Player Matchup

Skadi
Skadi
Chilikiler
Skadi
Level 45
God Stats
0W - 1L
1,727 SR
Queue Stats
47W - 40L
1,508 Elo+
Party 1
Eset
Eset
EldradYlthran
Eset
Level 128
God Stats
4W - 4L
1,465 SR
Queue Stats
272W - 244L
1,516 Elo+
Party 2
Nemesis
Nemesis
MeWantBite
Nemesis
Level 11
God Stats
1W - 1L
1,714 SR
Queue Stats
23W - 19L
1,514 Elo+
Party 1
Ra
Ra
RogeEgor
Ra
Level 3
God Stats
2W - 3L
1,583 SR
Queue Stats
7W - 8L
1,535 Elo+
Party 2
Ymir
Ymir
глупышинка
Ymir
Level 6
God Stats
0W - 2L
1,287 SR
Queue Stats
3W - 2L
1,603 Elo+
Solo
Team Averages
Level 39
1,555 SR
1,535 Elo+

VS

Team Averages
Level 23
1,532 SR
1,462 Elo+
Janus
Janus
Flämez
Janus
Level 46
God Stats
4W - 3L
1,391 SR
Queue Stats
135W - 107L
1,558 Elo+
Party 3
Sylvanus
Sylvanus
GodLooke
Sylvanus
Level 29
God Stats
1W - 1L
1,578 SR
Queue Stats
117W - 112L
1,499 Elo+
Solo
Da Ji
Da Ji
HeezyGosu
Da Ji
Level 20
God Stats
15W - 11L
1,557 SR
Queue Stats
75W - 58L
1,512 Elo+
Solo
Tiamat
Tiamat
Nitrolazer
Tiamat
Level 15
God Stats
2W - 1L
1,633 SR
Queue Stats
19W - 14L
1,550 Elo+
Party 3
Charybdis
Charybdis
Zort8520
Charybdis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
17
5 / 10 / 3
11,756
980
20,707
24,014
7,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 6 / 4
12,077
1,006
16,211
15,064
6,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
MeWantBite
Nemesis
17
0 / 5 / 4
10,027
836
5,335
17,529
6,464
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 3 / 2
9,637
803
2,740
7,818
2,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 8 / 6
11,310
943
7,051
29,584
23,691
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

62

VS

Team 2 Tickets

218

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Flämez
Janus
19
15 / 2 / 12
13,915
1,160
38,834
8,499
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
GodLooke
Sylvanus
19
2 / 1 / 19
12,700
1,058
7,504
13,882
17,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Da Ji
HeezyGosu
Da Ji
19
8 / 3 / 14
12,637
1,053
10,888
12,371
5,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Nitrolazer
Tiamat
19
6 / 2 / 15
12,081
1,007
17,941
12,676
9,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Zort8520
Charybdis
19
1 / 3 / 19
10,990
916
13,234
9,924
3,824
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
111
11
Kills
32
32
Deaths
11
19
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Skadi
5
10
3
0.65
L
4
6
4
1
W
Janus
Flämez
Janus
15
2
12
10.5
W
Sylvanus
GodLooke
Sylvanus
2
1
19
11.5
W
Da Ji
HeezyGosu
Da Ji
8
3
14
5
L
Nemesis
MeWantBite
Nemesis
0
5
4
0.4
W
Tiamat
Nitrolazer
Tiamat
6
2
15
6.75
L
0
3
2
0.33
W
Charybdis
Zort8520
Charybdis
1
3
19
3.5
L
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,044
Damage
88,401
94,009
Taken
57,352
45,969
Mitigated
40,603
5,749
Healing
14,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
20,707
9,930
0
1,437
24,014
7,283
0
14,730
9,284
0
50,714
L
16,211
114
1,249
464
15,064
6,412
0
9,538
5,526
42,733
0
W
Janus
Flämez
Janus
38,834
2,053
0
0
8,499
2,988
0
4,173
4,326
56,830
0
W
Sylvanus
GodLooke
Sylvanus
7,504
2,470
3,818
6,268
13,882
17,925
0
6,303
7,579
21,058
0
W
Da Ji
HeezyGosu
Da Ji
10,888
1,300
0
264
12,371
5,980
0
5,538
6,833
0
19,495
L
Nemesis
MeWantBite
Nemesis
5,335
1,102
0
369
17,529
6,464
0
11,946
5,583
0
17,798
W
Tiamat
Nitrolazer
Tiamat
17,941
2,430
87
3,258
12,676
9,886
0
5,196
7,480
38,690
0
L
2,740
0
1,463
20
7,818
2,119
0
7,466
352
16,374
0
W
Charybdis
Zort8520
Charybdis
13,234
7,567
0
934
9,924
3,824
0
4,792
5,132
0
44,197
L
7,051
1,182
83
664
29,584
23,691
0
20,599
8,985
20,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,807
Gold Earned
62,323
234
Minions Killed
195
5
Camps Cleared
6
1,033,766
Distance Traveled
1,009,796
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,756
980
70
6
3
209,002
0
L
Eset
12,077
1,006
56
5
0
228,227
0
W
Janus
13,915
1,160
47
4
1
234,303
0
W
Sylvanus
12,700
1,058
26
2
1
172,926
1
W
Da Ji
12,637
1,053
9
1
4
209,528
1
L
Nemesis
10,027
836
28
2
1
251,497
0
W
Tiamat
12,081
1,007
52
4
0
211,806
0
L
Ra
9,637
803
44
4
1
169,301
3
W
Charybdis
10,990
916
61
5
0
181,233
0
L
Ymir
11,310
943
36
3
0
175,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role