Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Dubbs4Daddy
Sol
Level 29
God Stats
7W - 5L
1,610 SR
Queue Stats
176W - 126L
1,660 Elo+
Solo
Bellona
Bellona
Koheath
Bellona
Level 29
God Stats
118W - 105L
1,594 SR
Queue Stats
159W - 151L
1,567 Elo+
Solo
Ra
Ra
Redbarron591990
Ra
Level 15
God Stats
5W - 6L
1,285 SR
Queue Stats
385W - 437L
1,591 Elo+
Solo
Sun Wukong
Sun Wukong
wintersbrother
Sun Wukong
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,841 Elo+
Solo
Team Averages
Level 21
1,498 SR
1,632 Elo+

VS

Team Averages
Level 19
1,616 SR
1,635 Elo+
Sylvanus
Sylvanus
Carwin99
Sylvanus
Level 7
God Stats
2W - 2L
1,718 SR
Queue Stats
5W - 8L
1,814 Elo+
Solo
Artemis
Artemis
Ljbailey
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,717 Elo+
Solo
Nike
Nike
MChester
Nike
Level 29
God Stats
22W - 17L
1,579 SR
Queue Stats
114W - 106L
1,585 Elo+
Solo
The Morrigan
The Morrigan
ThaHouse
The Morrigan
Level 26
God Stats
33W - 26L
1,550 SR
Queue Stats
128W - 126L
1,549 Elo+
Solo
Loki
Loki
agkurh
Loki
Level 29
God Stats
14W - 10L
1,732 SR
Queue Stats
209W - 200L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
5 / 1 / 6
9,018
601
6,390
8,333
3,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
9 / 1 / 0
9,184
612
9,286
7,409
2,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Koheath
Bellona
13
1 / 2 / 3
8,037
536
7,136
11,541
6,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 2 / 6
8,095
540
3,436
6,527
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
wintersbrother
Sun Wukong
12
4 / 1 / 8
8,020
535
6,217
16,695
9,698
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Carwin99
Sylvanus
10
1 / 5 / 1
6,585
439
3,691
10,695
7,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Ljbailey
Artemis
9
0 / 9 / 0
5,810
387
2,749
9,812
2,339
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nike
12
4 / 1 / 0
7,689
513
10,354
11,463
7,241
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
ThaHouse
The Morrigan
12
1 / 1 / 1
7,104
474
3,369
5,100
2,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
agkurh
Loki
10
1 / 6 / 4
6,790
453
5,553
8,814
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
21
Kills
7
7
Deaths
22
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
1
6
8
L
Sylvanus
Carwin99
Sylvanus
1
5
1
0.3
W
9
1
0
9
W
Bellona
Koheath
Bellona
1
2
3
1.25
L
Artemis
Ljbailey
Artemis
0
9
0
0
L
Nike
4
1
0
4
W
2
2
6
2.5
L
The Morrigan
ThaHouse
The Morrigan
1
1
1
1.5
L
Loki
agkurh
Loki
1
6
4
0.5
W
Sun Wukong
wintersbrother
Sun Wukong
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,465
Damage
25,716
50,505
Taken
45,884
25,341
Mitigated
22,323
20,701
Healing
9,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,390
1,112
0
2,281
8,333
3,900
0
1,270
7,063
0
62,341
L
Sylvanus
Carwin99
Sylvanus
3,691
1,171
714
2,143
10,695
7,734
0
5,399
5,212
17,825
4,000
W
9,286
3,780
0
3,979
7,409
2,873
4,102
1,618
5,791
59,165
8,579
W
Bellona
Koheath
Bellona
7,136
2,500
0
5,339
11,541
6,870
0
1,265
10,276
0
42,461
L
Artemis
Ljbailey
Artemis
2,749
1,500
0
742
9,812
2,339
794
2,655
7,133
0
25,454
L
Nike
10,354
1,842
0
2,717
11,463
7,241
0
415
11,048
8,051
36,934
W
3,436
587
647
3,643
6,527
2,000
0
1,588
4,939
44,487
0
L
The Morrigan
ThaHouse
The Morrigan
3,369
529
0
1,952
5,100
2,193
0
1,303
3,733
47,056
5,309
L
Loki
agkurh
Loki
5,553
1,801
0
848
8,814
2,816
0
2,422
6,350
0
27,547
W
Sun Wukong
wintersbrother
Sun Wukong
6,217
992
0
4,812
16,695
9,698
644
2,270
14,425
2,021
35,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,354
Gold Earned
33,978
436
Minions Killed
331
0
Camps Cleared
0
1,465,808
Distance Traveled
1,356,667
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,018
601
109
7
0
282,003
4
L
Sylvanus
6,585
439
40
3
0
250,314
1
W
Sol
9,184
612
98
7
0
276,152
5
W
Bellona
8,037
536
91
6
0
299,752
2
L
Artemis
5,810
387
57
4
0
229,216
0
L
Nike
7,689
513
91
6
0
297,250
7
W
Ra
8,095
540
81
5
0
279,273
4
L
The Morrigan
7,104
474
90
6
0
279,288
5
L
Loki
6,790
453
53
4
0
300,599
0
W
Sun Wukong
8,020
535
57
4
0
328,628
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role