Player Matchup

Nu Wa
Nu Wa
BarbiAlessa13
Nu Wa
Level 21
God Stats
1W - 3L
1,322 SR
Queue Stats
8W - 14L
1,242 Elo+
Solo
Artemis
Artemis
BionicKong
Artemis
Level 127
God Stats
1W - 0L
1,313 SR
Queue Stats
5W - 4L
1,422 Elo+
Party 1
Neith
Neith
Cherrybusums
Neith
Level 7
God Stats
2W - 4L
1,184 SR
Queue Stats
14W - 13L
1,191 Elo+
Solo
Serqet
Serqet
SoaPy SacK
Serqet
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,316 Elo+
Party 1
Cthulhu
Cthulhu
Unknown4923
Cthulhu
Level 5
God Stats
2W - 2L
1,348 SR
Queue Stats
3W - 4L
1,300 Elo+
Party 1
Team Averages
Level 35
1,333 SR
1,294 Elo+

VS

Team Averages
Level 25
1,436 SR
1,357 Elo+
King Arthur
King Arthur
HABlTF0RMlNG
King Arthur
Level 22
God Stats
3W - 6L
1,414 SR
Queue Stats
195W - 193L
1,347 Elo+
Solo
Set
Set
LadyLunaFey
Set
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 38L
1,300 Elo+
Solo
Rama
Rama
MarcusTheMedic
Rama
Level 27
God Stats
0W - 3L
1,173 SR
Queue Stats
16W - 16L
1,465 Elo+
Party 2
Ares
Ares
NomadicBlaze
Ares
Level 33
God Stats
1W - 3L
1,426 SR
Queue Stats
4W - 12L
1,301 Elo+
Party 2
He Bo
He Bo
Xbox man5942
He Bo
Level 29
God Stats
2W - 2L
1,668 SR
Queue Stats
190W - 208L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 26
15,346
1,180
31,125
12,326
5,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
BionicKong
Artemis
20
19 / 0 / 17
16,391
1,261
49,713
14,800
7,236
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
4 / 6 / 19
12,413
955
14,137
11,546
5,919
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Serqet
SoaPy SacK
Serqet
20
3 / 3 / 18
12,590
968
9,758
7,900
6,989
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Unknown4923
Cthulhu
20
3 / 6 / 22
12,681
975
17,029
18,093
13,529
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

175

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HABlTF0RMlNG
King Arthur
19
4 / 14 / 8
12,643
973
15,718
41,546
48,875
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
1 / 12 / 8
11,436
880
5,152
27,850
18,132
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
4 / 4 / 9
12,515
963
23,726
20,041
10,395
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

19
4 / 4 / 8
12,229
941
9,704
27,012
33,404
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
3 / 4 / 7
12,412
955
4,405
14,934
6,978

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
56
38
Kills
16
16
Deaths
38
102
Assists
40
Player
Kills
Deaths
Assists
KDA
W
9
1
26
22
W
Artemis
BionicKong
Artemis
19
0
17
27.5
W
4
6
19
2.25
L
King Arthur
HABlTF0RMlNG
King Arthur
4
14
8
0.57
L
1
12
8
0.42
L
4
4
9
2.13
L
4
4
8
2
W
Serqet
SoaPy SacK
Serqet
3
3
18
4
W
Cthulhu
Unknown4923
Cthulhu
3
6
22
2.33
L
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,762
Damage
58,705
64,665
Taken
131,383
39,261
Mitigated
117,784
8,170
Healing
4,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,125
9,294
142
1,170
12,326
5,588
0
2,502
9,824
42,156
0
W
Artemis
BionicKong
Artemis
49,713
33,461
0
4,013
14,800
7,236
0
3,848
10,952
0
92,080
W
14,137
10,790
0
1,482
11,546
5,919
0
3,164
8,382
0
27,570
L
King Arthur
HABlTF0RMlNG
King Arthur
15,718
1,776
656
2,085
41,546
48,875
0
14,326
27,152
860
46,476
L
5,152
3,776
0
316
27,850
18,132
0
9,905
17,945
0
18,803
L
23,726
11,424
0
1,345
20,041
10,395
0
8,469
11,374
0
60,281
L
9,704
551
0
0
27,012
33,404
0
9,373
17,411
22,747
0
W
Serqet
SoaPy SacK
Serqet
9,758
4,961
0
0
7,900
6,989
0
1,553
6,347
0
21,290
W
Cthulhu
Unknown4923
Cthulhu
17,029
643
1,363
0
18,093
13,529
0
3,306
14,787
31,476
0
L
4,405
262
0
0
14,934
6,978
0
6,081
8,853
26,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,421
Gold Earned
61,235
230
Minions Killed
209
4
Camps Cleared
3
1,091,336
Distance Traveled
1,127,392
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
15,346
1,180
38
3
0
244,736
0
W
Artemis
16,391
1,261
92
7
1
210,159
1
W
Neith
12,413
955
32
2
2
169,730
0
L
King Arthur
12,643
973
59
5
0
231,857
1
L
Set
11,436
880
19
1
2
226,440
0
L
Rama
12,515
963
77
6
0
214,410
0
L
Ares
12,229
941
11
1
1
208,213
0
W
Serqet
12,590
968
36
3
0
213,036
0
W
Cthulhu
12,681
975
32
2
1
253,675
0
L
He Bo
12,412
955
43
3
0
246,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role