Player Matchup

Arachne
Arachne
Bubhuss
Arachne
Level 26
God Stats
10W - 10L
1,700 SR
Queue Stats
40W - 46L
1,526 Elo+
Solo
Bellona
Bellona
Jimcanfixit6969
Bellona
Level 18
God Stats
3W - 1L
1,996 SR
Queue Stats
46W - 33L
1,508 Elo+
Solo
Janus
Janus
Kalmso92
Janus
Level 27
God Stats
1W - 2L
1,730 SR
Queue Stats
87W - 98L
1,409 Elo+
Solo
Tsukuyomi
Tsukuyomi
MayaShimon
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,426 Elo+
Solo
Ymir
Ymir
mgfifas_onecri
Ymir
Level 22
God Stats
5W - 7L
1,687 SR
Queue Stats
102W - 129L
1,410 Elo+
Solo
Team Averages
Level 24
1,723 SR
1,456 Elo+

VS

Team Averages
Level 26
1,629 SR
1,516 Elo+
Tiamat
Tiamat
Danipro242471
Tiamat
Level 27
God Stats
4W - 1L
1,723 SR
Queue Stats
104W - 78L
1,491 Elo+
Solo
Erlang Shen
Erlang Shen
ForDome93
Erlang Shen
Level 20
God Stats
3W - 0L
1,762 SR
Queue Stats
43W - 17L
1,692 Elo+
Party 1
Ravana
Ravana
Gary_SmithVII
Ravana
Level 27
God Stats
10W - 8L
1,537 SR
Queue Stats
69W - 65L
1,436 Elo+
Solo
Izanami
Izanami
Wojda_Lwo
Izanami
Level 20
God Stats
19W - 17L
1,363 SR
Queue Stats
38W - 35L
1,345 Elo+
Solo
Odin
Odin
zweiadrig_Vorhof
Odin
Level 36
God Stats
5W - 1L
1,758 SR
Queue Stats
116W - 65L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bubhuss
Arachne
7
2 / 4 / 0
4,784
478
4,198
7,918
1,896
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

3
0 / 2 / 0
3,655
366
1,006
2,050
1,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
Kalmso92
Janus
9
1 / 2 / 1
5,223
522
2,373
4,425
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
MayaShimon
Tsukuyomi
6
0 / 1 / 0
4,268
427
1,697
3,269
681
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 3 / 1
4,578
458
365
5,383
3,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,384
538
3,721
5,760
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
ForDome93
Erlang Shen
11
2 / 0 / 0
6,408
641
2,128
4,655
3,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
6 / 0 / 0
6,472
647
3,513
4,043
1,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Wojda_Lwo
Izanami
8
1 / 1 / 2
5,205
521
1,722
3,208
752
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 0 / 2
6,561
656
2,501
5,971
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
12
12
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
Bubhuss
Arachne
2
4
0
0.5
W
0
2
4
1
W
Erlang Shen
ForDome93
Erlang Shen
2
0
0
2
W
6
0
0
6
L
0
2
0
0
L
Janus
Kalmso92
Janus
1
2
1
0.75
L
Tsukuyomi
MayaShimon
Tsukuyomi
0
1
0
0
W
Izanami
Wojda_Lwo
Izanami
1
1
2
2
L
0
3
1
0.17
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,639
Damage
13,585
23,045
Taken
23,637
8,274
Mitigated
10,003
5,950
Healing
6,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Bubhuss
Arachne
4,198
3,394
0
2,550
7,918
1,896
0
1,127
6,687
0
20,022
W
3,721
74
0
842
5,760
2,239
0
1,407
4,186
21,684
0
W
Erlang Shen
ForDome93
Erlang Shen
2,128
1,124
0
2,538
4,655
3,119
402
0
4,655
2,794
35,222
W
3,513
894
0
275
4,043
1,721
644
177
3,866
0
27,573
L
1,006
499
0
412
2,050
1,268
0
0
2,050
0
4,526
L
Janus
Kalmso92
Janus
2,373
83
0
1,082
4,425
800
0
1,040
3,267
24,514
0
L
Tsukuyomi
MayaShimon
Tsukuyomi
1,697
566
0
1,344
3,269
681
0
378
2,845
0
10,874
W
Izanami
Wojda_Lwo
Izanami
1,722
969
0
225
3,208
752
1,169
590
2,556
0
18,032
L
365
204
0
562
5,383
3,629
0
716
4,475
9,732
0
W
2,501
473
0
2,142
5,971
2,172
0
299
5,636
0
40,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,508
Gold Earned
30,030
130
Minions Killed
321
0
Camps Cleared
0
731,329
Distance Traveled
1,037,923
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,784
478
36
4
0
213,753
0
W
Tiamat
5,384
538
47
5
0
209,190
7
W
Erlang Shen
6,408
641
94
9
0
211,426
1
W
Ravana
6,472
647
67
7
0
208,443
1
L
Bellona
3,655
366
7
1
0
38,888
1
L
Janus
5,223
522
46
5
0
207,017
0
L
Tsukuyomi
4,268
427
22
2
0
110,515
2
W
Izanami
5,205
521
34
3
0
188,013
1
L
Ymir
4,578
458
19
2
0
161,156
0
W
Odin
6,561
656
79
8
0
220,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role