Player Matchup

Scylla
Scylla
BDB XxLQuinnxX
Scylla
Level 102
God Stats
20W - 21L
1,477 SR
Queue Stats
254W - 263L
1,423 Elo+
Solo
Ne Zha
Ne Zha
Iambigdamge
Ne Zha
Level 156
God Stats
18W - 18L
1,544 SR
Queue Stats
401W - 411L
1,474 Elo+
Solo
King Arthur
King Arthur
KQ Hunter4r2
King Arthur
Level 59
God Stats
27W - 26L
1,550 SR
Queue Stats
133W - 145L
1,473 Elo+
Solo
Team Averages
Level 106
1,523 SR
1,457 Elo+

VS

Team Averages
Level 110
1,654 SR
1,562 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Inebis2112
Odin
Level 119
God Stats
6W - 3L
1,726 SR
Queue Stats
40W - 39L
1,579 Elo+
Party 1
Fenrir
Fenrir
Rafiqy
Fenrir
Level 144
God Stats
4W - 2L
1,735 SR
Queue Stats
54W - 51L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,679
668
6,586
5,769
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
7
0 / 8 / 2
5,815
582
4,054
8,257
6,434
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

King Arthur
KQ Hunter4r2
King Arthur
9
2 / 5 / 1
6,358
636
6,471
9,864
6,284
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 3 / 13
7,102
710
5,367
7,934
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
6 / 0 / 10
8,078
808
6,146
7,198
6,001
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Rafiqy
Fenrir
12
10 / 0 / 5
8,289
829
7,961
8,485
5,271
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
17
17
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
3
13
2.5
L
1
4
2
0.5
L
Ne Zha
0
8
2
0.13
W
6
0
10
11
L
King Arthur
KQ Hunter4r2
King Arthur
2
5
1
0.5
W
Fenrir
Rafiqy
Fenrir
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,111
Damage
19,474
23,890
Taken
23,617
14,732
Mitigated
14,753
2,187
Healing
5,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,367
529
750
3,702
7,934
3,481
198
3,011
4,706
25,110
0
L
6,586
204
0
500
5,769
2,014
437
1,442
4,327
29,121
0
L
Ne Zha
4,054
1,945
186
944
8,257
6,434
0
2,296
5,961
0
9,597
W
6,146
1,173
0
0
7,198
6,001
274
1,467
5,559
0
19,018
L
King Arthur
KQ Hunter4r2
King Arthur
6,471
1,361
0
557
9,864
6,284
0
2,256
7,608
0
12,549
W
Fenrir
Rafiqy
Fenrir
7,961
2,333
0
1,132
8,485
5,271
475
2,281
6,052
0
19,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,852
Gold Earned
23,469
91
Minions Killed
108
4
Camps Cleared
5
468,993
Distance Traveled
545,302
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,102
710
42
4
2
152,646
1
L
Scylla
6,679
668
62
6
3
169,419
1
L
Ne Zha
5,815
582
14
1
1
128,894
2
W
Odin
8,078
808
40
4
1
205,675
1
L
King Arthur
6,358
636
15
2
0
170,680
3
W
Fenrir
8,289
829
26
3
2
186,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role