Player Matchup

Thor
Thor
Jaghart
Thor
Level 89
God Stats
0W - 1L
1,166 SR
Queue Stats
190W - 307L
1,355 Elo+
Party 1
Zeus
Zeus
Lydiris
Zeus
Level 67
God Stats
16W - 25L
1,433 SR
Queue Stats
89W - 171L
1,345 Elo+
Party 1
Neith
Neith
julebasque
Neith
Level 86
God Stats
6W - 8L
1,398 SR
Queue Stats
61W - 84L
1,331 Elo+
Party 1
Team Averages
Level 81
1,332 SR
1,344 Elo+

VS

Team Averages
Level 104
1,442 SR
1,393 Elo+
Susano
Susano
Flying5hark
Susano
Level 83
God Stats
4W - 7L
1,347 SR
Queue Stats
7W - 15L
1,348 Elo+
Party 2
Anhur
Anhur
Microm94
Anhur
Level 145
God Stats
1W - 3L
1,501 SR
Queue Stats
379W - 287L
1,541 Elo+
Solo
Zeus
Zeus
darkfrenzy96
Zeus
Level 85
God Stats
4W - 2L
1,479 SR
Queue Stats
5W - 9L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Jaghart
Thor
14
5 / 12 / 6
11,101
694
9,762
18,677
5,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
Lydiris
Zeus
15
6 / 8 / 4
11,307
707
9,654
12,876
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
14
2 / 8 / 6
10,155
635
13,271
18,248
5,339
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
6 / 7 / 12
11,898
744
8,182
14,224
4,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anhur
Microm94
Anhur
16
7 / 4 / 13
12,831
802
11,292
18,049
12,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
15 / 2 / 10
13,979
874
23,070
8,093
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
63
13
Kills
28
28
Deaths
13
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Susano
6
7
12
1.71
L
Thor
Jaghart
Thor
5
12
6
0.67
L
Zeus
Lydiris
Zeus
6
8
4
1
W
Anhur
Microm94
Anhur
7
4
13
3.38
W
15
2
10
10
L
Neith
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,687
Damage
42,544
49,801
Taken
40,366
14,655
Mitigated
19,478
8,051
Healing
6,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
8,182
1,122
0
1,205
14,224
4,688
861
4,902
9,322
0
24,031
L
Thor
Jaghart
Thor
9,762
1,802
600
634
18,677
5,716
0
8,983
9,318
0
25,410
L
Zeus
Lydiris
Zeus
9,654
735
412
661
12,876
3,600
61
4,440
8,078
36,304
0
W
Anhur
Microm94
Anhur
11,292
2,965
0
3,676
18,049
12,453
660
3,038
15,011
0
29,721
W
23,070
325
0
1,535
8,093
2,337
1,095
2,067
6,026
64,188
0
L
Neith
13,271
6,196
418
5,326
18,248
5,339
176
8,847
8,969
0
42,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,563
Gold Earned
38,708
155
Minions Killed
168
8
Camps Cleared
6
724,204
Distance Traveled
836,357
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
11,898
744
31
2
0
274,502
1
L
Thor
11,101
694
31
2
1
234,209
9
L
Zeus
11,307
707
68
4
2
229,622
0
W
Anhur
12,831
802
40
3
1
283,506
3
W
Zeus
13,979
874
97
6
5
278,349
3
L
Neith
10,155
635
56
4
5
260,373
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role