Player Matchup

Cupid
Cupid
Gold IV
IUrekMazinoI
Cupid
Gold IV
Level 156
God Stats
2W - 0L
1,780 SR
Queue Stats
27W - 17L
1,581 MMR
Party 1
Cthulhu
Cthulhu
Gold II
Sefestia118
Cthulhu
Gold II
Level 106
God Stats
12W - 19L
1,435 SR
Queue Stats
648W - 640L
1,671 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
WHMatt
Baron Samedi
Platinum IV
Level 159
God Stats
3W - 1L
1,624 SR
Queue Stats
258W - 246L
1,653 MMR
Party 1
Fafnir
Fafnir
Platinum IV
WhiteMambaJamba
Fafnir
Platinum IV
Level 145
God Stats
4W - 1L
1,631 SR
Queue Stats
60W - 56L
1,649 MMR
Solo
Fenrir
Fenrir
Gold II
craiger29281
Fenrir
Gold II
Level 154
God Stats
37W - 28L
1,622 SR
Queue Stats
254W - 255L
1,642 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,619 SR
1,639 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,631 SR
1,639 MMR
Gilgamesh
Gilgamesh
Gold I
BloodyDrool
Gilgamesh
Gold I
Level 158
God Stats
2W - 4L
1,525 SR
Queue Stats
266W - 254L
1,552 MMR
Solo
Bastet
Bastet
Gold II
DLeonAA
Bastet
Gold II
Level 160
God Stats
12W - 13L
1,589 SR
Queue Stats
866W - 861L
1,605 MMR
Solo
Mulan
Mulan
Platinum IV
DeViLDoNuT6671
Mulan
Platinum IV
Level 123
God Stats
18W - 18L
1,570 SR
Queue Stats
47W - 61L
1,612 MMR
Solo
Anubis
Anubis
Platinum III
Xxjohny_test10xX
Anubis
Platinum III
Level 148
God Stats
1W - 1L
1,788 SR
Queue Stats
203W - 185L
1,741 MMR
Solo
Artemis
Artemis
Platinum V
juju-bean06
Artemis
Platinum V
Level 93
God Stats
3W - 1L
1,681 SR
Queue Stats
40W - 43L
1,684 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,986
499
3,097
3,858
899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Sefestia118
Cthulhu
9
1 / 4 / 0
5,301
530
2,848
7,065
6,281
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
WHMatt
Baron Samedi
9
1 / 0 / 2
5,208
521
2,609
3,614
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 2 / 1
5,236
524
1,119
9,031
4,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
9
1 / 2 / 2
5,439
544
4,826
8,633
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
TiamatAthenaGebMorgan Le FayLoki

VS

Bans
DanzaburouSetCerberusTsukuyomiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BloodyDrool
Gilgamesh
9
0 / 0 / 0
5,240
524
1,993
6,860
2,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bastet
DLeonAA
Bastet
1
0 / 0 / 0
3,318
332
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
4 / 2 / 1
6,389
639
6,479
6,973
3,916
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
4 / 2 / 0
5,867
587
6,190
6,034
2,533
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
juju-bean06
Artemis
9
0 / 1 / 1
5,170
517
4,692
4,764
1,336
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
5
Kills
8
8
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BloodyDrool
Gilgamesh
0
0
0
0
L
Bastet
DLeonAA
Bastet
0
0
0
0
L
4
2
1
2.25
W
1
0
0
1
W
Cthulhu
Sefestia118
Cthulhu
1
4
0
0.25
W
Baron Samedi
WHMatt
Baron Samedi
1
0
2
2
W
1
2
1
0.75
L
4
2
0
2
W
Fenrir
1
2
2
1
L
Artemis
juju-bean06
Artemis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,499
Damage
19,354
32,201
Taken
24,631
15,824
Mitigated
10,692
13,023
Healing
7,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BloodyDrool
Gilgamesh
1,993
846
0
1,785
6,860
2,907
0
1,470
5,390
0
27,644
L
Bastet
DLeonAA
Bastet
0
0
0
0
0
0
0
0
0
0
0
L
6,479
2,132
0
1,301
6,973
3,916
0
2,428
4,545
0
33,036
W
3,097
1,824
57
2,098
3,858
899
0
387
3,471
0
28,660
W
Cthulhu
Sefestia118
Cthulhu
2,848
874
156
2,131
7,065
6,281
0
0
7,065
21,920
0
W
Baron Samedi
WHMatt
Baron Samedi
2,609
268
161
1,243
3,614
1,292
0
1,310
2,304
24,419
0
W
1,119
239
0
3,055
9,031
4,990
0
2,177
6,854
9,751
0
L
6,190
339
0
2,744
6,034
2,533
0
1,900
4,134
30,957
0
W
Fenrir
4,826
1,190
0
4,122
8,633
2,362
0
2,316
6,317
0
27,620
L
Artemis
juju-bean06
Artemis
4,692
2,581
0
1,451
4,764
1,336
0
778
3,986
0
28,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,170
Gold Earned
25,984
239
Minions Killed
245
0
Camps Cleared
0
903,565
Distance Traveled
728,877
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,240
524
49
5
0
184,114
0
L
Bastet
3,318
332
0
0
0
1,787
0
L
Mulan
6,389
639
81
8
0
179,780
2
W
Cupid
4,986
499
61
6
0
179,744
2
W
Cthulhu
5,301
530
47
5
0
177,254
2
W
Baron Samedi
5,208
521
50
5
0
181,674
3
W
Fafnir
5,236
524
17
2
0
165,391
2
L
Anubis
5,867
587
58
6
0
189,710
5
W
Fenrir
5,439
544
64
6
0
199,502
1
L
Artemis
5,170
517
57
6
0
173,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role