Player Matchup

Bacchus
Bacchus
Gold I
Babso
Bacchus
Gold I
Level 88
God Stats
0W - 1L
1,320 SR
Queue Stats
103W - 111L
1,728 MMR
Party 2
Nu Wa
Nu Wa
Platinum V
Danooo
Nu Wa
Platinum V
Level 105
God Stats
1W - 2L
1,638 SR
Queue Stats
62W - 68L
1,598 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold V
trollmage
Ah Muzen Cab
Gold V
Level 64
God Stats
0W - 2L
1,362 SR
Queue Stats
35W - 42L
1,419 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 86
1,440 SR
1,582 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,492 SR
1,506 MMR
Ullr
Ullr
Bronze III
ItsApsycho
Ullr
Bronze III
Level 96
God Stats
1W - 0L
1,299 SR
Queue Stats
4W - 5L
1,519 MMR
Party 1
Merlin
Merlin
Bronze III
Mittanamekk
Merlin
Bronze III
Level 143
God Stats
1W - 0L
1,589 SR
Queue Stats
4W - 4L
1,522 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
ValeryKoshelev
Kumbhakarna
Gold II
Level 160
God Stats
5W - 11L
1,587 SR
Queue Stats
164W - 211L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Babso
Bacchus
18
2 / 1 / 6
16,395
631
16,964
38,333
80,694
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
Danooo
Nu Wa
19
5 / 5 / 2
16,005
616
29,601
20,680
9,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
trollmage
Ah Muzen Cab
17
1 / 6 / 4
14,401
554
19,717
20,181
8,589
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
GilgameshPersephoneOdinThothNox

VS

Bans
AthenaAresHou YiCthulhuArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 4
16,078
618
27,700
22,597
9,630
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
20
5 / 3 / 6
16,251
625
34,565
16,609
6,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
ValeryKoshelev
Kumbhakarna
17
1 / 3 / 10
14,759
568
7,526
36,093
46,578
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
8
Kills
12
12
Deaths
8
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Babso
Bacchus
2
1
6
5
L
Nu Wa
Danooo
Nu Wa
5
5
2
1.2
W
6
2
4
4
W
Merlin
5
3
6
2.67
W
Kumbhakarna
ValeryKoshelev
Kumbhakarna
1
3
10
2
L
Ah Muzen Cab
trollmage
Ah Muzen Cab
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,282
Damage
69,791
79,194
Taken
75,299
98,979
Mitigated
62,873
22,599
Healing
16,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Babso
Bacchus
16,964
2,661
627
12,215
38,333
80,694
516
15,666
21,724
33,307
0
L
Nu Wa
Danooo
Nu Wa
29,601
4,403
340
2,788
20,680
9,696
1,032
11,968
8,322
95,965
0
W
27,700
18,820
0
7,677
22,597
9,630
2,090
17,317
4,830
0
89,145
W
Merlin
34,565
925
609
4,731
16,609
6,665
1,108
12,263
3,988
131,265
0
W
Kumbhakarna
ValeryKoshelev
Kumbhakarna
7,526
485
0
3,307
36,093
46,578
283
15,729
19,566
24,350
0
L
Ah Muzen Cab
trollmage
Ah Muzen Cab
19,717
10,760
0
6,629
20,181
8,589
1,472
12,941
6,698
0
82,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,801
Gold Earned
47,088
287
Minions Killed
400
11
Camps Cleared
10
1,418,786
Distance Traveled
1,429,730
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
16,395
631
22
1
1
518,411
7
L
Nu Wa
16,005
616
137
5
5
433,473
6
W
Ullr
16,078
618
155
6
1
458,809
4
W
Merlin
16,251
625
196
8
9
470,971
2
W
Kumbhakarna
14,759
568
49
2
0
499,950
7
L
Ah Muzen Cab
14,401
554
128
5
5
466,902
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role