Player Matchup

Baron Samedi
Baron Samedi
Frank_Fontaine_
Baron Samedi
Level 125
God Stats
2W - 3L
1,544 SR
Queue Stats
75W - 72L
1,604 Elo+
Party 1
Olorun
Olorun
Iwentbackintime
Olorun
Level 25
God Stats
10W - 3L
1,503 SR
Queue Stats
159W - 133L
1,553 Elo+
Party 1
Sun Wukong
Sun Wukong
cbelch97
Sun Wukong
Level 126
God Stats
1W - 1L
1,331 SR
Queue Stats
177W - 153L
1,575 Elo+
Party 1
Team Averages
Level 92
1,459 SR
1,577 Elo+

VS

Team Averages
Level 50
1,594 SR
1,509 Elo+
Cerberus
Cerberus
CountPooPoo7088
Cerberus
Level 29
God Stats
1W - 1L
1,837 SR
Queue Stats
133W - 80L
1,599 Elo+
Party 2
Neith
Neith
DuffDaddyDizzle
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,345 Elo+
Solo
Raijin
Raijin
ItsTinypanda
Raijin
Level 106
God Stats
4W - 7L
1,444 SR
Queue Stats
297W - 224L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Frank_Fontaine_
Baron Samedi
16
8 / 2 / 10
11,979
749
22,012
19,700
18,896
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 9 / 8
10,636
665
12,356
17,300
6,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
cbelch97
Sun Wukong
14
7 / 3 / 10
11,677
730
14,687
18,968
17,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
4 / 4 / 5
11,181
699
9,975
26,457
26,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 10 / 11
10,783
674
10,525
17,416
6,846
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
14
6 / 5 / 4
11,547
722
14,559
14,511
5,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
19
Kills
12
14
Deaths
19
28
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
4
4
5
1.63
L
2
10
11
0.75
W
Baron Samedi
Frank_Fontaine_
Baron Samedi
8
2
10
6.5
L
Raijin
6
5
4
1.6
W
4
9
8
0.89
W
Sun Wukong
cbelch97
Sun Wukong
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,055
Damage
35,059
55,968
Taken
58,384
42,694
Mitigated
39,271
22,870
Healing
15,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
9,975
574
0
10,010
26,457
26,875
202
14,804
10,768
28,450
0
L
10,525
3,528
276
3,262
17,416
6,846
777
10,648
6,377
0
40,995
W
Baron Samedi
Frank_Fontaine_
Baron Samedi
22,012
1,356
3,634
10,028
19,700
18,896
186
11,270
8,088
47,162
0
L
Raijin
14,559
1,672
192
2,190
14,511
5,550
329
8,123
5,945
48,095
0
W
12,356
5,836
1,332
3,454
17,300
6,652
1,979
8,237
8,735
30,562
4,221
W
Sun Wukong
cbelch97
Sun Wukong
14,687
2,407
0
4,422
18,968
17,146
964
4,485
14,319
0
35,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,292
Gold Earned
33,511
140
Minions Killed
160
5
Camps Cleared
5
857,907
Distance Traveled
732,353
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,181
699
47
3
0
295,984
0
L
Neith
10,783
674
42
3
0
241,159
0
W
Baron Samedi
11,979
749
44
3
1
296,726
1
L
Raijin
11,547
722
71
4
5
195,210
1
W
Olorun
10,636
665
50
3
4
236,408
0
W
Sun Wukong
11,677
730
46
3
0
324,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role