Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Chitzkoi
Osiris
Level 160
God Stats
1W - 2L
1,139 SR
Queue Stats
275W - 268L
1,553 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shpougal
Tsukuyomi
Level 129
God Stats
1W - 0L
1,618 SR
Queue Stats
64W - 48L
1,689 Elo+
Solo
Geb
Geb
Waffles14
Geb
Level 160
God Stats
3W - 1L
1,801 SR
Queue Stats
69W - 60L
1,620 Elo+
Solo
Artio
Artio
xxYgreactionxx
Artio
Level 155
God Stats
1W - 2L
1,198 SR
Queue Stats
129W - 108L
1,599 Elo+
Solo
Team Averages
Level 153
1,451 SR
1,592 Elo+

VS

Team Averages
Level 137
1,549 SR
1,553 Elo+
Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Robatix
King Arthur
Level 116
God Stats
10W - 16L
1,466 SR
Queue Stats
475W - 487L
1,583 Elo+
Solo
Chiron
Chiron
SirCamelTail
Chiron
Level 129
God Stats
4W - 9L
1,421 SR
Queue Stats
348W - 343L
1,524 Elo+
Solo
Eset
Eset
Type Z TonyG
Eset
Level 159
God Stats
6W - 5L
1,649 SR
Queue Stats
364W - 356L
1,534 Elo+
Solo
Sol
Sol
shadowfrost21
Sol
Level 133
God Stats
18W - 6L
1,711 SR
Queue Stats
366W - 371L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
3 / 2 / 11
10,700
764
19,700
11,514
6,227
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
Chitzkoi
Osiris
16
6 / 5 / 9
10,283
735
12,671
22,327
33,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
Shpougal
Tsukuyomi
18
5 / 4 / 4
11,088
792
18,963
14,224
9,369
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
0 / 1 / 15
10,791
771
17,015
18,942
22,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 3 / 10
11,126
795
10,959
28,620
38,719
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
3 / 5 / 9
9,572
684
8,822
21,211
18,236
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Robatix
King Arthur
16
2 / 6 / 11
9,524
680
13,435
25,320
22,699
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
15
1 / 3 / 9
9,266
662
18,705
13,574
6,922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 3 / 9
9,938
710
13,342
16,777
12,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 2 / 8
10,583
756
21,225
16,052
7,527
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
61
19
Kills
15
15
Deaths
19
49
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
2
11
4.25
L
Fenrir
 
Fenrir
3
5
9
1.5
W
Osiris
Chitzkoi
Osiris
6
5
9
2.1
L
King Arthur
Robatix
King Arthur
2
6
11
1.25
W
Tsukuyomi
Shpougal
Tsukuyomi
5
4
4
1.75
L
Chiron
1
3
9
1.83
L
4
3
9
2.83
W
0
1
15
7.5
L
5
2
8
4.5
W
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,308
Damage
75,529
95,627
Taken
92,934
110,819
Mitigated
68,144
38,761
Healing
30,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
19,700
497
573
3,204
11,514
6,227
1,388
2,192
9,322
48,954
0
L
Fenrir
 
Fenrir
8,822
1,411
3,314
3,836
21,211
18,236
216
8,761
12,450
1,001
14,134
W
Osiris
Chitzkoi
Osiris
12,671
3,104
1,678
3,010
22,327
33,556
2,036
9,592
12,735
0
20,146
L
King Arthur
Robatix
King Arthur
13,435
1,675
480
3,976
25,320
22,699
0
14,393
10,927
15
19,922
W
Tsukuyomi
Shpougal
Tsukuyomi
18,963
3,724
2,075
1,675
14,224
9,369
2,109
5,278
8,946
0
30,176
L
Chiron
18,705
6,114
3,535
1,545
13,574
6,922
742
7,066
6,458
0
31,328
L
13,342
1,068
1,922
2,602
16,777
12,760
277
7,973
8,804
29,828
0
W
17,015
799
2,495
4,878
18,942
22,948
627
6,298
12,644
28,230
0
L
21,225
5,634
2,525
6,271
16,052
7,527
2,657
9,481
6,571
41,499
0
W
10,959
1,135
8,199
10,974
28,620
38,719
247
11,878
16,742
24,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,988
Gold Earned
48,883
137
Minions Killed
168
0
Camps Cleared
0
1,357,829
Distance Traveled
1,268,185
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,700
764
60
4
0
252,219
0
L
Fenrir
9,572
684
21
2
0
258,074
4
W
Osiris
10,283
735
18
1
0
239,010
0
L
King Arthur
9,524
680
20
1
0
265,262
0
W
Tsukuyomi
11,088
792
32
2
0
289,672
0
L
Chiron
9,266
662
34
2
0
248,954
1
L
Eset
9,938
710
42
3
0
240,642
1
W
Geb
10,791
771
8
1
0
306,078
4
L
Sol
10,583
756
51
4
0
255,253
2
W
Artio
11,126
795
19
1
0
270,850
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role