,772
5,383
2,706
0
0
5,383
0
30,395
L
Tiamat
salum1980
Tiamat
2,563
343
0
1,000
6,651
1,827
0
2,345
4,306
11,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,364
Gold Earned
24,926
254
Minions Killed
209
0
Camps Cleared
0
935,890
Distance Traveled
931,185
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,911
491
48
5
0
189,212
2
W
Fenrir
6,335
634
45
5
0
210,983
3
L
Gilgamesh
4,773
477
43
4
0
175,320
0
L
Mercury
5,005
501
56
6
0
216,570
1
L
Anubis
5,565
557
41
4
0
169,596
3
W
Izanami
5,574
557
73
7
0
184,295
2
W
Anubis
6,295
630
56
6
0
177,945
3
W
Yemoja
4,947
495
13
1
0
180,074
2
W
Erlang Shen
6,213
621
67
7
0
182,593
3
L
Tiamat
4,672
467
21
2
0
180,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role