Player Matchup

Chang'e
Chang'e
CropyTo
Chang'e
Level 54
God Stats
19W - 21L
1,360 SR
Queue Stats
290W - 308L
1,406 Elo+
Party 1
Sun Wukong
Sun Wukong
LuxBG
Sun Wukong
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,581 Elo+
Party 1
Anhur
Anhur
Nordinger91
Anhur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,557 Elo+
Party 2
Yemoja
Yemoja
Schmilz
Yemoja
Level 7
God Stats
3W - 3L
1,591 SR
Queue Stats
5W - 5L
1,552 Elo+
Party 2
Nemesis
Nemesis
bobkataJDM
Nemesis
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
96W - 122L
1,408 Elo+
Party 1
Team Averages
Level 22
1,490 SR
1,501 Elo+

VS

Team Averages
Level 24
1,517 SR
1,461 Elo+
Arachne
Arachne
Duploman
Arachne
Level 26
God Stats
3W - 1L
1,717 SR
Queue Stats
5W - 2L
1,716 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ELKHOFASH
Morgan Le Fay
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
140W - 181L
1,365 Elo+
Solo
Hel
Hel
Lemnisir
Hel
Level 13
God Stats
1W - 0L
1,503 SR
Queue Stats
2W - 1L
1,361 Elo+
Solo
Sun Wukong
Sun Wukong
ROBISLOVE
Sun Wukong
Level 25
God Stats
3W - 1L
1,584 SR
Queue Stats
28W - 19L
1,625 Elo+
Solo
Izanami
Izanami
ShaneBullet
Izanami
Level 28
God Stats
3W - 6L
1,278 SR
Queue Stats
15W - 30L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CropyTo
Chang'e
19
3 / 7 / 5
12,409
443
18,287
30,999
12,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
LuxBG
Sun Wukong
19
1 / 6 / 4
11,693
418
9,548
22,667
17,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
13 / 8 / 4
13,187
471
24,096
26,151
11,289
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Schmilz
Yemoja
17
2 / 1 / 12
12,268
438
5,970
16,198
25,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
bobkataJDM
Nemesis
20
5 / 11 / 2
13,405
479
14,078
28,343
12,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Duploman
Arachne
20
10 / 3 / 6
14,376
513
19,198
26,464
17,835
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
ELKHOFASH
Morgan Le Fay
16
3 / 8 / 7
12,285
439
13,196
18,096
5,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 5 / 13
14,523
519
19,543
18,383
6,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
ROBISLOVE
Sun Wukong
20
14 / 0 / 5
16,599
593
32,828
29,569
43,265
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
ShaneBullet
Izanami
15
0 / 8 / 5
11,743
419
7,147
15,200
4,056
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
69
24
Kills
33
33
Deaths
24
27
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CropyTo
Chang'e
3
7
5
0.79
W
Arachne
Duploman
Arachne
10
3
6
4.33
W
Morgan Le Fay
ELKHOFASH
Morgan Le Fay
3
8
7
0.81
W
6
5
13
2.5
L
Sun Wukong
LuxBG
Sun Wukong
1
6
4
0.5
L
13
8
4
1.88
W
Sun Wukong
ROBISLOVE
Sun Wukong
14
0
5
16.5
L
Yemoja
Schmilz
Yemoja
2
1
12
8
W
Izanami
ShaneBullet
Izanami
0
8
5
0.31
L
Nemesis
bobkataJDM
Nemesis
5
11
2
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,979
Damage
91,912
124,358
Taken
107,712
79,455
Mitigated
76,975
37,852
Healing
44,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CropyTo
Chang'e
18,287
911
3,397
12,089
30,999
12,591
367
9,814
20,677
102,186
0
W
Arachne
Duploman
Arachne
19,198
12,588
496
8,323
26,464
17,835
2,008
7,796
18,482
0
125,088
W
Morgan Le Fay
ELKHOFASH
Morgan Le Fay
13,196
2,116
135
3,749
18,096
5,641
1,093
5,793
12,152
49,087
0
W
19,543
1,050
7,921
9,505
18,383
6,178
2,147
4,910
13,382
83,144
0
L
Sun Wukong
LuxBG
Sun Wukong
9,548
1,990
0
3,446
22,667
17,515
378
6,087
16,434
0
82,660
L
24,096
13,388
0
4,644
26,151
11,289
1,132
6,618
19,477
0
94,056
W
Sun Wukong
ROBISLOVE
Sun Wukong
32,828
6,316
0
13,324
29,569
43,265
2,197
7,050
21,909
0
133,324
L
Yemoja
Schmilz
Yemoja
5,970
963
8,161
3,841
16,198
25,315
390
5,447
10,541
24,436
0
W
Izanami
ShaneBullet
Izanami
7,147
5,087
0
1,211
15,200
4,056
5,359
4,192
11,008
0
64,865
L
Nemesis
bobkataJDM
Nemesis
14,078
8,206
0
2,274
28,343
12,745
354
3,895
24,318
0
125,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,962
Gold Earned
69,526
599
Minions Killed
643
0
Camps Cleared
0
2,465,773
Distance Traveled
2,521,704
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,409
443
155
6
0
491,082
1
W
Arachne
14,376
513
140
5
0
564,015
0
W
Morgan Le Fay
12,285
439
60
2
0
461,868
2
W
Hel
14,523
519
141
5
0
517,334
10
L
Sun Wukong
11,693
418
125
4
0
494,461
0
L
Anhur
13,187
471
125
4
0
455,340
4
W
Sun Wukong
16,599
593
203
7
0
546,063
7
L
Yemoja
12,268
438
30
1
0
549,666
20
W
Izanami
11,743
419
99
4
0
432,424
0
L
Nemesis
13,405
479
164
6
0
475,224
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role