Player Matchup

King Arthur
King Arthur
Amya1152
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,277 Elo+
Party 1
Chiron
Chiron
Rage_Asassin13
Chiron
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 51L
1,409 Elo+
Solo
Aphrodite
Aphrodite
Voodoo Village
Aphrodite
Level 128
God Stats
0W - 2L
1,443 SR
Queue Stats
220W - 211L
1,437 Elo+
Party 1
Geb
Geb
lilacahead
Geb
Level 67
God Stats
1W - 2L
1,461 SR
Queue Stats
136W - 131L
1,409 Elo+
Solo
Medusa
Medusa
n1cr0yable
Medusa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,469 Elo+
Solo
Team Averages
Level 69
1,481 SR
1,400 Elo+

VS

Team Averages
Level 113
1,407 SR
1,450 Elo+
Merlin
Merlin
Diswun
Merlin
Level 106
God Stats
2W - 2L
1,273 SR
Queue Stats
519W - 538L
1,513 Elo+
Solo
Yemoja
Yemoja
IISongbird22II
Yemoja
Level 127
God Stats
7W - 6L
1,395 SR
Queue Stats
313W - 332L
1,468 Elo+
Solo
Apollo
Apollo
LawlessLion3459
Apollo
Level 128
God Stats
3W - 5L
1,368 SR
Queue Stats
529W - 507L
1,414 Elo+
Solo
Zeus
Zeus
Legend of Rebel
Zeus
Level 127
God Stats
12W - 3L
1,501 SR
Queue Stats
527W - 546L
1,405 Elo+
Solo
Geb
Geb
POTATOE ZOMBIE8
Geb
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Amya1152
King Arthur
16
1 / 9 / 6
10,218
568
7,033
30,050
26,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mace

Mace

+10
Physical Power

20
5 / 6 / 10
12,587
699
23,929
21,268
9,036
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
Voodoo Village
Aphrodite
20
6 / 7 / 11
12,489
694
18,399
32,634
25,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
4 / 4 / 14
12,653
703
17,527
41,816
49,961
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
n1cr0yable
Medusa
19
5 / 5 / 11
11,113
617
28,076
25,517
11,136
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Diswun
Merlin
20
4 / 1 / 17
12,743
708
29,066
18,015
8,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
7 / 1 / 17
12,561
698
16,143
18,701
11,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
5 / 7 / 12
11,997
667
21,932
20,778
10,394
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
13 / 6 / 14
14,012
778
55,533
26,013
11,733
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
0 / 6 / 22
11,093
616
14,379
30,429
37,656
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
111
21
Kills
29
31
Deaths
21
52
Assists
82
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Amya1152
King Arthur
1
9
6
0.44
W
Merlin
Diswun
Merlin
4
1
17
12.5
W
7
1
17
15.5
W
5
7
12
1.57
W
13
6
14
3.33
W
0
6
22
1.83
L
5
6
10
1.67
L
Aphrodite
Voodoo Village
Aphrodite
6
7
11
1.64
L
4
4
14
2.75
L
Medusa
n1cr0yable
Medusa
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,964
Damage
137,053
151,285
Taken
113,936
122,405
Mitigated
80,579
68,212
Healing
66,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Amya1152
King Arthur
7,033
1,067
1,419
5,440
30,050
26,848
134
19,358
10,692
388
13,604
W
Merlin
Diswun
Merlin
29,066
1,819
4,684
4,667
18,015
8,956
662
8,185
9,732
52,535
0
W
16,143
4,109
31,260
7,991
18,701
11,840
601
7,132
11,418
26,932
0
W
21,932
9,937
2,015
3,030
20,778
10,394
1,672
6,606
14,086
0
46,085
W
55,533
9,192
2,216
6,455
26,013
11,733
2,389
7,012
18,866
82,814
0
W
14,379
1,294
2,167
1,802
30,429
37,656
199
7,140
23,051
21,580
0
L
23,929
4,473
3,737
5,189
21,268
9,036
675
17,659
3,609
0
42,605
L
Aphrodite
Voodoo Village
Aphrodite
18,399
2,397
16,079
14,812
32,634
25,424
162
26,344
6,290
38,868
0
L
17,527
3,492
2,991
7,981
41,816
49,961
0
29,911
11,905
30,381
0
L
Medusa
n1cr0yable
Medusa
28,076
16,653
1,910
8,654
25,517
11,136
0
21,849
3,668
0
47,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,060
Gold Earned
62,406
170
Minions Killed
190
0
Camps Cleared
0
1,574,864
Distance Traveled
1,505,553
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,218
568
15
1
0
286,930
1
W
Merlin
12,743
708
57
3
0
330,628
0
W
Yemoja
12,561
698
21
1
0
310,086
4
W
Apollo
11,997
667
46
3
0
282,930
0
W
Zeus
14,012
778
53
3
0
248,097
0
W
Geb
11,093
616
13
1
0
333,812
4
L
Chiron
12,587
699
44
2
0
336,720
0
L
Aphrodite
12,489
694
48
3
0
287,501
1
L
Geb
12,653
703
29
2
0
334,604
0
L
Medusa
11,113
617
34
2
0
329,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role