Player Matchup

Cthulhu
Cthulhu
FearFluermar
Cthulhu
Level 57
God Stats
22W - 20L
1,588 SR
Queue Stats
55W - 68L
1,422 Elo+
Party 2
Fenrir
Fenrir
Fr3aKiNOuT 14
Fenrir
Level 98
God Stats
10W - 15L
1,439 SR
Queue Stats
224W - 267L
1,384 Elo+
Party 2
Anubis
Anubis
TheLegendMadara
Anubis
Level 16
God Stats
11W - 15L
1,356 SR
Queue Stats
19W - 32L
1,176 Elo+
Party 2
Team Averages
Level 57
1,461 SR
1,327 Elo+

VS

Team Averages
Level 23
1,473 SR
1,108 Elo+
Horus
Horus
FuzzPuppet
Horus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 22L
994 Elo+
Party 1
Danzaburou
Danzaburou
M3AN0N1CTARIN0
Danzaburou
Level 29
God Stats
2W - 15L
1,293 SR
Queue Stats
16W - 50L
1,293 Elo+
Party 1
Ra
Ra
PceFox
Ra
Level 5
God Stats
0W - 9L
1,626 SR
Queue Stats
5W - 25L
1,037 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FearFluermar
Cthulhu
11
5 / 1 / 10
8,372
761
5,534
8,347
9,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
8 / 0 / 9
9,102
827
8,963
10,370
6,861
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 0 / 10
8,635
785
9,942
4,462
1,902
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
9
0 / 5 / 1
6,260
569
1,637
9,672
9,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
M3AN0N1CTARIN0
Danzaburou
10
0 / 4 / 1
6,567
597
5,631
8,034
2,390
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ra
9
1 / 9 / 0
6,482
589
4,344
9,632
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
18
Kills
1
1
Deaths
18
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FearFluermar
Cthulhu
5
1
10
10
W
8
0
9
12.5
L
Horus
0
5
1
0.1
L
Danzaburou
M3AN0N1CTARIN0
Danzaburou
0
4
1
0.13
L
Ra
1
9
0
0.11
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,439
Damage
11,612
23,179
Taken
27,338
17,857
Mitigated
14,387
12,375
Healing
4,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FearFluermar
Cthulhu
5,534
553
1,097
1,340
8,347
9,094
28
1,863
6,143
16,132
0
W
8,963
4,385
442
6,484
10,370
6,861
1,009
2,537
7,717
0
40,556
L
Horus
1,637
1,061
478
1,824
9,672
9,456
0
6,135
3,537
0
4,095
L
Danzaburou
M3AN0N1CTARIN0
Danzaburou
5,631
1,579
343
1,529
8,034
2,390
0
4,532
3,502
0
25,307
L
Ra
4,344
1,227
128
54
9,632
2,541
0
5,029
4,603
12,511
0
W
9,942
475
45
2,967
4,462
1,902
1,061
354
4,022
27,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,109
Gold Earned
19,309
125
Minions Killed
81
9
Camps Cleared
1
610,621
Distance Traveled
514,143
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,372
761
22
2
0
200,846
0
W
Fenrir
9,102
827
62
6
9
225,236
0
L
Horus
6,260
569
6
1
0
185,749
0
L
Danzaburou
6,567
597
40
4
1
191,737
4
L
Ra
6,482
589
35
3
0
136,657
1
W
Anubis
8,635
785
41
4
0
184,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role