Player Matchup

Vulcan
Vulcan
Aladrakom
Vulcan
Level 22
God Stats
0W - 3L
1,301 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Sobek
Sobek
Rozsomaaak
Sobek
Level 160
God Stats
2W - 2L
1,570 SR
Queue Stats
319W - 227L
1,632 Elo+
Party 2
Da Ji
Da Ji
Uzumatyi
Da Ji
Level 149
God Stats
0W - 1L
1,887 SR
Queue Stats
227W - 155L
1,605 Elo+
Party 2
Team Averages
Level 110
1,586 SR
1,579 Elo+

VS

Team Averages
Level 116
1,505 SR
1,555 Elo+
Ra
Ra
Letalboy99
Ra
Level 126
God Stats
1W - 1L
1,444 SR
Queue Stats
68W - 67L
1,514 Elo+
Solo
Hachiman
Hachiman
MrAClark
Hachiman
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,598 Elo+
Party 1
Thanatos
Thanatos
wolfe980
Thanatos
Level 114
God Stats
2W - 2L
1,570 SR
Queue Stats
66W - 58L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aladrakom
Vulcan
15
5 / 5 / 7
11,029
689
10,622
9,078
3,844
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
14
0 / 5 / 14
10,514
657
7,991
24,364
25,320
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Da Ji
Uzumatyi
Da Ji
16
14 / 6 / 3
12,633
790
16,510
15,907
6,105
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 12
10,702
669
9,231
13,897
3,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
MrAClark
Hachiman
15
5 / 4 / 10
11,687
730
14,291
13,251
3,754
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
wolfe980
Thanatos
16
10 / 8 / 4
13,521
845
18,357
16,702
5,310
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
42
19
Kills
16
16
Deaths
19
24
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Aladrakom
Vulcan
5
5
7
1.7
W
1
7
12
1
W
Hachiman
MrAClark
Hachiman
5
4
10
2.5
L
Sobek
0
5
14
1.4
L
Da Ji
Uzumatyi
Da Ji
14
6
3
2.58
W
Thanatos
wolfe980
Thanatos
10
8
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,123
Damage
41,879
49,349
Taken
43,850
35,269
Mitigated
12,908
8,700
Healing
17,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Aladrakom
Vulcan
10,622
4,583
0
643
9,078
3,844
328
2,427
6,493
38,905
0
W
9,231
1,103
1,558
3,792
13,897
3,844
566
3,905
9,992
48,442
0
W
Hachiman
MrAClark
Hachiman
14,291
7,496
0
2,825
13,251
3,754
1,466
6,847
6,404
0
39,045
L
Sobek
7,991
311
225
6,841
24,364
25,320
142
3,172
20,696
22,460
0
L
Da Ji
Uzumatyi
Da Ji
16,510
3,885
0
991
15,907
6,105
164
3,140
12,521
0
45,643
W
Thanatos
wolfe980
Thanatos
18,357
4,998
0
8,941
16,702
5,310
623
8,284
8,418
0
37,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,176
Gold Earned
35,910
151
Minions Killed
175
6
Camps Cleared
8
876,835
Distance Traveled
839,201
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,029
689
80
5
0
303,972
2
W
Ra
10,702
669
86
5
5
263,550
3
W
Hachiman
11,687
730
51
3
1
280,325
1
L
Sobek
10,514
657
15
1
2
297,122
6
L
Da Ji
12,633
790
56
4
4
275,741
4
W
Thanatos
13,521
845
38
2
2
295,326
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role