Player Matchup

Izanami
Izanami
No-NamBraah
Izanami
Level 27
God Stats
1W - 0L
1,606 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Agni
Agni
Sir Sportacus
Agni
Level 145
God Stats
6W - 1L
1,705 SR
Queue Stats
1,233W - 251L
1,958 Elo+
Party 1
Ganesha
Ganesha
The Real Magnum
Ganesha
Level 29
God Stats
13W - 2L
1,890 SR
Queue Stats
427W - 39L
2,006 Elo+
Party 1
Team Averages
Level 67
1,734 SR
1,821 Elo+

VS

Team Averages
Level 65
1,324 SR
1,285 Elo+
Ymir
Ymir
DanDanDanii
Ymir
Level 23
God Stats
0W - 3L
1,257 SR
Queue Stats
15W - 31L
1,368 Elo+
Solo
Nu Wa
Nu Wa
Gianniperezgonza
Nu Wa
Level 160
God Stats
46W - 63L
1,436 SR
Queue Stats
534W - 719L
1,333 Elo+
Solo
Hera
Hera
TFMG-_-Shoahm
Hera
Level 11
God Stats
0W - 4L
1,278 SR
Queue Stats
5W - 13L
1,155 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
No-NamBraah
Izanami
11
3 / 1 / 10
7,807
781
6,785
6,053
2,257
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
17 / 1 / 4
10,246
1,025
12,716
5,125
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 2 / 18
8,884
888
7,120
9,713
6,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 0
7,988
799
3,275
14,236
11,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 9 / 3
7,072
707
5,362
9,442
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 6 / 2
6,226
623
2,150
6,954
1,822
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
21
Kills
4
4
Deaths
21
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
L
1
9
3
0.28
W
Izanami
No-NamBraah
Izanami
3
1
10
8
W
17
1
4
19
L
0
6
2
0.17
W
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,621
Damage
10,787
20,891
Taken
30,632
12,169
Mitigated
15,910
6,161
Healing
3,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,275
223
0
1,980
14,236
11,787
0
6,614
7,136
10,872
0
L
5,362
1,211
37
645
9,442
2,301
0
6,579
2,373
18,627
0
W
Izanami
No-NamBraah
Izanami
6,785
5,657
520
565
6,053
2,257
1,325
4,796
949
0
24,730
W
12,716
423
0
827
5,125
3,106
800
1,881
3,098
39,321
0
L
2,150
932
0
750
6,954
1,822
0
5,294
1,287
7,598
0
W
7,120
633
0
4,249
9,713
6,806
385
3,907
5,536
24,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,937
Gold Earned
21,286
127
Minions Killed
66
9
Camps Cleared
0
592,821
Distance Traveled
416,621
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,988
799
15
2
0
152,713
1
L
Nu Wa
7,072
707
35
4
0
142,534
1
W
Izanami
7,807
781
37
4
1
188,415
0
W
Agni
10,246
1,025
90
9
8
209,848
4
L
Hera
6,226
623
16
2
0
121,374
0
W
Ganesha
8,884
888
0
0
0
194,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role