Player Matchup

Thoth
Thoth
AmyJBee2000
Thoth
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 9L
1,551 Elo+
Party 1
Bacchus
Bacchus
Padley99-_-
Bacchus
Level 29
God Stats
0W - 6L
1,068 SR
Queue Stats
309W - 388L
1,309 Elo+
Party 1
Skadi
Skadi
ThaDevil0fRamadi
Skadi
Level 28
God Stats
31W - 21L
1,480 SR
Queue Stats
120W - 180L
1,315 Elo+
Solo
Team Averages
Level 22
1,349 SR
1,392 Elo+

VS

Team Averages
Level 21
1,867 SR
1,718 Elo+
Horus
Horus
OdyIsMyDog
Horus
Level 29
God Stats
59W - 9L
1,829 SR
Queue Stats
206W - 78L
1,752 Elo+
Party 2
Hachiman
Hachiman
PirateMarocain
Hachiman
Level 24
God Stats
25W - 5L
1,900 SR
Queue Stats
214W - 72L
1,723 Elo+
Party 2
Zeus
Zeus
lekingdelest
Zeus
Level 11
God Stats
36W - 7L
1,872 SR
Queue Stats
106W - 40L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
6,935
694
7,794
8,599
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Padley99-_-
Bacchus
7
0 / 7 / 1
6,123
612
3,820
14,521
10,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
2 / 9 / 0
6,348
635
3,675
8,926
2,229
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
4 / 1 / 17
9,101
910
6,401
9,738
8,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
13
10 / 1 / 11
9,057
906
13,018
8,106
2,715
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
8 / 1 / 13
8,902
890
11,085
6,290
1,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
63
3
Kills
22
22
Deaths
3
2
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Horus
4
1
17
12.5
L
Bacchus
Padley99-_-
Bacchus
0
7
1
0.07
W
Hachiman
10
1
11
15.5
L
2
9
0
0.22
W
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,289
Damage
30,504
32,046
Taken
24,134
15,246
Mitigated
13,182
1,910
Healing
9,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,794
88
0
469
8,599
2,874
0
3,870
4,729
30,987
0
W
Horus
6,401
2,378
1,699
3,771
9,738
8,499
64
4,508
4,962
0
14,383
L
Bacchus
Padley99-_-
Bacchus
3,820
360
175
1,066
14,521
10,143
0
4,956
9,565
5,544
0
W
Hachiman
13,018
8,216
0
2,008
8,106
2,715
1,649
3,701
4,243
0
40,563
L
3,675
869
14
186
8,926
2,229
0
2,483
6,443
0
7,811
W
11,085
1,204
0
1,850
6,290
1,968
366
2,986
3,168
31,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,406
Gold Earned
27,060
79
Minions Killed
135
1
Camps Cleared
7
460,600
Distance Traveled
596,827
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,935
694
70
7
1
168,570
2
W
Horus
9,101
910
15
2
1
212,735
3
L
Bacchus
6,123
612
3
0
0
159,829
1
W
Hachiman
9,057
906
81
8
4
189,933
1
L
Skadi
6,348
635
6
1
0
132,201
1
W
Zeus
8,902
890
39
4
2
194,159
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role