Player Matchup

King Arthur
King Arthur
HeadChief
King Arthur
Level 49
God Stats
1W - 1L
1,477 SR
Queue Stats
16W - 19L
1,391 Elo+
Party 2
Artio
Artio
Marcovt12
Artio
Level 46
God Stats
5W - 2L
1,591 SR
Queue Stats
16W - 16L
1,448 Elo+
Party 2
Baron Samedi
Baron Samedi
Marouk
Baron Samedi
Level 27
God Stats
2W - 5L
1,453 SR
Queue Stats
16W - 19L
1,391 Elo+
Party 2
Pele
Pele
Ticotube
Pele
Level 22
God Stats
1W - 3L
1,360 SR
Queue Stats
16W - 16L
1,448 Elo+
Party 2
Anhur
Anhur
choko98
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,738 Elo+
Party 2
Team Averages
Level 30
1,476 SR
1,483 Elo+

VS

Team Averages
Level 22
1,494 SR
1,521 Elo+
Bacchus
Bacchus
Handlama
Bacchus
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 38L
1,500 Elo+
Solo
Hachiman
Hachiman
JoelSZN
Hachiman
Level 46
God Stats
3W - 2L
1,421 SR
Queue Stats
134W - 130L
1,574 Elo+
Party 1
Bellona
Bellona
Julija_P10
Bellona
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 5L
1,659 Elo+
Solo
Gilgamesh
Gilgamesh
SaintOhana
Gilgamesh
Level 6
God Stats
26W - 41L
1,533 SR
Queue Stats
76W - 79L
1,373 Elo+
Party 1
Kukulkan
Kukulkan
lHyperCarry
Kukulkan
Level 26
God Stats
7W - 3L
1,519 SR
Queue Stats
66W - 53L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HeadChief
King Arthur
17
3 / 7 / 1
11,766
490
14,479
23,269
25,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
Marcovt12
Artio
13
0 / 9 / 2
8,250
344
6,134
20,180
21,161
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Marouk
Baron Samedi
19
6 / 7 / 4
12,150
506
17,838
23,215
10,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pele
12
3 / 2 / 0
9,031
376
3,970
12,669
3,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
choko98
Anhur
13
1 / 10 / 3
8,900
371
7,151
17,335
5,057
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Handlama
Bacchus
17
6 / 2 / 20
13,819
576
10,192
26,308
34,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
JoelSZN
Hachiman
20
13 / 3 / 13
14,978
624
29,699
19,776
8,575
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Julija_P10
Bellona
20
6 / 2 / 4
14,799
617
10,520
20,655
22,746
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
SaintOhana
Gilgamesh
19
3 / 3 / 9
13,204
550
6,323
22,385
12,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
lHyperCarry
Kukulkan
20
7 / 4 / 11
15,111
630
18,443
13,281
6,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
92
13
Kills
35
35
Deaths
14
10
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Handlama
Bacchus
6
2
20
8
L
King Arthur
HeadChief
King Arthur
3
7
1
0.5
W
Hachiman
JoelSZN
Hachiman
13
3
13
6.5
W
Bellona
Julija_P10
Bellona
6
2
4
4
L
Artio
Marcovt12
Artio
0
9
2
0.11
L
Baron Samedi
Marouk
Baron Samedi
6
7
4
1.14
W
Gilgamesh
SaintOhana
Gilgamesh
3
3
9
2.5
L
Pele
3
2
0
1.5
L
Anhur
choko98
Anhur
1
10
3
0.25
W
Kukulkan
lHyperCarry
Kukulkan
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,572
Damage
75,177
96,668
Taken
102,405
66,251
Mitigated
84,869
18,840
Healing
36,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Handlama
Bacchus
10,192
1,837
488
10,823
26,308
34,189
1,081
10,567
15,741
24,318
0
L
King Arthur
HeadChief
King Arthur
14,479
1,439
0
1,100
23,269
25,419
0
5,502
17,690
0
69,717
W
Hachiman
JoelSZN
Hachiman
29,699
18,005
0
6,735
19,776
8,575
7,911
4,411
15,365
0
142,656
W
Bellona
Julija_P10
Bellona
10,520
3,013
0
7,329
20,655
22,746
3,442
5,400
15,255
1,446
92,771
L
Artio
Marcovt12
Artio
6,134
481
420
2,254
20,180
21,161
22
6,518
13,556
31,351
0
L
Baron Samedi
Marouk
Baron Samedi
17,838
1,110
2,229
8,187
23,215
10,854
144
8,219
14,797
75,834
0
W
Gilgamesh
SaintOhana
Gilgamesh
6,323
2,090
0
7,697
22,385
12,675
467
5,044
17,341
0
85,101
L
Pele
3,970
545
0
3,632
12,669
3,760
73
926
11,703
0
44,429
L
Anhur
choko98
Anhur
7,151
3,170
0
1,018
17,335
5,057
310
7,237
9,990
0
32,755
W
Kukulkan
lHyperCarry
Kukulkan
18,443
2,082
0
3,201
13,281
6,684
3,977
6,197
7,084
120,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,097
Gold Earned
71,911
422
Minions Killed
650
0
Camps Cleared
0
2,015,193
Distance Traveled
2,227,508
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,819
576
19
1
0
449,715
11
L
King Arthur
11,766
490
127
5
0
422,245
1
W
Hachiman
14,978
624
175
7
0
429,866
5
W
Bellona
14,799
617
157
7
0
446,721
4
L
Artio
8,250
344
38
2
0
442,887
5
L
Baron Samedi
12,150
506
118
5
0
403,808
7
W
Gilgamesh
13,204
550
103
4
0
462,559
1
L
Pele
9,031
376
85
4
0
309,654
0
L
Anhur
8,900
371
54
2
0
436,599
1
W
Kukulkan
15,111
630
196
8
0
438,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role