Player Matchup

Da Ji
Da Ji
Bronze III
 
Da Ji
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Gold V
CABRERAloKEVIN
Odin
Gold V
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 186L
1,222 MMR
Solo
Khepri
Khepri
Gold V
Mookman11
Khepri
Gold V
Level 61
God Stats
13W - 6L
1,679 SR
Queue Stats
131W - 126L
1,260 MMR
Solo
Cthulhu
Cthulhu
Bronze III
RevengerKO
Cthulhu
Bronze III
Level 107
God Stats
1W - 0L
1,368 SR
Queue Stats
37W - 38L
1,321 MMR
Party 1
Olorun
Olorun
Silver I
RexsiGirlfriend
Olorun
Silver I
Level 127
God Stats
15W - 6L
1,806 SR
Queue Stats
94W - 101L
1,223 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,570 SR
1,305 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 79
1,566 SR
1,299 MMR
Ares
Ares
Silver I
 
Ares
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
AnDuar99
Danzaburou
Bronze IV
Level 43
God Stats
1W - 3L
1,438 SR
Queue Stats
1W - 6L
1,269 MMR
Party 2
Agni
Agni
Silver IV
CamperMexico
Agni
Silver IV
Level 49
God Stats
0W - 2L
1,635 SR
Queue Stats
6W - 13L
1,194 MMR
Party 2
Cerberus
Cerberus
Silver II
PolarBearDan
Cerberus
Silver II
Level 48
God Stats
6W - 5L
1,705 SR
Queue Stats
147W - 157L
1,265 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
flash34
Gilgamesh
Gold V
Level 145
God Stats
1W - 2L
1,551 SR
Queue Stats
104W - 117L
1,266 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
7 / 5 / 9
10,344
544
12,258
15,035
6,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
6 / 2 / 10
10,887
573
16,826
15,314
11,636
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
Mookman11
Khepri
19
6 / 1 / 10
11,588
610
10,413
12,327
6,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
RevengerKO
Cthulhu
13
3 / 1 / 10
8,972
472
7,622
19,618
19,073
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
8 / 5 / 5
11,118
585
9,365
16,899
6,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
RavanaMorgan Le FayTiamatCharybdisHou Yi

VS

Bans
AthenaAwilixScyllaTsukuyomiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
3 / 7 / 2
8,722
459
7,501
16,310
11,385
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
AnDuar99
Danzaburou
12
0 / 7 / 1
7,806
411
4,027
11,588
3,767
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 2 / 0
10,111
532
19,773
12,392
4,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
PolarBearDan
Cerberus
14
3 / 7 / 2
8,734
460
7,037
19,679
17,878
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
flash34
Gilgamesh
11
0 / 7 / 5
7,611
401
5,439
15,184
7,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
30
Kills
13
14
Deaths
30
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
5
9
2.3
L
Ares
 
Ares
3
7
2
0.57
L
Danzaburou
AnDuar99
Danzaburou
0
7
1
0.07
W
6
2
10
5.5
L
7
2
0
3.5
W
Khepri
Mookman11
Khepri
6
1
10
11
L
Cerberus
PolarBearDan
Cerberus
3
7
2
0.57
W
Cthulhu
RevengerKO
Cthulhu
3
1
10
8
W
8
5
5
2.1
L
Gilgamesh
flash34
Gilgamesh
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,484
Damage
43,777
79,193
Taken
75,153
50,147
Mitigated
44,829
25,208
Healing
12,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
12,258
4,456
0
3,286
15,035
6,013
1,492
6,126
8,763
0
51,830
L
Ares
 
Ares
7,501
617
120
2,108
16,310
11,385
0
7,281
8,869
42,681
0
L
Danzaburou
AnDuar99
Danzaburou
4,027
1,475
0
1,306
11,588
3,767
49
6,749
4,821
0
43,137
W
16,826
2,958
0
3,851
15,314
11,636
729
7,158
8,018
11,861
51,783
L
19,773
1,529
368
1,769
12,392
4,113
0
6,721
5,563
70,567
0
W
Khepri
Mookman11
Khepri
10,413
1,618
0
1,082
12,327
6,912
552
6,090
6,027
83,844
0
L
Cerberus
PolarBearDan
Cerberus
7,037
772
0
5,151
19,679
17,878
255
5,497
14,114
46,568
0
W
Cthulhu
RevengerKO
Cthulhu
7,622
417
956
4,115
19,618
19,073
592
7,372
12,077
32,989
0
W
9,365
6,704
2,823
9,095
16,899
6,513
5,480
6,730
9,997
72,205
0
L
Gilgamesh
flash34
Gilgamesh
5,439
1,585
0
2,094
15,184
7,686
0
5,270
9,762
0
37,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,909
Gold Earned
42,984
486
Minions Killed
471
0
Camps Cleared
0
1,885,326
Distance Traveled
1,692,482
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,344
544
69
4
0
368,566
1
L
Ares
8,722
459
68
4
0
328,291
4
L
Danzaburou
7,806
411
76
4
0
335,436
1
W
Odin
10,887
573
99
5
0
402,436
1
L
Agni
10,111
532
131
7
0
376,906
5
W
Khepri
11,588
610
176
9
0
385,821
0
L
Cerberus
8,734
460
126
7
0
287,419
7
W
Cthulhu
8,972
472
38
2
0
399,464
2
W
Olorun
11,118
585
104
5
0
329,039
1
L
Gilgamesh
7,611
401
70
4
0
364,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role