Player Matchup

Hera
Hera
Faythereal
Hera
Level 28
God Stats
5W - 5L
1,732 SR
Queue Stats
90W - 79L
1,594 Elo+
Party 1
Rama
Rama
JisBae
Rama
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 67L
1,665 Elo+
Party 1
Chaac
Chaac
Polarity17
Chaac
Level 28
God Stats
8W - 8L
1,441 SR
Queue Stats
241W - 198L
1,596 Elo+
Party 1
Ares
Ares
SIaughterMeIon
Ares
Level 16
God Stats
2W - 0L
1,766 SR
Queue Stats
23W - 15L
1,647 Elo+
Party 1
Gilgamesh
Gilgamesh
Sushiroll02
Gilgamesh
Level 39
God Stats
5W - 4L
1,732 SR
Queue Stats
369W - 325L
1,562 Elo+
Party 1
Team Averages
Level 28
1,634 SR
1,613 Elo+

VS

Team Averages
Level 21
1,587 SR
1,569 Elo+
Izanami
Izanami
Alvidola
Izanami
Level 27
God Stats
66W - 50L
1,690 SR
Queue Stats
282W - 330L
1,544 Elo+
Solo
Baron Samedi
Baron Samedi
FakeJoy
Baron Samedi
Level 28
God Stats
8W - 2L
1,635 SR
Queue Stats
65W - 53L
1,546 Elo+
Solo
Cthulhu
Cthulhu
Raptoritzer
Cthulhu
Level 21
God Stats
5W - 3L
1,836 SR
Queue Stats
129W - 122L
1,609 Elo+
Solo
Medusa
Medusa
TaxiAdi23
Medusa
Level 16
God Stats
1W - 3L
1,275 SR
Queue Stats
83W - 62L
1,597 Elo+
Solo
Fenrir
Fenrir
lHolySockl
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,731
573
2,780
3,993
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Rama
JisBae
Rama
10
2 / 1 / 1
5,683
568
3,271
5,485
1,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
9
0 / 3 / 1
4,775
478
1,322
5,068
2,895
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

9
2 / 1 / 0
5,414
541
4,368
4,876
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
Sushiroll02
Gilgamesh
10
0 / 1 / 1
5,429
543
947
5,583
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alvidola
Izanami
11
1 / 1 / 1
6,323
632
3,709
4,683
1,374
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
FakeJoy
Baron Samedi
1
0 / 0 / 0
3,554
355
0
0
0
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
Raptoritzer
Cthulhu
10
3 / 1 / 2
6,176
618
3,305
6,216
4,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
TaxiAdi23
Medusa
10
2 / 1 / 3
5,859
586
3,383
4,034
1,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
lHolySockl
Fenrir
10
0 / 2 / 2
5,424
542
1,540
6,903
2,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
5
Kills
6
7
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alvidola
Izanami
1
1
1
1.5
L
Baron Samedi
FakeJoy
Baron Samedi
0
0
0
0
W
1
1
0
1
W
Rama
JisBae
Rama
2
1
1
2.5
W
Chaac
0
3
1
0.17
L
Cthulhu
Raptoritzer
Cthulhu
3
1
2
4
W
2
1
0
2
W
Gilgamesh
Sushiroll02
Gilgamesh
0
1
1
0.5
L
Medusa
TaxiAdi23
Medusa
2
1
3
3.5
L
Fenrir
lHolySockl
Fenrir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,688
Damage
11,937
25,005
Taken
21,836
10,097
Mitigated
9,447
7,748
Healing
7,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alvidola
Izanami
3,709
2,697
0
1,359
4,683
1,374
850
1,828
2,855
0
37,193
L
Baron Samedi
FakeJoy
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
2,780
1,115
0
680
3,993
1,069
0
553
3,440
32,047
0
W
Rama
JisBae
Rama
3,271
2,817
0
2,936
5,485
1,169
816
1,339
4,146
0
36,075
W
Chaac
1,322
330
225
924
5,068
2,895
80
1,345
3,723
0
10,396
L
Cthulhu
Raptoritzer
Cthulhu
3,305
148
81
1,687
6,216
4,007
0
2,530
3,686
21,743
0
W
4,368
237
0
1,266
4,876
1,810
0
366
4,510
22,373
0
W
Gilgamesh
Sushiroll02
Gilgamesh
947
240
0
1,717
5,583
3,154
180
0
5,583
0
23,488
L
Medusa
TaxiAdi23
Medusa
3,383
1,104
0
1,757
4,034
1,300
0
233
3,801
0
35,377
L
Fenrir
lHolySockl
Fenrir
1,540
741
0
2,728
6,903
2,766
0
2,557
4,346
0
29,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,032
Gold Earned
27,336
258
Minions Killed
250
0
Camps Cleared
0
948,375
Distance Traveled
750,488
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,323
632
90
9
0
161,193
2
L
Baron Samedi
3,554
355
0
0
0
4,984
0
W
Hera
5,731
573
67
7
0
194,410
3
W
Rama
5,683
568
82
8
0
162,487
0
W
Chaac
4,775
478
17
2
0
192,355
8
L
Cthulhu
6,176
618
42
4
0
187,646
2
W
Ares
5,414
541
43
4
0
199,753
2
W
Gilgamesh
5,429
543
49
5
0
199,370
2
L
Medusa
5,859
586
58
6
0
190,477
4
L
Fenrir
5,424
542
60
6
0
206,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role