Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
 
Terra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Hard1994
Thor
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,560 Elo+
Party 2
Merlin
Merlin
LallaWaffle
Merlin
Level 101
God Stats
0W - 2L
1,278 SR
Queue Stats
32W - 27L
1,540 Elo+
Party 2
Chronos
Chronos
waterlord93
Chronos
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,654 Elo+
Party 3
Team Averages
Level 129
1,456 SR
1,551 Elo+

VS

Team Averages
Level 144
1,525 SR
1,517 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JosseJoestar
Ah Muzen Cab
Level 149
God Stats
13W - 7L
1,651 SR
Queue Stats
367W - 342L
1,528 Elo+
Party 1
Terra
Terra
M1N1M4L
Terra
Level 120
God Stats
5W - 5L
1,475 SR
Queue Stats
210W - 186L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
2 / 4 / 11
10,786
770
9,230
22,047
22,849
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Terra
 
Terra
18
2 / 3 / 6
9,880
706
12,598
17,163
7,576
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
18
7 / 6 / 5
11,192
799
14,832
17,330
8,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
17
2 / 4 / 7
9,956
711
6,467
11,913
3,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
waterlord93
Chronos
14
1 / 6 / 6
9,101
650
6,896
18,319
6,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
19
7 / 2 / 14
11,500
821
15,884
10,812
4,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
 
Morgan Le Fay
17
6 / 3 / 12
10,564
755
18,520
12,209
5,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
 
Apollo
16
3 / 4 / 13
10,012
715
13,442
13,678
6,280
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ah Muzen Cab
JosseJoestar
Ah Muzen Cab
18
7 / 4 / 12
11,185
799
26,410
12,720
5,859
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
M1N1M4L
Terra
17
0 / 1 / 17
10,017
716
5,255
9,580
10,313
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
91
14
Kills
23
23
Deaths
14
35
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
11
1.88
L
Terra
 
Terra
2
3
6
1.67
W
Nu Wa
 
Nu Wa
7
2
14
7
W
Morgan Le Fay
 
Morgan Le Fay
6
3
12
4
W
Apollo
 
Apollo
3
4
13
2.38
L
Thor
7
6
5
1.58
W
Ah Muzen Cab
JosseJoestar
Ah Muzen Cab
7
4
12
3.25
L
Merlin
2
4
7
1.38
W
Terra
M1N1M4L
Terra
0
1
17
8.5
L
Chronos
waterlord93
Chronos
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,023
Damage
79,511
86,772
Taken
58,999
49,076
Mitigated
32,458
42,239
Healing
29,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,230
0
3,373
6,252
22,047
22,849
585
10,912
11,135
24,064
0
L
Terra
 
Terra
12,598
124
14,197
7,832
17,163
7,576
506
8,019
9,144
24,557
0
W
Nu Wa
 
Nu Wa
15,884
4,898
1,716
2,028
10,812
4,206
1,832
5,765
4,833
31,609
0
W
Morgan Le Fay
 
Morgan Le Fay
18,520
677
395
1,332
12,209
5,800
479
6,614
5,262
34,886
0
W
Apollo
 
Apollo
13,442
4,930
1,307
2,669
13,678
6,280
1,801
8,425
5,069
0
26,242
L
Thor
14,832
513
1,157
1,807
17,330
8,657
1,452
7,085
10,245
0
27,942
W
Ah Muzen Cab
JosseJoestar
Ah Muzen Cab
26,410
5,221
1,592
2,163
12,720
5,859
310
8,268
4,143
0
49,281
L
Merlin
6,467
407
1,413
1,711
11,913
3,912
824
5,054
6,859
51,850
0
W
Terra
M1N1M4L
Terra
5,255
449
12,756
3,124
9,580
10,313
641
6,119
3,309
14,054
0
L
Chronos
waterlord93
Chronos
6,896
705
1,642
2,855
18,319
6,082
0
8,589
9,730
21,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,915
Gold Earned
53,278
239
Minions Killed
161
0
Camps Cleared
0
1,255,731
Distance Traveled
1,272,036
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,786
770
60
4
0
258,526
0
L
Terra
9,880
706
28
2
0
247,828
1
W
Nu Wa
11,500
821
40
3
0
249,945
6
W
Morgan Le Fay
10,564
755
29
2
0
265,337
3
W
Apollo
10,012
715
39
3
0
218,144
2
L
Thor
11,192
799
24
2
0
233,621
1
W
Ah Muzen Cab
11,185
799
34
2
0
259,667
0
L
Merlin
9,956
711
94
7
0
257,743
0
W
Terra
10,017
716
19
1
0
278,943
3
L
Chronos
9,101
650
33
2
0
258,013
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role