Player Matchup

Fenrir
Fenrir
Orelion
Fenrir
Level 118
God Stats
18W - 14L
1,602 SR
Queue Stats
183W - 168L
1,577 Elo+
Party 1
Bacchus
Bacchus
amatsukii
Bacchus
Level 110
God Stats
8W - 1L
1,761 SR
Queue Stats
120W - 102L
1,596 Elo+
Party 1
Nox
Nox
synnka
Nox
Level 67
God Stats
39W - 28L
1,611 SR
Queue Stats
97W - 79L
1,582 Elo+
Party 1
Team Averages
Level 98
1,658 SR
1,585 Elo+

VS

Team Averages
Level 53
1,429 SR
1,482 Elo+
The Morrigan
The Morrigan
MiSFiT_JiGG
The Morrigan
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 25L
1,541 Elo+
Party 2
Cthulhu
Cthulhu
Sk3llt
Cthulhu
Level 20
God Stats
15W - 20L
1,447 SR
Queue Stats
30W - 30L
1,461 Elo+
Party 2
Odin
Odin
loplp20
Odin
Level 75
God Stats
2W - 4L
1,341 SR
Queue Stats
29W - 31L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Orelion
Fenrir
17
15 / 3 / 6
13,589
799
17,414
12,413
5,776
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
amatsukii
Bacchus
16
5 / 3 / 15
12,452
732
10,660
18,618
25,433
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nox
synnka
Nox
14
1 / 2 / 15
11,016
648
8,357
8,147
5,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
MiSFiT_JiGG
The Morrigan
12
2 / 9 / 5
10,315
607
7,305
9,677
3,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Sk3llt
Cthulhu
12
0 / 7 / 8
9,694
570
8,184
17,653
19,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
loplp20
Odin
14
6 / 5 / 2
11,130
655
10,196
16,143
11,037
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
21
Kills
8
8
Deaths
21
36
Assists
15
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
MiSFiT_JiGG
The Morrigan
2
9
5
0.5
W
Fenrir
Orelion
Fenrir
15
3
6
6
L
Cthulhu
Sk3llt
Cthulhu
0
7
8
0.57
W
Bacchus
amatsukii
Bacchus
5
3
15
4.17
L
Odin
loplp20
Odin
6
5
2
1.4
W
Nox
synnka
Nox
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,431
Damage
25,685
39,178
Taken
43,473
36,985
Mitigated
33,636
9,837
Healing
7,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
MiSFiT_JiGG
The Morrigan
7,305
1,193
303
1,555
9,677
3,182
0
4,179
5,475
21,063
26
W
Fenrir
Orelion
Fenrir
17,414
7,159
949
4,760
12,413
5,776
1,369
4,275
7,797
0
61,164
L
Cthulhu
Sk3llt
Cthulhu
8,184
1,118
237
3,486
17,653
19,417
0
9,931
7,722
23,196
0
W
Bacchus
amatsukii
Bacchus
10,660
1,683
543
1,648
18,618
25,433
243
6,348
11,260
44,031
0
L
Odin
loplp20
Odin
10,196
3,323
0
2,395
16,143
11,037
0
5,085
11,058
0
24,872
W
Nox
synnka
Nox
8,357
354
1,422
515
8,147
5,776
922
4,070
3,677
37,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,057
Gold Earned
31,139
190
Minions Killed
115
12
Camps Cleared
3
971,349
Distance Traveled
871,374
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,315
607
36
2
1
267,511
2
W
Fenrir
13,589
799
66
4
5
333,439
2
L
Cthulhu
9,694
570
44
3
0
287,967
3
W
Bacchus
12,452
732
62
4
3
345,881
3
L
Odin
11,130
655
35
2
2
315,896
1
W
Nox
11,016
648
62
4
4
292,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role