Player Matchup

Da Ji
Da Ji
AustinRushhh
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,143 Elo+
Party 1
Sobek
Sobek
HunchoRaj
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,124 Elo+
Party 1
Hades
Hades
ShadeyExtremist
Hades
Level 159
God Stats
27W - 16L
1,592 SR
Queue Stats
884W - 931L
1,319 Elo+
Solo
Hou Yi
Hou Yi
muhammad_I_E69
Hou Yi
Level 69
God Stats
12W - 6L
1,873 SR
Queue Stats
431W - 438L
1,318 Elo+
Solo
Horus
Horus
ytgyggh57
Horus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,381 Elo+
Party 1
Team Averages
Level 68
1,593 SR
1,257 Elo+

VS

Team Averages
Level 62
1,547 SR
1,455 Elo+
Merlin
Merlin
 
Merlin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Adeptoavita
Sol
Level 101
God Stats
1W - 0L
1,734 SR
Queue Stats
6W - 8L
1,443 Elo+
Party 2
Vamana
Vamana
KILLER WOLF374
Vamana
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 116L
1,332 Elo+
Solo
King Arthur
King Arthur
R4AT
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Snuyu
Sylvanus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 11
8,533
533
5,288
14,770
8,790
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
HunchoRaj
Sobek
18
4 / 5 / 12
10,095
631
8,288
16,349
22,322
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 4 / 14
10,416
651
29,365
18,170
12,391
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 3 / 10
10,168
636
14,151
12,745
6,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
ytgyggh57
Horus
18
7 / 5 / 8
10,773
673
7,566
16,505
14,554
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
4 / 4 / 11
11,724
733
14,269
13,249
6,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 2 / 15
11,901
744
20,630
12,359
5,941
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
11 / 1 / 9
12,563
785
15,261
13,075
10,158
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
R4AT
King Arthur
18
4 / 5 / 16
11,313
707
11,163
22,199
20,929
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
Snuyu
Sylvanus
16
1 / 5 / 18
11,036
690
9,470
20,233
24,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
93
17
Kills
24
24
Deaths
17
55
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
4
11
2.38
W
4
2
15
5.75
L
0
7
11
0.79
L
Sobek
HunchoRaj
Sobek
4
5
12
2
W
11
1
9
15.5
W
King Arthur
R4AT
King Arthur
4
5
16
2.4
L
2
4
14
2.25
W
Sylvanus
Snuyu
Sylvanus
1
5
18
2
L
4
3
10
3
L
Horus
ytgyggh57
Horus
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,658
Damage
70,793
78,539
Taken
81,115
64,402
Mitigated
67,979
29,956
Healing
31,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,269
1,144
1,096
2,824
13,249
6,887
675
5,532
7,717
34,024
0
W
20,630
6,642
2,416
2,594
12,359
5,941
3,338
6,411
5,948
49,072
0
L
5,288
775
521
1,940
14,770
8,790
0
7,459
7,311
0
9,028
L
Sobek
HunchoRaj
Sobek
8,288
549
680
2,298
16,349
22,322
0
9,835
6,514
15,111
0
W
15,261
9,508
1,507
5,954
13,075
10,158
757
4,165
8,910
0
26,915
W
King Arthur
R4AT
King Arthur
11,163
1,691
1,423
4,695
22,199
20,929
130
10,403
11,796
0
22,595
L
29,365
2,341
3,930
9,422
18,170
12,391
0
10,208
7,962
53,722
0
W
Sylvanus
Snuyu
Sylvanus
9,470
3,936
4,872
4,453
20,233
24,064
376
11,142
9,091
18,931
0
L
14,151
6,607
1,147
2,947
12,745
6,345
0
7,566
5,179
0
29,027
L
Horus
ytgyggh57
Horus
7,566
3,923
3,144
3,927
16,505
14,554
0
9,301
7,204
0
14,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,985
Gold Earned
58,537
135
Minions Killed
163
0
Camps Cleared
0
1,342,614
Distance Traveled
1,360,869
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,724
733
27
2
0
268,118
0
W
Sol
11,901
744
70
4
0
266,750
0
L
Da Ji
8,533
533
9
1
0
282,710
0
L
Sobek
10,095
631
12
1
0
280,400
0
W
Vamana
12,563
785
29
2
0
323,746
1
W
King Arthur
11,313
707
17
1
0
289,872
0
L
Hades
10,416
651
72
5
0
264,519
1
W
Sylvanus
11,036
690
20
1
0
212,383
0
L
Hou Yi
10,168
636
29
2
0
228,473
0
L
Horus
10,773
673
13
1
0
286,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role