Player Matchup

Cerberus
Cerberus
Elenthiar
Cerberus
Level 111
God Stats
0W - 1L
1,751 SR
Queue Stats
16W - 10L
1,594 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jakuobek
Tsukuyomi
Level 29
God Stats
3W - 1L
1,854 SR
Queue Stats
8W - 6L
1,564 Elo+
Party 1
Olorun
Olorun
LordofWolvesCZ
Olorun
Level 12
God Stats
0W - 1L
1,290 SR
Queue Stats
7W - 5L
1,565 Elo+
Party 1
Apollo
Apollo
Rufulius
Apollo
Level 59
God Stats
0W - 1L
1,777 SR
Queue Stats
2W - 1L
1,741 Elo+
Party 1
Tyr
Tyr
moucha10
Tyr
Level 16
God Stats
2W - 3L
1,873 SR
Queue Stats
17W - 13L
1,523 Elo+
Party 1
Team Averages
Level 45
1,709 SR
1,597 Elo+

VS

Team Averages
Level 73
1,601 SR
1,505 Elo+
Anhur
Anhur
MarteGodofWarRO
Anhur
Level 23
God Stats
9W - 9L
1,500 SR
Queue Stats
31W - 30L
1,463 Elo+
Party 2
Bellona
Bellona
Oldumhero
Bellona
Level 80
God Stats
4W - 4L
1,703 SR
Queue Stats
87W - 69L
1,460 Elo+
Solo
Raijin
Raijin
RandomHD
Raijin
Level 109
God Stats
3W - 1L
1,626 SR
Queue Stats
50W - 35L
1,547 Elo+
Party 2
Fenrir
Fenrir
Rejster
Fenrir
Level 124
God Stats
2W - 0L
1,731 SR
Queue Stats
47W - 36L
1,547 Elo+
Party 2
Xing Tian
Xing Tian
xMythologYx
Xing Tian
Level 28
God Stats
3W - 1L
1,443 SR
Queue Stats
45W - 34L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Elenthiar
Cerberus
14
3 / 5 / 6
10,207
408
10,669
22,122
20,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Jakuobek
Tsukuyomi
19
9 / 10 / 7
12,927
517
28,123
24,289
9,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 7 / 4
10,793
432
4,829
16,256
4,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apollo
Rufulius
Apollo
19
4 / 8 / 6
12,144
486
13,329
21,673
6,876
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 7 / 6
10,836
433
6,807
18,876
20,699
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 10
12,121
485
8,427
13,682
4,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Oldumhero
Bellona
20
6 / 2 / 8
13,311
532
18,210
21,163
23,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
RandomHD
Raijin
20
10 / 4 / 9
14,259
570
21,045
15,681
6,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Rejster
Fenrir
20
17 / 4 / 13
15,327
613
23,967
24,769
13,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xing Tian
xMythologYx
Xing Tian
17
0 / 2 / 19
11,425
457
9,440
16,921
21,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
96
19
Kills
37
37
Deaths
19
29
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Elenthiar
Cerberus
3
5
6
1.2
L
Tsukuyomi
Jakuobek
Tsukuyomi
9
10
7
1.25
L
2
7
4
0.57
W
4
7
10
1.29
W
Bellona
Oldumhero
Bellona
6
2
8
5
W
Raijin
RandomHD
Raijin
10
4
9
3.63
W
Fenrir
Rejster
Fenrir
17
4
13
5.88
L
Apollo
Rufulius
Apollo
4
8
6
0.88
L
1
7
6
0.57
W
Xing Tian
xMythologYx
Xing Tian
0
2
19
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,757
Damage
81,089
103,216
Taken
92,216
62,117
Mitigated
69,239
24,924
Healing
24,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Elenthiar
Cerberus
10,669
1,030
0
5,311
22,122
20,592
243
9,280
12,674
31,608
0
L
Tsukuyomi
Jakuobek
Tsukuyomi
28,123
5,314
0
4,875
24,289
9,193
0
7,496
16,511
0
97,136
L
4,829
2,077
0
4,312
16,256
4,757
0
5,164
10,800
42,256
0
W
8,427
4,518
0
3,035
13,682
4,623
597
2,528
11,154
0
72,962
W
Bellona
Oldumhero
Bellona
18,210
2,116
0
4,774
21,163
23,280
439
3,564
17,599
19,367
70,564
W
Raijin
RandomHD
Raijin
21,045
575
462
4,105
15,681
6,278
952
1,119
14,562
113,453
0
W
Fenrir
Rejster
Fenrir
23,967
6,628
0
11,007
24,769
13,506
1,908
4,279
20,490
0
140,827
L
Apollo
Rufulius
Apollo
13,329
7,960
0
7,687
21,673
6,876
773
6,637
14,890
0
100,977
L
6,807
1,107
0
2,739
18,876
20,699
852
4,708
14,050
0
41,559
W
Xing Tian
xMythologYx
Xing Tian
9,440
1,400
0
1,510
16,921
21,552
131
4,008
12,913
33,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,907
Gold Earned
66,443
506
Minions Killed
661
0
Camps Cleared
0
2,332,251
Distance Traveled
2,425,156
45
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,207
408
53
2
0
490,895
13
L
Tsukuyomi
12,927
517
131
5
0
485,292
13
L
Olorun
10,793
432
78
3
0
425,934
9
W
Anhur
12,121
485
134
5
0
420,994
9
W
Bellona
13,311
532
147
6
0
514,450
0
W
Raijin
14,259
570
181
7
0
455,312
13
W
Fenrir
15,327
613
161
6
0
533,960
7
L
Apollo
12,144
486
155
6
0
458,274
4
L
Tyr
10,836
433
89
4
0
471,856
6
W
Xing Tian
11,425
457
38
2
0
500,440
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role