Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Hellmoonek
Izanami
Level 29
God Stats
13W - 5L
1,680 SR
Queue Stats
122W - 116L
1,548 Elo+
Party 4
Ares
Ares
Karasten
Ares
Level 28
God Stats
1W - 2L
1,320 SR
Queue Stats
35W - 34L
1,542 Elo+
Party 4
Ra
Ra
foskito
Ra
Level 29
God Stats
7W - 8L
1,467 SR
Queue Stats
110W - 98L
1,603 Elo+
Party 3
Odin
Odin
gabbyrubo
Odin
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 42L
1,500 Elo+
Party 3
Team Averages
Level 40
1,493 SR
1,539 Elo+

VS

Team Averages
Level 21
1,578 SR
1,520 Elo+
Sol
Sol
 
Sol
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
DomHugoP99
Amaterasu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Set
Set
KomandoKubata_
Set
Level 26
God Stats
9W - 11L
1,551 SR
Queue Stats
137W - 129L
1,527 Elo+
Party 1
Chiron
Chiron
UraniumSnuiver
Chiron
Level 29
God Stats
24W - 15L
1,666 SR
Queue Stats
119W - 107L
1,535 Elo+
Party 2
Sylvanus
Sylvanus
timzonb
Sylvanus
Level 29
God Stats
31W - 19L
1,673 SR
Queue Stats
118W - 107L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
16
10 / 1 / 4
8,621
663
9,288
8,139
4,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Hellmoonek
Izanami
12
2 / 1 / 4
6,353
489
5,993
7,172
2,133
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ares
12
5 / 0 / 3
7,255
558
7,807
10,206
7,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
4 / 2 / 4
8,271
636
5,288
7,407
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Odin
12
2 / 0 / 4
7,066
544
2,489
3,167
2,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 4 / 0
6,910
532
5,553
7,425
2,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
DomHugoP99
Amaterasu
9
0 / 6 / 0
5,524
425
1,457
7,197
4,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 5 / 1
6,576
506
1,900
10,018
5,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 4 / 0
5,899
454
6,710
9,814
3,274
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
timzonb
Sylvanus
10
1 / 4 / 1
5,779
445
6,237
11,859
6,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
23
Kills
4
4
Deaths
23
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
10
1
4
12
L
Sol
 
Sol
2
4
0
0.5
L
Amaterasu
DomHugoP99
Amaterasu
0
6
0
0
W
Izanami
Hellmoonek
Izanami
2
1
4
4
W
Ares
5
0
3
6.5
L
0
5
1
0.1
L
1
4
0
0.25
W
4
2
4
3
W
Odin
2
0
4
4
L
Sylvanus
timzonb
Sylvanus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,865
Damage
21,857
36,091
Taken
46,313
19,534
Mitigated
22,150
13,035
Healing
14,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
9,288
3,989
0
3,487
8,139
4,886
25
1,758
6,381
0
57,889
L
Sol
 
Sol
5,553
2,151
0
2,194
7,425
2,511
0
2,456
4,969
38,512
4,278
L
Amaterasu
DomHugoP99
Amaterasu
1,457
643
0
879
7,197
4,319
160
0
6,870
0
13,875
W
Izanami
Hellmoonek
Izanami
5,993
3,214
0
1,064
7,172
2,133
0
1,804
5,186
0
46,007
W
Ares
7,807
339
0
3,642
10,206
7,297
85
3,106
6,736
21,669
0
L
1,900
823
0
3,592
10,018
5,448
0
1,786
8,189
0
45,161
L
6,710
2,005
782
1,340
9,814
3,274
482
5,507
4,294
0
35,431
W
5,288
721
551
2,922
7,407
2,745
0
3,893
3,428
59,981
0
W
Odin
2,489
449
0
1,369
3,167
2,473
684
0
3,167
0
22,200
L
Sylvanus
timzonb
Sylvanus
6,237
1,808
1,636
3,732
11,859
6,598
287
3,667
8,192
25,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,566
Gold Earned
30,688
384
Minions Killed
318
0
Camps Cleared
0
1,339,906
Distance Traveled
1,147,167
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,621
663
103
8
0
307,031
0
L
Sol
6,910
532
80
6
0
234,406
4
L
Amaterasu
5,524
425
44
3
0
205,320
0
W
Izanami
6,353
489
85
7
0
244,973
3
W
Ares
7,255
558
26
2
0
270,804
3
L
Set
6,576
506
92
7
0
265,473
3
L
Chiron
5,899
454
54
4
0
229,774
2
W
Ra
8,271
636
126
10
0
267,988
5
W
Odin
7,066
544
44
3
0
249,110
1
L
Sylvanus
5,779
445
48
4
0
212,194
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role