Player Matchup

Danzaburou
Danzaburou
Arthuro_Mayocho
Danzaburou
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,506 Elo+
Party 3
Scylla
Scylla
Didigo_Mayocho
Scylla
Level 82
God Stats
14W - 12L
1,450 SR
Queue Stats
531W - 490L
1,584 Elo+
Party 3
Hun Batz
Hun Batz
Gaetano_Mayocho
Hun Batz
Level 37
God Stats
2W - 2L
1,601 SR
Queue Stats
187W - 217L
1,462 Elo+
Party 3
Sol
Sol
iKyZze
Sol
Level 88
God Stats
137W - 101L
1,585 SR
Queue Stats
631W - 596L
1,540 Elo+
Party 3
Neith
Neith
kakatoHesss
Neith
Level 35
God Stats
61W - 69L
1,543 SR
Queue Stats
272W - 259L
1,403 Elo+
Solo
Team Averages
Level 50
1,536 SR
1,499 Elo+

VS

Team Averages
Level 67
1,647 SR
1,501 Elo+
Baron Samedi
Baron Samedi
Ap0theosiss
Baron Samedi
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,563 Elo+
Party 2
Sun Wukong
Sun Wukong
Aqauticus
Sun Wukong
Level 86
God Stats
6W - 2L
1,463 SR
Queue Stats
212W - 228L
1,445 Elo+
Party 2
Izanami
Izanami
CRONO_ITA
Izanami
Level 28
God Stats
7W - 4L
1,908 SR
Queue Stats
145W - 97L
1,581 Elo+
Party 1
Awilix
Awilix
KosztaKoffee
Awilix
Level 69
God Stats
16W - 8L
1,673 SR
Queue Stats
177W - 186L
1,396 Elo+
Party 2
Guan Yu
Guan Yu
TRAHIGHLANDER
Guan Yu
Level 143
God Stats
34W - 19L
1,689 SR
Queue Stats
697W - 633L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arthuro_Mayocho
Danzaburou
13
0 / 8 / 1
7,474
415
5,886
13,937
3,878
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
6 / 7 / 2
9,373
521
13,092
12,280
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
14
1 / 6 / 2
8,207
456
6,093
13,799
4,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sol
iKyZze
Sol
17
6 / 3 / 1
10,273
571
14,322
14,216
3,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 5 / 6
7,824
435
6,994
10,924
2,695
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ap0theosiss
Baron Samedi
15
4 / 5 / 8
9,934
552
9,218
11,585
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Aqauticus
Sun Wukong
18
14 / 0 / 5
11,839
658
17,122
17,487
10,034
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
CRONO_ITA
Izanami
18
4 / 4 / 1
11,341
630
9,070
14,208
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
17
4 / 3 / 8
10,483
582
6,918
10,696
4,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Guan Yu
15
3 / 3 / 6
10,061
559
4,982
17,026
17,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
15
Kills
29
29
Deaths
15
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Ap0theosiss
Baron Samedi
4
5
8
1.6
W
Sun Wukong
Aqauticus
Sun Wukong
14
0
5
16.5
L
Danzaburou
Arthuro_Mayocho
Danzaburou
0
8
1
0.06
W
Izanami
CRONO_ITA
Izanami
4
4
1
1.13
L
6
7
2
1
L
Hun Batz
1
6
2
0.33
W
Awilix
4
3
8
2.67
W
Guan Yu
3
3
6
2
L
Sol
iKyZze
Sol
6
3
1
2.17
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,387
Damage
47,310
65,156
Taken
71,002
17,260
Mitigated
41,477
19,540
Healing
30,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Ap0theosiss
Baron Samedi
9,218
967
522
2,955
11,585
4,757
1,853
6,431
5,154
42,031
0
W
Sun Wukong
Aqauticus
Sun Wukong
17,122
3,439
0
10,367
17,487
10,034
1,101
2,719
14,768
0
62,636
L
Danzaburou
Arthuro_Mayocho
Danzaburou
5,886
3,069
0
2,730
13,937
3,878
0
1,168
12,769
0
36,279
W
Izanami
CRONO_ITA
Izanami
9,070
5,824
0
5,737
14,208
3,829
2,705
9,223
4,985
0
97,514
L
13,092
565
0
2,057
12,280
3,039
225
3,340
8,940
56,712
0
L
Hun Batz
6,093
1,906
0
4,393
13,799
4,426
0
512
13,287
0
62,000
W
Awilix
6,918
2,489
0
3,300
10,696
4,977
1,200
3,515
7,181
0
58,044
W
Guan Yu
4,982
799
1,367
6,162
17,026
17,880
306
5,690
11,336
0
29,211
L
Sol
iKyZze
Sol
14,322
5,891
0
7,277
14,216
3,222
1,406
376
13,840
88,482
0
L
6,994
2,821
0
3,083
10,924
2,695
189
3,822
7,102
0
31,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,151
Gold Earned
53,658
474
Minions Killed
499
0
Camps Cleared
0
1,559,071
Distance Traveled
1,680,443
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,934
552
80
4
0
295,525
0
W
Sun Wukong
11,839
658
95
5
0
346,969
2
L
Danzaburou
7,474
415
69
4
0
279,910
0
W
Izanami
11,341
630
160
9
0
315,526
7
L
Scylla
9,373
521
100
6
0
298,572
4
L
Hun Batz
8,207
456
111
6
0
364,856
3
W
Awilix
10,483
582
111
6
0
376,744
3
W
Guan Yu
10,061
559
53
3
0
345,679
1
L
Sol
10,273
571
133
7
0
316,286
4
L
Neith
7,824
435
61
3
0
299,447
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role