Player Matchup

Anhur
Anhur
DimitriBalance
Anhur
Level 22
God Stats
7W - 9L
1,513 SR
Queue Stats
182W - 197L
1,411 Elo+
Solo
Mulan
Mulan
Kuroyan1
Mulan
Level 26
God Stats
1W - 6L
1,119 SR
Queue Stats
44W - 58L
1,400 Elo+
Solo
Sol
Sol
Lucky38rus
Sol
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 86L
1,472 Elo+
Party 1
Yemoja
Yemoja
Mantos986
Yemoja
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
72W - 67L
1,457 Elo+
Party 1
Da Ji
Da Ji
Renodemron
Da Ji
Level 17
God Stats
8W - 3L
1,644 SR
Queue Stats
46W - 28L
1,436 Elo+
Solo
Team Averages
Level 24
1,455 SR
1,435 Elo+

VS

Team Averages
Level 22
1,441 SR
1,298 Elo+
Bellona
Bellona
Daetcher17
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,110 Elo+
Party 2
Nemesis
Nemesis
Kteam28
Nemesis
Level 8
God Stats
1W - 2L
1,725 SR
Queue Stats
33W - 40L
1,316 Elo+
Party 2
Neith
Neith
Moonmonkeyy
Neith
Level 7
God Stats
1W - 4L
1,213 SR
Queue Stats
5W - 16L
1,090 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Salve93
Kumbhakarna
Level 29
God Stats
0W - 2L
1,301 SR
Queue Stats
215W - 247L
1,455 Elo+
Solo
Baron Samedi
Baron Samedi
VanillaXChocola
Baron Samedi
Level 62
God Stats
42W - 43L
1,465 SR
Queue Stats
246W - 246L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 3
8,846
590
8,251
13,381
4,810
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mulan
Kuroyan1
Mulan
15
7 / 2 / 1
9,429
629
10,278
12,403
12,065
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 4 / 3
9,111
607
10,503
8,456
3,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Mantos986
Yemoja
13
2 / 1 / 10
7,946
530
5,279
7,287
5,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Da Ji
15
6 / 2 / 7
9,302
620
8,959
12,991
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Daetcher17
Bellona
11
1 / 7 / 1
7,008
467
7,132
12,296
12,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Kteam28
Nemesis
10
1 / 7 / 2
7,053
470
4,557
9,331
3,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 8 / 0
6,286
419
4,786
9,754
2,074
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Salve93
Kumbhakarna
10
1 / 3 / 2
6,727
448
2,760
13,291
8,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
VanillaXChocola
Baron Samedi
14
6 / 6 / 2
8,979
599
13,494
15,109
6,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
31
Kills
10
10
Deaths
31
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
Daetcher17
Bellona
1
7
1
0.21
W
9
1
3
10.5
L
Nemesis
Kteam28
Nemesis
1
7
2
0.29
W
Mulan
Kuroyan1
Mulan
7
2
1
3.75
W
7
4
3
2.13
W
Yemoja
Mantos986
Yemoja
2
1
10
7
L
1
8
0
0.13
W
Da Ji
6
2
7
4.75
L
Kumbhakarna
Salve93
Kumbhakarna
1
3
2
0.67
L
Baron Samedi
VanillaXChocola
Baron Samedi
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,270
Damage
32,729
54,518
Taken
59,781
31,196
Mitigated
32,732
21,353
Healing
10,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Daetcher17
Bellona
7,132
1,459
0
494
12,296
12,466
586
1,798
10,498
8,531
26,654
W
8,251
4,189
0
5,271
13,381
4,810
1,228
2,749
10,530
0
56,522
L
Nemesis
Kteam28
Nemesis
4,557
2,529
0
1,555
9,331
3,751
0
1,305
8,026
0
36,618
W
Mulan
Kuroyan1
Mulan
10,278
1,645
0
3,401
12,403
12,065
450
2,280
10,054
0
52,371
W
10,503
3,834
0
3,040
8,456
3,708
2,224
4,805
3,411
57,834
4,343
W
Yemoja
Mantos986
Yemoja
5,279
1,548
3,164
1,745
7,287
5,869
322
3,094
4,077
13,314
0
L
4,786
3,365
0
1,135
9,754
2,074
0
2,043
7,711
0
27,490
W
Da Ji
8,959
2,388
0
4,732
12,991
4,744
0
4,236
8,518
0
59,335
L
Kumbhakarna
Salve93
Kumbhakarna
2,760
424
0
408
13,291
8,432
0
5,100
8,191
17,172
0
L
Baron Samedi
VanillaXChocola
Baron Samedi
13,494
1,066
487
6,127
15,109
6,009
370
4,473
10,636
59,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,634
Gold Earned
36,053
448
Minions Killed
311
0
Camps Cleared
0
1,339,124
Distance Traveled
1,350,252
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,008
467
64
4
0
257,992
3
W
Anhur
8,846
590
95
6
0
253,317
2
L
Nemesis
7,053
470
57
4
0
306,739
0
W
Mulan
9,429
629
119
8
0
233,728
0
W
Sol
9,111
607
126
8
0
264,179
1
W
Yemoja
7,946
530
15
1
0
258,632
2
L
Neith
6,286
419
53
4
0
262,333
0
W
Da Ji
9,302
620
93
6
0
329,268
0
L
Kumbhakarna
6,727
448
35
2
0
273,994
1
L
Baron Samedi
8,979
599
102
7
0
249,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role