Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
CowDucky
Vulcan
Level 28
God Stats
18W - 20L
1,675 SR
Queue Stats
69W - 61L
1,632 Elo+
Solo
Gilgamesh
Gilgamesh
GingerNinjaaahhh
Gilgamesh
Level 26
God Stats
5W - 3L
1,551 SR
Queue Stats
128W - 124L
1,541 Elo+
Party 2
Anhur
Anhur
Szkutek
Anhur
Level 5
God Stats
1W - 2L
1,327 SR
Queue Stats
12W - 7L
1,661 Elo+
Party 3
Set
Set
tommygun91
Set
Level 32
God Stats
14W - 21L
1,461 SR
Queue Stats
268W - 264L
1,472 Elo+
Party 2
Team Averages
Level 46
1,503 SR
1,561 Elo+

VS

Team Averages
Level 24
1,508 SR
1,570 Elo+
Sobek
Sobek
 
Sobek
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Dyczus
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,607 Elo+
Party 1
Nox
Nox
Sunnƒruit
Nox
Level 20
God Stats
5W - 4L
1,542 SR
Queue Stats
44W - 45L
1,551 Elo+
Party 1
Cabrakan
Cabrakan
hellokittyfan231
Cabrakan
Level 8
God Stats
4W - 4L
1,500 SR
Queue Stats
105W - 95L
1,678 Elo+
Solo
Ullr
Ullr
shmekDaddy93
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 61L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
4 / 2 / 7
7,109
592
4,426
10,227
5,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
CowDucky
Vulcan
12
4 / 2 / 4
7,308
609
8,750
5,385
1,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
12
1 / 1 / 2
6,930
578
4,392
7,865
4,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Szkutek
Anhur
11
7 / 3 / 7
7,212
601
7,469
7,262
2,090
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 2 / 4
7,283
607
8,058
7,782
3,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
2 / 3 / 3
5,680
473
4,987
10,270
6,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Dyczus
Bakasura
9
1 / 5 / 4
5,978
498
2,671
8,948
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
4 / 4 / 1
6,808
567
4,959
7,107
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 1
6,884
574
4,203
9,395
7,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

9
1 / 7 / 2
5,823
485
3,175
8,696
2,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
21
Kills
10
10
Deaths
21
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
2
7
3.75
L
Sobek
 
Sobek
2
3
3
1.17
W
Vulcan
CowDucky
Vulcan
4
2
4
3
L
Bakasura
Dyczus
Bakasura
1
5
4
0.6
W
Gilgamesh
1
1
2
2
L
4
4
1
1.13
W
Anhur
Szkutek
Anhur
7
3
7
3.5
L
2
2
1
1.25
L
1
7
2
0.29
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,095
Damage
19,995
38,521
Taken
44,416
17,207
Mitigated
22,606
11,903
Healing
8,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,426
1,227
928
3,169
10,227
5,561
84
2,274
7,716
25,890
0
L
Sobek
 
Sobek
4,987
561
0
2,318
10,270
6,760
0
3,411
6,859
10,955
0
W
Vulcan
CowDucky
Vulcan
8,750
3,108
0
1,106
5,385
1,911
737
2,206
2,989
42,708
0
L
Bakasura
Dyczus
Bakasura
2,671
1,767
0
1,794
8,948
3,133
0
3,188
5,760
0
21,067
W
Gilgamesh
4,392
1,131
0
2,761
7,865
4,449
0
3,059
4,258
0
32,081
L
4,959
864
0
1,856
7,107
2,232
0
3,690
3,417
24,323
0
W
Anhur
Szkutek
Anhur
7,469
4,369
0
1,929
7,262
2,090
317
2,807
3,975
0
31,125
L
4,203
675
0
1,826
9,395
7,991
0
363
9,032
29,441
0
L
3,175
1,443
0
1,040
8,696
2,490
0
2,524
6,172
0
26,585
W
8,058
3,078
0
2,010
7,782
3,196
0
2,261
5,164
0
49,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,842
Gold Earned
31,173
336
Minions Killed
242
0
Camps Cleared
0
1,174,314
Distance Traveled
1,132,725
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,109
592
37
3
0
232,375
4
L
Sobek
5,680
473
15
1
0
229,222
2
W
Vulcan
7,308
609
75
6
0
244,149
2
L
Bakasura
5,978
498
48
4
0
261,550
1
W
Gilgamesh
6,930
578
69
6
0
233,714
3
L
Nox
6,808
567
50
4
0
227,021
2
W
Anhur
7,212
601
67
6
0
213,811
1
L
Cabrakan
6,884
574
77
6
0
206,918
3
L
Ullr
5,823
485
52
4
0
208,014
3
W
Set
7,283
607
88
7
0
250,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role