Player Matchup

He Bo
He Bo
FallFreezy-
He Bo
Level 27
God Stats
1W - 0L
1,231 SR
Queue Stats
14W - 5L
1,881 Elo+
Solo
Horus
Horus
LightGolf416968
Horus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,640 Elo+
Solo
Anhur
Anhur
Scrimzo
Anhur
Level 27
God Stats
8W - 11L
1,756 SR
Queue Stats
252W - 282L
1,624 Elo+
Party 1
Set
Set
Spirit_MuffasaX
Set
Level 15
God Stats
3W - 4L
1,635 SR
Queue Stats
124W - 115L
1,601 Elo+
Party 1
Eset
Eset
weedle9205
Eset
Level 3
God Stats
4W - 0L
1,915 SR
Queue Stats
6W - 6L
1,735 Elo+
Solo
Team Averages
Level 17
1,607 SR
1,696 Elo+

VS

Team Averages
Level 14
1,719 SR
1,659 Elo+
Merlin
Merlin
DungeonSloth616
Merlin
Level 3
God Stats
1W - 1L
1,773 SR
Queue Stats
1W - 1L
1,640 Elo+
Solo
Charybdis
Charybdis
JiveCone96471
Charybdis
Level 26
God Stats
3W - 2L
1,801 SR
Queue Stats
20W - 13L
1,714 Elo+
Solo
Kukulkan
Kukulkan
TTV-pRo_SnIpEs
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 58L
1,714 Elo+
Solo
Awilix
Awilix
TheDoughnutBoy
Awilix
Level 22
God Stats
4W - 4L
1,660 SR
Queue Stats
21W - 11L
1,679 Elo+
Solo
Chaac
Chaac
Zaki-zsom
Chaac
Level 17
God Stats
7W - 5L
1,860 SR
Queue Stats
138W - 154L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 6
8,152
627
7,301
8,521
2,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 3 / 6
6,845
527
4,549
9,777
7,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Scrimzo
Anhur
13
2 / 1 / 1
7,384
568
2,473
6,117
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 4
7,405
570
5,172
8,686
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
9 / 3 / 5
8,312
639
9,000
9,576
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 11 / 0
4,523
348
574
6,674
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
JiveCone96471
Charybdis
10
0 / 4 / 2
6,003
462
2,447
7,350
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
12
5 / 2 / 3
7,509
578
5,853
6,052
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
4 / 3 / 2
7,269
559
8,081
9,759
2,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chaac
Zaki-zsom
Chaac
10
1 / 2 / 3
6,374
490
7,345
12,830
9,934
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
22
Kills
10
10
Deaths
22
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
11
0
0
W
6
2
6
4.5
L
Charybdis
JiveCone96471
Charybdis
0
4
2
0.25
W
3
3
6
2
W
Anhur
Scrimzo
Anhur
2
1
1
2.5
W
2
1
4
4
L
Kukulkan
5
2
3
3.25
L
4
3
2
1.67
L
Chaac
Zaki-zsom
Chaac
1
2
3
1.25
W
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,495
Damage
24,300
42,677
Taken
42,665
20,184
Mitigated
17,828
15,373
Healing
9,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
574
297
0
21
6,674
1,521
0
3,354
3,027
6,682
0
W
7,301
291
0
2,974
8,521
2,265
0
1,263
7,129
36,131
0
L
Charybdis
JiveCone96471
Charybdis
2,447
991
0
1,184
7,350
1,489
0
600
6,712
0
29,552
W
4,549
1,664
731
1,872
9,777
7,145
16
2,398
7,290
0
15,339
W
Anhur
Scrimzo
Anhur
2,473
554
0
3,411
6,117
1,966
467
914
5,203
0
48,244
W
5,172
2,206
0
3,242
8,686
5,083
0
1,671
6,626
0
43,889
L
Kukulkan
5,853
1,049
0
830
6,052
1,895
0
2,258
3,794
32,650
0
L
8,081
2,779
0
2,722
9,759
2,989
0
5,349
4,173
0
41,811
L
Chaac
Zaki-zsom
Chaac
7,345
473
0
4,410
12,830
9,934
136
4,048
8,658
1,197
30,871
W
9,000
688
493
2,650
9,576
3,725
782
1,325
8,206
47,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,098
Gold Earned
31,678
331
Minions Killed
265
0
Camps Cleared
0
1,309,998
Distance Traveled
1,189,208
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,523
348
6
0
0
162,790
1
W
He Bo
8,152
627
60
5
0
274,022
1
L
Charybdis
6,003
462
75
6
0
243,262
3
W
Horus
6,845
527
16
1
0
283,944
2
W
Anhur
7,384
568
88
7
0
250,637
6
W
Set
7,405
570
85
7
0
252,142
2
L
Kukulkan
7,509
578
59
5
0
236,384
6
L
Awilix
7,269
559
71
5
0
306,201
1
L
Chaac
6,374
490
54
4
0
240,571
0
W
Eset
8,312
639
82
6
0
249,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role