Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Ultra_Splicer
Nox
Level 11
God Stats
11W - 4L
1,757 SR
Queue Stats
40W - 39L
1,386 Elo+
Party 1
Skadi
Skadi
derasdt
Skadi
Level 129
God Stats
7W - 3L
1,696 SR
Queue Stats
162W - 187L
1,521 Elo+
Party 1
Team Averages
Level 55
1,651 SR
1,469 Elo+

VS

Team Averages
Level 38
1,524 SR
1,361 Elo+
Cerberus
Cerberus
MOCHI5160
Cerberus
Level 29
God Stats
28W - 26L
1,602 SR
Queue Stats
163W - 178L
1,503 Elo+
Solo
Arachne
Arachne
OG Supre
Arachne
Level 77
God Stats
1W - 1L
1,733 SR
Queue Stats
14W - 24L
1,306 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
alprazolem
Morgan Le Fay
Level 7
God Stats
4W - 14L
1,237 SR
Queue Stats
11W - 29L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
2 / 3 / 11
9,361
669
8,490
10,341
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
4 / 1 / 13
10,296
735
5,708
7,608
2,213
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
derasdt
Skadi
16
11 / 2 / 6
11,626
830
25,126
9,988
2,817
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MOCHI5160
Cerberus
12
1 / 6 / 4
8,807
629
9,433
21,024
18,537
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
OG Supre
Arachne
12
4 / 4 / 1
9,157
654
6,417
12,403
4,985
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
alprazolem
Morgan Le Fay
12
1 / 7 / 4
8,637
617
7,407
12,273
4,693
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
17
Kills
6
6
Deaths
17
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
3
11
2.5
L
Cerberus
MOCHI5160
Cerberus
1
6
4
0.5
L
Arachne
OG Supre
Arachne
4
4
1
1.13
W
4
1
13
10.5
L
Morgan Le Fay
alprazolem
Morgan Le Fay
1
7
4
0.43
W
Skadi
derasdt
Skadi
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,324
Damage
23,257
27,937
Taken
45,700
7,415
Mitigated
28,215
11,794
Healing
6,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,490
591
3,855
4,592
10,341
2,385
196
7,591
2,750
27,353
0
L
Cerberus
MOCHI5160
Cerberus
9,433
84
0
4,171
21,024
18,537
0
6,682
13,885
30,192
0
L
Arachne
OG Supre
Arachne
6,417
4,485
0
1,071
12,403
4,985
0
3,425
8,828
0
20,070
W
5,708
210
0
334
7,608
2,213
628
4,915
2,693
17,704
0
L
Morgan Le Fay
alprazolem
Morgan Le Fay
7,407
881
0
788
12,273
4,693
0
4,010
8,150
24,410
0
W
Skadi
derasdt
Skadi
25,126
11,722
0
3,013
9,988
2,817
2,325
5,290
4,698
0
71,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,283
Gold Earned
26,601
199
Minions Killed
121
6
Camps Cleared
6
705,463
Distance Traveled
652,756
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,361
669
55
4
3
233,396
0
L
Cerberus
8,807
629
50
4
3
222,744
5
L
Arachne
9,157
654
39
3
3
239,865
4
W
Nox
10,296
735
39
3
2
242,546
0
L
Morgan Le Fay
8,637
617
32
2
0
190,147
0
W
Skadi
11,626
830
105
8
1
229,521
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role