Player Matchup

Fenrir
Fenrir
VIP158
Fenrir
Level 16
God Stats
1W - 2L
1,433 SR
Queue Stats
17W - 20L
1,436 Elo+
Solo
Thanatos
Thanatos
WELSHWARDRAGON
Thanatos
Level 29
God Stats
9W - 18L
1,500 SR
Queue Stats
99W - 102L
1,407 Elo+
Party 1
Hera
Hera
WELSHWARMONKEY
Hera
Level 29
God Stats
2W - 7L
1,517 SR
Queue Stats
99W - 105L
1,402 Elo+
Party 1
Olorun
Olorun
karel345
Olorun
Level 8
God Stats
2W - 2L
1,846 SR
Queue Stats
11W - 8L
1,637 Elo+
Solo
Anhur
Anhur
mgfifas_onecri
Anhur
Level 22
God Stats
2W - 3L
1,521 SR
Queue Stats
102W - 129L
1,392 Elo+
Solo
Team Averages
Level 21
1,564 SR
1,455 Elo+

VS

Team Averages
Level 36
1,507 SR
1,483 Elo+
Gilgamesh
Gilgamesh
DarkVolt9
Gilgamesh
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 12L
1,306 Elo+
Solo
Tsukuyomi
Tsukuyomi
Droelf_Minze51
Tsukuyomi
Level 18
God Stats
9W - 9L
1,520 SR
Queue Stats
70W - 54L
1,475 Elo+
Solo
Anubis
Anubis
ardent_latex9
Anubis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 12L
1,590 Elo+
Solo
Ymir
Ymir
kekko28891
Ymir
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
xXCrazyDartXx
Artemis
Level 126
God Stats
8W - 4L
1,513 SR
Queue Stats
396W - 376L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
VIP158
Fenrir
14
6 / 9 / 4
9,479
451
9,843
20,753
9,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
14
3 / 11 / 4
9,306
443
7,889
18,077
5,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 9 / 3
9,378
447
11,405
12,009
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
karel345
Olorun
17
3 / 7 / 0
10,619
506
10,877
16,366
9,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 8 / 3
7,991
381
2,800
14,085
4,029
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DarkVolt9
Gilgamesh
20
9 / 2 / 0
12,498
595
13,951
14,522
13,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Droelf_Minze51
Tsukuyomi
16
7 / 6 / 7
11,300
538
13,856
14,680
6,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
9 / 4 / 4
11,881
566
12,261
21,250
10,331
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 2 / 9
9,076
432
1,636
11,921
13,825
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
20
18 / 1 / 2
13,701
652
21,715
11,564
4,645
Hidden Dagger

Hidden Dagger

+15
Physical Power

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
15
Kills
44
44
Deaths
15
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DarkVolt9
Gilgamesh
9
2
0
4.5
W
Tsukuyomi
Droelf_Minze51
Tsukuyomi
7
6
7
1.75
L
Fenrir
VIP158
Fenrir
6
9
4
0.89
L
Thanatos
3
11
4
0.45
L
2
9
3
0.39
W
9
4
4
2.75
L
Olorun
karel345
Olorun
3
7
0
0.43
W
1
2
9
2.75
L
1
8
3
0.31
W
Artemis
18
1
2
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,814
Damage
63,419
81,290
Taken
73,937
30,737
Mitigated
48,043
20,944
Healing
24,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DarkVolt9
Gilgamesh
13,951
4,248
0
1,362
14,522
13,204
1,441
7,923
6,599
0
68,576
W
Tsukuyomi
Droelf_Minze51
Tsukuyomi
13,856
4,278
0
2,522
14,680
6,038
3,071
2,037
12,599
0
59,663
L
Fenrir
VIP158
Fenrir
9,843
1,874
0
4,784
20,753
9,587
0
6,813
13,940
282
42,326
L
Thanatos
7,889
3,356
0
7,134
18,077
5,402
0
2,405
15,672
0
43,089
L
11,405
4,095
0
1,153
12,009
2,619
0
2,234
9,775
46,291
0
W
12,261
1,132
0
13,325
21,250
10,331
838
2,395
18,748
87,480
0
L
Olorun
karel345
Olorun
10,877
6,049
0
4,834
16,366
9,100
230
0
16,366
65,991
5,072
W
1,636
455
0
680
11,921
13,825
160
4,362
7,301
8,981
0
L
2,800
1,401
0
3,039
14,085
4,029
0
2,445
11,640
0
37,161
W
Artemis
21,715
10,078
0
6,355
11,564
4,645
4,767
3,794
7,578
0
125,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,773
Gold Earned
58,456
412
Minions Killed
565
0
Camps Cleared
0
1,625,700
Distance Traveled
1,917,550
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,498
595
130
6
0
419,030
0
W
Tsukuyomi
11,300
538
98
5
0
398,289
0
L
Fenrir
9,479
451
62
3
0
363,612
4
L
Thanatos
9,306
443
68
3
0
344,300
0
L
Hera
9,378
447
84
4
0
300,385
1
W
Anubis
11,881
566
141
7
0
311,323
0
L
Olorun
10,619
506
137
7
0
302,938
2
W
Ymir
9,076
432
13
1
0
396,291
0
L
Anhur
7,991
381
61
3
0
314,465
0
W
Artemis
13,701
652
183
9
0
392,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role